alias c1 { return $+($chr(3),07,$1-) } alias c2 { return $+($chr(3),01,$1-) } ON $*:TEXT:/^[!@.]cmb/Si:#:{ tokenize 32 $strip($1-) if ($left($1,1) !isin @!.) halt if ($right($1,-1) == stats) var %style = astats elseif ($regex($1,comb(at)Si)) var %style = combat elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.)) elseif ($right($1,-1) == defname) && ($2) { writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-) .notice $nick 12 You're default RSN for the host 11 $mask($fulladdress,3) 12has been set to 11 $2- halt } else halt inc %ID if ($len($2-) 12) { $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long) cleanup %ID halt } elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch else set $+(%,stats.rsn.,%ID) $nick set $+(%,stats.style.,%ID) %style set $+(%,stats.skill.,%ID) %skill set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick) sockopen $+(stats.,%ID) hiscore.runescape.com 80 } on sockopenstats. { var %id = $gettok($sockname,2,46) sockwrite -n $sockname GET langenaffrunescapehiscorepersonal.wsuser1= $+ $($+(%,stats.rsn.,%ID),2) HTTP1.1 sockwrite -n $sockname Host hiscore.runescape.com $+ $crlf $+ $crlf } on sockreadstats. { sockread &Incoming bwrite $sockname -1 -1 &Incoming if ($bfind(&Incoming, 1, html).text) makehash $sockname elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) { $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores) cleanup $gettok($sockname,2,46) } } alias -l makehash { var %file = $1 bread %file 1 $file(%file).size &stats var %currentstat, %x = 1 while (%x) { var %x = $bfind(&stats,$calc(%x + 1),a href=overall.wstable=) var %currentstat = $striptags($bvar(&stats,%x,200).text) tokenize 10 %currentstat hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) } process %file } alias process { var %table = $1, %id = $gettok($1,2,46), %x = 0, $& %display = $($+(%,stats.display.,%ID),2), $& %rsn = $($+(%,stats.rsn.,%ID),2), $& %skill = $($+(%,stats.skill.,%ID),2), $& %style = $($+(%,stats.style.,%ID),2) ;shit; if (%style == astats) { while (%x = 22) { tokenize 32 $hget(%table,$setskill(%x)) if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2) inc %x } %display $c1(Stats for) $c2(%rsn) $+ $c1() %display %statline } elseif (%style == istat) { if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill) else { tokenize 32 $hget(%table,%skill) %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1() %display $c1(Rank) $c2($1) $c1(Level) $c2($bytes($2,b)) $c1(Exp) $c2($3) $& $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1() $c2($bytes($4,b))) } } elseif (%style == combat) { var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) var %meleecombat = $calc(%a %a.mult + %s %s.mult + %d %d.mult + %h %h.mult + %p %p.mult), $& %RangedCombat = $calc(%r %r.mult + %p %p.mult + %d %d.mult + %h %h.mult), $& %MagicCombat = $calc(%m %m.mult + %p %p.mult + %d %d.mult + %h %h.mult) if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) { %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills) cleanup %id halt } elseif (%MagicCombat %RangedCombat) && (%MagicCombat %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat elseif (%RangedCombat %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat else var %cmbstyle = melee, %combat = %MeleeCombat var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& %a.2lvl = $ceil($calc(%cmb.temp %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp %s.mult)), $& %d.2lvl = $ceil($calc(%cmb.temp %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp %m.mult)), $& %r.2lvl = $ceil($calc(%cmb.temp %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp %p.mult)) if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic) $c2(%m.2lvl) elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged) $c2(%r.2lvl) else var %dynamic.2lvl = $c1(Att) $c2(%a.2lvl) $c1(Str) $c2(%s.2lvl) var %combat = $round(%combat,2), %next = $ceil(%combat) %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) %display $c1(Attack) $c2(%a) $c1(Defence) $c2(%d) $c1(Strength) $c2(%s) $c1(Hits) $c2(%h) $& $c1(Mage) $c2(%m) $c1(Range) $c2(%r) $c1(Pray) $c2(%p) %display $c1(Levels for) $c2(%next) $+ $c1() %dynamic.2lvl $& $c1(DefHp) $c2(%d.2lvl) $c1(Prayer) $c2(%p.2lvl) } cleanup %id } alias -l cleanup { unset $+(%,stats..,$1) sockclose $+(Stats.,$1) .remove $+(Stats.,$1) } alias -l xp { var %x = 1, %level = $calc($1 - 1), %xp = 0 while (%x = %level) { var %TempXp = $calc((%x + 300 2^(%x 7)) 4) inc %xp %TempXp inc %x } return $int(%xp) } alias -l xp2Next { var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) return $calc(%nextxp - %xp) } alias -l striptags { var %x,%y = $regsub($1-,([^]+)g,$null,%x) return %x } alias -l setskill { if ($1 == 0) ($regex($1,^(st(skill)totaloverall)$Si)) return Overall elseif ($1 == 1) ($regex($1,^at(tktack)$Si)) return Attack elseif ($1 == 2) ($regex($1,^def(en[cs]e)$$Si)) return Defence elseif ($1 == 3) ($regex($1,^str(ength)$Si)) return Strength elseif ($1 == 4) ($regex($1,^hphit(spoints)$Si)) return Hitpoints elseif ($1 == 5) ($regex($1,^range(rding)$Si)) return Ranged elseif ($1 == 6) ($regex($1,^Pray(er)$$Si)) return Prayer elseif ($1 == 7) ($regex($1,^mag(eic)$$Si)) return Magic elseif ($1 == 8) ($regex($1,^cook(ing)$Si)) return Cooking elseif ($1 == 9) ($regex($1,^wcwood(cut(ting))$Si)) return Woodcutting elseif ($1 == 10) ($regex($1,^fletch(ing)$Si)) return Fletching elseif ($1 == 11) ($regex($1,^fish(ing)$Si)) return Fishing elseif ($1 == 12) ($regex($1,^(firefm)(make(ing)ing)$Si)) return Firemaking elseif ($1 == 13) ($regex($1,^craft(ing)$Si)) return Crafting elseif ($1 == 14) ($regex($1,^(smithsmelt)(ing)$Si)) return Smithing elseif ($1 == 15) ($regex($1,^mine(ing)$Si)) return Mining elseif ($1 == 16) ($regex($1,^herb(lawlore)$Si)) return Herblore elseif ($1 == 17) ($regex($1,^agil(ity)$Si)) return Agility elseif ($1 == 18) ($regex($1,^(th(eiie)[fv](eing))$Si)) return Thieving elseif ($1 == 19) ($regex($1,^slay(ering)$Si)) return Slayer elseif ($1 == 20) ($regex($1,^farm(ering)$Si)) return Farming elseif ($1 == 21) ($regex($1,^(rcrunecraft)(ering)$Si)) return Runecraft elseif ($1 == 22) ($regex($1,^(construct)(ioning)$si)) return Construction }