//includes #include //defines #define COLOR_GREY 0xAFAFAFAA //Zones #define COLOR_GREEN 0x33AA33AA //Teleport Messages #define COLOR_RED 0xAA3333AA //Warnings #define COLOR_YELLOW 0xFFFF00AA //General Commands #define COLOR_WHITE 0xFFFFFFAA //Greeting Messages #define COLOR_GOLD 0xFFD700AA //Admin Messages //declarations new Admin[MAX_PLAYERS]; new zone[MAX_PLAYERS]=0; main() { print("\n----------------------------------"); print(" Road Fever Madness"); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("RoadFeverMadness"); //Timers SetTimer("CastleWesCheck",1000,1); SetTimer("WesHouseCheck",1000,1); SetTimer("WesHydraHouseCheck",100,1); SetTimer("teleportAdvertise",30000,1); //Highway Spawn Area Classes AddPlayerClass(146,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0); AddPlayerClass(277,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0); AddPlayerClass(285,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0); //Mount Chilliad Spawn Area Classes AddPlayerClass(249,-2290.7327,-1681.9293,482.8764,233.0524,0,0,0,0,0,0); AddPlayerClass(260,-2290.7327,-1681.9293,482.8764,233.0524,0,0,0,0,0,0); AddPlayerClass(287,-2290.7327,-1681.9293,482.8764,233.0524,0,0,0,0,0,0); //Spawn Area vehicles AddStaticVehicle(506,1544.7064,-993.2789,43.1098,267.2504,76,76); AddStaticVehicle(603,1486.3228,-978.9940,36.9275,240.0485,45,45); // AddStaticVehicle(477,1555.5066,-1040.4044,48.4253,219.6483,121,1); // AddStaticVehicle(477,1562.1237,-1050.1335,50.4293,214.0462,121,1); // AddStaticVehicle(451,1563.2048,-1039.8947,49.0852,31.0200,36,36); // AddStaticVehicle(451,1558.5304,-1033.7195,47.8171,41.3008,36,36); // AddStaticVehicle(603,1591.4258,-1084.0488,57.1901,188.4566,45,45); // //AddStaticVehicle(541,1594.8157,-1072.7378,55.4988,349.1729,2,1); // //AddStaticVehicle(541,1599.2384,-1056.5532,53.8696,337.2020,2,1); // //AddStaticVehicle(541,1603.8136,-1046.6119,53.1562,338.2516,2,1); // //AddStaticVehicle(541,1609.9574,-1035.1224,52.3238,334.6248,2,1); // AddStaticVehicle(429,-2342.8909,-1598.1506,483.3236,61.3097,1,3); // AddStaticVehicle(429,-2346.1536,-1602.5851,483.3295,56.0235,1,3); // AddStaticVehicle(429,-2349.5520,-1608.6046,483.3085,69.9172,1,3); // AddStaticVehicle(451,-2351.2119,-1613.2299,483.3409,242.4139,16,16); // AddStaticVehicle(451,-2352.9109,-1616.8927,483.3428,38.6639,16,16); // AddStaticVehicle(451,-2249.8074,-1700.9827,480.4000,46.0596,16,16); // //AddStaticVehicle(541,-2250.9495,-1700.8551,480.2639,262.6970,2,1); // AddStaticVehicle(411,-2253.8931,-1697.0190,480.5024,276.9812,112,1); // AddStaticVehicle(411,-2257.7576,-1693.3060,480.5779,282.7949,80,1); // AddStaticVehicle(411,-2262.6003,-1688.2960,480.7001,224.0487,12,1); // AddStaticVehicle(461,-2237.9304,-1713.0935,480.4524,185.0196,61,1); // AddStaticVehicle(471,-2261.7339,-1714.6143,479.0266,320.3047,120,113); // AddStaticVehicle(471,-2260.7568,-1715.7098,479.0667,313.5445,120,117); // AddStaticVehicle(471,-2259.7612,-1716.9489,479.1116,312.6203,120,112); // AddStaticVehicle(482,-2354.7402,-1621.4762,483.7892,221.5968,64,64); // AddStaticVehicle(481,-2264.6836,-1734.6306,487.0081,223.5576,65,9); // AddStaticVehicle(481,-2262.9937,-1736.3738,486.9990,223.8285,65,9); // AddStaticVehicle(481,-2260.9751,-1738.5542,486.9934,222.7964,65,9); // AddStaticVehicle(481,-2257.4448,-1736.1660,486.7779,173.4903