#include #include #include #include #define Plugin "Weapon Chance" #define Version "1.0" #define Author "Doombringer" #define TIME_TO_WAIT 4 public plugin_init() { register_plugin(Plugin, Version, Author) register_logevent("round_start", 2, "1=Round_Start") } public main_func() { new players[32], num get_players(players, num) new player for(new i = 0; i < num; i++) { player = players[i] if(random_num(0, 100) < 97 && random_num(0,100) > 100 ) { give_item(player, "weapon_awp") cs_set_user_bpammo(player, CSW_AWP, 3) client_print(player, print_chat, "You're lucky...You got a AWP with 3 bullets (1/100 Chance)") } if(random_num(0, 100) < 80 && random_num(0,100) > 95 ) { give_item(player, "weapon_fiveseven") cs_set_user_bpammo(player, CSW_FIVESEVEN, 2) client_print(player, print_chat, "You're lucky...You got a five seven with 2 bullets (1/20 Chance)") } if(random_num(0, 100) < 30 && random_num(0,100) > 70 ) { give_item(player, "weapon_hegrenade") client_print(player, print_chat, "You're lucky...You got a hegrenade (1/6 Chance)") } if(random_num(0, 100) < 20 && random_num(0,100) > 40 ) { give_item(player, "weapon_shield") client_print(player, print_chat, "You're lucky...You got a shield (1/15 chance)") } } } public round_start() { set_task(TIME_TO_WAIT, "main_func") }