#include #include #include #define TEAM_Epsilon 0 #define TEAM_FBI 1 #define TEAM_Epsilon_COLOR 0x33CCFFAA #define TEAM_FBI_COLOR 0xAA3333AA #define COLOR_RED 0xAA3333AA #define COLOR_LIGHTBLUE 0x33CCFFAA new spawn[MAX_PLAYER_NAME]; new gTeam[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Epsilon mode"); print("----------------------------------\n"); } new Float:gFBIPlayerSpawns[7][3] = { {1422.1351,-1868.4408,13.3828}, {1431.6660,-1870.6359,13.3828}, {1425.8152,-1879.8623,13.3828}, {1432.7731,-1889.7814,13.6977}, {1417.5549,-1903.7083,13.9272}, {1403.1667,-1875.5649,13.3828}, {1414.2617,-1880.0059,13.5469} }; new Float:gRandomSpawns[10][3] = { {230.6167,1033.9188,1084.0160}, {240.2970,1030.3428,1084.0078}, {243.4144,1027.5930,1084.0078}, {240.7879,1025.0343,1084.0078}, {239.6635,1047.9120,1084.0000}, {229.2859,1048.3597,1084.0116}, {253.8993,1034.9791,1084.7371}, {239.0930,1027.4656,1088.3044}, {237.9771,1033.9716,1088.3125}, {230.8094,1031.7358,1088.3125} }; public SetPlayerRandomSpawn(playerid) { if (iSpawnSet[playerid] == 1); { new rand = random(sizeof(gFBIPlayerSpawns); SetPlayerPos(playerid, gFBIPlayerSpawns[rand][0], gFBIPlayerSpawns[rand][1], gFBIPlayerSpawns[rand][2]); SetPlayerFacingAngle(playerid, 270.0); } else if (iSpawnSet[playerid] == 0); { new rand = random(sizeof(gRandomPlayerSpawns); SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); } return 1; } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Epsilon Base"); AddPlayerClass(26, 0, 0, 0, 0, 30, 500, 24, 50, 27, 50); AddPlayerClass(280, 0, 0, 0, 0, 31, 500, 29, 250, 25, 50); AddPlayerClass(281, 0, 0, 0, 0, 31, 500, 29, 250, 25, 50); AddPlayerClass(282, 0, 0, 0, 0, 31, 500, 29, 250, 25, 50); AddPlayerClass(283, 0, 0, 0, 0, 31, 500, 29, 250, 25, 50); AddPlayerClass(284, 0, 0, 0, 0, 31, 500, 29, 250, 25, 50); AddPlayerClass(285, 0, 0, 0, 0, 31, 500, 29, 250, 25, 50); AddPlayerClass(286, 0, 0, 0, 0, 31, 500, 29, 250, 25, 50); AddPlayerClass(288, 0, 0, 0, 0, 31, 500, 29, 250, 25, 50); //Cars AddStaticVehicle(528,1428.5653,-1899.4232,13.7828,155.9713,0,0); // FBI car AddStaticVehicle(427,1437.6167,-1873.5525,13.5188,109.5754,0,1); // Police car AddStaticVehicle(599,1421.3270,-1893.7269,13.9016,183.8044,0,1); // Police car AddStaticVehicle(598,1418.0800,-1866.8085,13.2516,231.2445,0,1); // police car AddStaticVehicle(597,1403.8585,-1871.4176,13.1419,242.9625,0,1); // police car AddStaticVehicle(582,1294.3265,-2037.4415,58.2412,107.4483,114,118); // ped car AddStaticVehicle(575,1243.2711,-2039.5317,59.5764,16.3428,66,96); // epsilon car AddStaticVehicle(575,1243.6029,-2034.0355,59.5670,163.3846,51,96); // epsilon car AddStaticVehicle(555,1277.2831,-2012.0912,58.6153,269.6451,36,1); // epsilon car AddStaticVehicle(555,1277.2953,-2008.8119,58.6088,270.1413,13,1); // epsilon car return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerTeamFromClass(playerid, classid); printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1121.4463,-2036.9719,78.2060); SetPlayerFacingAngle(playerid, 78.7500); SetPlayerInterior(playerid, 0); SetPlayerCameraPos(playerid, 1118.4375,-2037.1813,78.7500); SetPlayerCameraLookAt(playerid, 1121.4463,-2036.9719,78.2060); switch (classid) { case 0: { GameTextForPlayer(playerid, "~b~Epsilon", 1000, 6); } case 1, 2, 3, 4, 5, 6, 7: { GameTextForPlayer(playerid, "~r~FBI", 1000, 6); } } return 1; } public SetPlayerTeamFromClass(playerid, classid) { if(classid == 0 ) { gTeam[playerid] = TEAM_Epsilon; } else if(classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7 || classid == 8 ) { //Riffs gTeam[playerid] = TEAM_FBI; } } public SetPlayerToTeamColor(playerid) { if (gTeam[playerid] == TEAM_Epsilon) { SetPlayerColor(playerid, TEAM_Epsilon_COLOR); } else if (gTeam[playerid] == TEAM_FBI) { SetPlayerColor(playerid, TEAM_FBI_COLOR); } } public SetPlayerRandomSpawn(playerid) { } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Welcome To the Epsilon Clan server."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Type /help to get more info about this game mode."); printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { SetPlayerRandomSpawn(playerid); SetPlayerToTeamColor(playerid); printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { SetPlayerScore(killerid,GetPlayerScore(killerid)+1); if(killerid != INVALID_PLAYER_ID) Kills[killerid]++; SendDeathMessage(killerid,playerid,reason); printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/help", true)==0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "This mode is A (Attack and defend) mode"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "The Epsilon Must protect their base while the FBI try to over run them."); return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; }