Compiled for SDL version: 1.2.9 Linked with SDL version: 1.2.9 Setting up SRB2... Looking for WADs in: SRB2WADDIR,. Apr 17 2007 Sonic Robo Blast 2 23:04:59 Sonic Robo Blast 2 Z_Init: Init zone memory allocation daemon. system memory 32MB free 16MB 12 megabytes requested for Z_Init. W_Init: Init WADfiles. I_StartupTimer... Added file host0:/srb2.srb (3597 lumps) Loading main config from host0:/srb2.srb Added file host0:/sonic.plr (172 lumps) Added file host0:/tails.plr (171 lumps) Added file host0:/knux.plr (171 lumps) Added file host0:/auto.wpn (37 lumps) Added file host0:/bomb.wpn (37 lumps) Added file host0:/home.wpn (37 lumps) Added file host0:/rail.wpn (37 lumps) Added file host0:/infn.wpn (37 lumps) Added file host0:/drill.dta (182 lumps) Added file host0:/soar.dta (102 lumps) Added file host0:/music.dta (132 lumps) =========================================================================== We hope you enjoy this game as much as we did making it! ...wait. =P =========================================================================== I_StartupGraphics... Starting up with video driver : psp Found 1 FullScreen Video Modes: 480x272 and None Video Interface Capabilities: Hardware surfaces Accelerated blits HW-2-HW Accelerated blits HW-2-HW with Colorkey There no video memory for SDL Current Video Mode: 320x200 at 8 bit color Stored in system memory Uses synchronous blits if possible Has exclusive palette access No hardware flipping Full screen HU_Init: Setting up heads up display. Joystick: PSP controller couldn't execute file srb2psp.cfg Default resolution: 320 x 200 (8 bits) <-- Need to use 16 bit mode as default or else it looks messed up. M_Init: Init miscellaneous info. R_Init: Init SRB2 refresh daemon - InitTextures... InitSprites... 166 sprites added from file host0:/srb2.srb 167 sprites added from file host0:/sonic.plr 168 sprites added from file host0:/auto.wpn 169 sprites added from file host0:/bomb.wpn 170 sprites added from file host0:/home.wpn 171 sprites added from file host0:/rail.wpn 172 sprites added from file host0:/infn.wpn 173 sprites added from file host0:/drill.dta 174 sprites added from file host0:/soar.dta added skin 'tails' added skin 'knuckles' InitColormaps... S_Init: Setting up sound. I_StartupSound: Starting up with audio driver : psp configured audio device with 512 samples/slice at 11khz(46ms buffer) I_InitSound: sound module ready Compiled for SDL_mixer version: 1.2.6 Linked with SDL_mixer version: 1.2.6 Temp Shutdown of SDL Audio System I couldn't get the backtrace for it. To continue, I had to disable the sound and music. Try to fix this and don't put the "-nosound and -nomusic" in the build just yet. Also just to repeat what I said above: Make sure that the default color mode for the PSP is 16 bits. When I tried to quit SRB2, it did this error: Program received signal SIGHUP, Hangup. 0x0892b2f0 in G_SaveGameData () at g_game.c:2466 2466 g_game.c: No such file or directory. in g_game.c (gdb) bt #0 0x0892b2f0 in G_SaveGameData () at g_game.c:2466 #1 0x08a22484 in I_Quit () at sdl/i_system.c:2041 #2 0x089597a0 in M_QuitResponse (ch=13) at m_menu.c:6796 #3 0x0895b3f8 in M_Responder (ev=0x8c27ff0) at m_menu.c:7369 #4 0x089005e8 in D_ProcessEvents () at d_main.c:178 #5 0x089098a8 in Local_Maketic (realtics=3) at d_clisrv.c:2192 #6 0x08909ffc in NetUpdate () at d_clisrv.c:2337 #7 0x08900ee0 in D_Display () at d_main.c:454 #8 0x089013f4 in D_SRB2Loop () at d_main.c:615 #9 0x089003a4 in SDL_main (argc=3, argv=0x9f7fe20) at sdl/i_main.c:130 #10 0x089003a4 in SDL_main (argc=3, argv=0x9f7fe20) at sdl/i_main.c:130 Previous frame identical to this frame (corrupt stack?) When I tried to start a single player game (It wasn't easy to get to the start due to the fact that it is using the analog stick instead of the D-Pad) This error seems to be related to the last one: Program received signal SIGHUP, Hangup. 0x0890e9a8 in PutFileNeeded () at d_netfil.c:123 123 d_netfil.c: No such file or directory. in d_netfil.c (gdb) bt #0 0x0890e9a8 in PutFileNeeded () at d_netfil.c:123 #1 0x0890400c in SV_SendServerInfo (node=0, servertime=14851) at d_clisrv.c:355 #2 0x08907cac in GetPackets () at d_clisrv.c:1708 #3 0x08905234 in CL_ConnectToServer () at d_clisrv.c:793 #4 0x089073d8 in SV_SpawnServer () at d_clisrv.c:1532 #5 0x08a317d0 in D_MapChange (mapnum=-1, newgametype=0, skill=0, resetplayers=0, delay=2, skipprecutscene=false, FLS=false) at d_netcmd.c:1540 #6 0x08909d8c in TryRunTics (realtics=5) at d_clisrv.c:2263 #7 0x089013b8 in D_SRB2Loop () at d_main.c:607 #8 0x089003a4 in SDL_main (argc=3, argv=0x9f7fe20) at sdl/i_main.c:130 #9 0x089003a4 in SDL_main (argc=3, argv=0x9f7fe20) at sdl/i_main.c:130 Previous frame identical to this frame (corrupt stack?)