,65,9); // AddStaticVehicle(481,-2257.0471,-1732.5404,486.4877,175.0056,65,9); // AddStaticVehicle(510,-2272.7651,-1685.4617,480.4159,227.4195,16,16); // AddStaticVehicle(510,-2269.2219,-1688.8549,480.2223,227.7759,16,16); // AddStaticVehicle(431,-2331.2490,-1660.2635,483.6884,217.3481,71,87); // AddStaticVehicle(431,-2326.1189,-1656.4951,483.7472,217.5002,71,59); // AddStaticVehicle(431,-2328.6780,-1658.4521,483.7240,216.1093,92,72); // AddStaticVehicle(431,-2323.8406,-1654.6355,483.7728,216.7978,55,83); // //CastleWes Vehicles AddStaticVehicle(557,1461.1813,-665.6133,95.1250,358.9140,1,1); // CastleWes Vehicle Spawns #1 Monster #2 Monster AddStaticVehicle(557,1466.7915,-665.4515,95.1250,359.0252,1,1); // AddStaticVehicle(539,1472.6442,-677.2638,94.1101,275.4314,70,86); // #1 Vortex #2Vortex AddStaticVehicle(539,1472.5836,-680.5759,94.1101,271.8871,75,75); // AddStaticVehicle(522,1507.7255,-663.2664,95.1546,266.9598,7,79); // NRG500 CastleWes //Wes Hydra House Vehicles AddStaticVehicle(520,1294.1416,-788.0001,97.1802,91.8776,0,0); // WesHydraHouse Hydra AddStaticVehicle(541,1243.0099,-804.0005,83.7655,357.9279,22,1); // Bullet #1 #2 #3 AddStaticVehicle(541,1254.9524,-803.8131,83.7654,0.8554,51,1); // AddStaticVehicle(541,1249.3651,-803.6875,83.7655,0.7221,60,1); // AddStaticVehicle(487,1283.8574,-827.3434,83.4070,1.0470,26,3); // WesHydraHouse Helicopter //Wes Hydra House Pickups AddStaticPickup(352,2,1267.0232,-774.2930,95.9649); // Pickup #1 2 3 4 5 6 AddStaticPickup(353,2,1266.9259,-776.0810,95.9645); AddStaticPickup(360,2,1266.9080,-778.3921,95.9658); AddStaticPickup(358,2,1266.8921,-780.4529,95.9631); AddStaticPickup(353,2,1266.8721,-783.0253,95.9631); AddStaticPickup(355,2,1291.8483,-770.2974,95.9627); //Pickups(Mount Chilliad) AddStaticPickup(371,2,-2236.6750,-1725.1224,480.8444); AddStaticPickup(371,2,-2236.6750,-1725.1224,480.8444); AddStaticPickup(371,2,-2235.5703,-1730.9604,480.8382); AddStaticPickup(371,2,-2240.1721,-1746.2976,480.8539); AddStaticPickup(371,2,-2238.9143,-1743.1371,480.8351); return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1533.7991,-1002.0410,43.5952); SetPlayerCameraPos(playerid, 1535.7991, -1002.0410, 43.5952); //1533.7991 SetPlayerCameraLookAt(playerid, 1533.7991,-1002.0410,43.5952); return 1; } //------------------------------------------------------------------------------ //IsPlayerInArea function public IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if (x > minx && x < maxx && y > miny && y < maxy) return 1; return 0; } //Castle Wes area check public CastleWesCheck() { for (new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerInArea(i,1456.3466,1529.4170,-704.9218,-656.6323)) { if(zone[playerid]!=1) { //this is just reference for me //xmin, xmax, ymin, ymax //corner 1 1456.3466,-656.6323 //corner 2 1529.4170,-704.9218 //format: X Y //format: Xmin Xmax Ymin Ymax if(Admin[i] == 1) { //SendClientMessage(i,COLOR_GREY,"Welcome to the Castle Wes !"); GameTextForPlayer(i,"~b~Welcome to ~r~Castle~y~Wes ~b~!",2000,4); zone[playerid]=1; } else { SetPlayerHealth(i, 0); } } } } } public WesHouseCheck() { for (new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerInArea(i,-2653.8618,-2616.6277,918.6499,958.1456)) { //this is just reference for me //xmin, xmax, ymin, ymax //corner 1 -2616.6277,918.6499 //corner 2 -2653.8618,958.1456 //format: c2-x c1-x c1-y c2-y //format: X Y //format: Xmin Xmax Ymin Ymax if(Admin[i] == 1) { //SendClientMessage(i,COLOR_GREY,"Welcome to the Castle Wes !"); GameTextForPlayer(i,"~b~Welcome to ~r~Wes~y~House ~b~!",2000,4); } else { SetPlayerHealth(i, 0); } } } } public WesHydraHouseCheck() { for (new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerInArea(i,1234.8169,1304.1276,-835.7674,-743.6021)) { //this is just reference for me //xmin, xmax, ymin, ymax //corner 1 1304.1276,-835.7674 //corner 2 1234.8169,-743.6021 //format: c2-x c1-x c1-y c2-y //format: X Y //format: Xmin Xmax Ymin Ymax if(Admin[i] == 1) { GameTextForPlayer(i,"~b~Welcome to ~r~Wes's~y~Hydra House ~b~!",2000,4); } else { SetPlayerHealth(i, 0); } } } } public teleportsAdvertise() { SendClientMessageToAll(COLOR_RED, "Last /teleports update April 05, 2007 4:50 PM"); SendClientMessageToAll(COLOR_RED, "[ADD] /chilliadroad."); SendClientMessageToAll(COLOR_RED, "[CHANGE] /chilliad teleport location."); } //------------------------------------------------------------------------------ public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { new playerName[30], str[256]; GetPlayerName(playerid, playerName, 30); format(str, 256, "Welcome to the Road Fever Madness server, %s.", playerName); SendClientMessage(playerid, COLOR_WHITE , str); printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { //new cmd[256]; new vehicleid = GetPlayerVehicleID(playerid); //Help commands if(strcmp(cmdtext, "/help", true) == 0) { SendClientMessage(playerid,COLOR_YELLOW,"Type /commands for a list of commmands."); SendClientMessage(playerid,COLOR_YELLOW,"Type /teleport for a list of teleports."); return 1; } if(strcmp(cmdtext, "/commands", true) == 0) { SendClientMessage(playerid,COLOR_YELLOW,"Type /chute for a parachute."); SendClientMessage(playerid,COLOR_YELLOW,"Type /flip to unflip your car."); SendClientMessage(playerid,COLOR_YELLOW,"Type /w_1337s for a 1337 score"); return 1; } if(strcmp(cmdtext, "/teleport", true) == 0) { SendClientMessage(playerid,COLOR_YELLOW,"/home to go to the spawn."); SendClientMessage(playerid,COLOR_YELLOW,"/chilliad for mount chilliad."); SendClientMessage(playerid,COLOR_YELLOW,"/chilliadroad for the road below chilliad."); return 1; } //Spawn Area if(strcmp(cmdtext, "/home", true) == 0) { SetPlayerPos(playerid,1512.6166,-990.5141,39.2982); SendClientMessage(playerid,COLOR_GREEN,"Welcome to the Spawn Area !"); return 1; } //Mount Chilliad if(strcmp(cmdtext, "/chilliad", true) == 0) { SetPlayerPos(playerid,-2324.5994,-1628.9563,483.7031); SendClientMessage(playerid,COLOR_GREEN,"Welcome to Mount Chilliad !"); return 1; } //Chilliad Road if(strcmp(cmdtext, "/chilliadroad", true) ==0) { SetPlayerPos(playerid,-2017.1204,-1898.2412,46.3310); SetVehiclePos(playerid,-2017.1204,-1898.2412,46.3310); SendClientMessage(playerid,COLOR_GREEN,"Welcome to Chilliad Road !"); return 1; } //Fackin' Farm (well not really but thats where it is on the fackin' server) if(strcmp(cmdtext, "/fackinfarm", true) == 0) { SetPlayerPos(playerid,-1102.4530,-1117.8630,128.2656); SetVehiclePos(vehicleid,-1102.4530,-1117.8630,128.2656); SendClientMessage(playerid,COLOR_GREEN,"Welcome to [Fackin'] Farm !"); return 1; } //Parachute command if (strcmp(cmdtext, "/chute", true) ==0) { GivePlayerWeapon(playerid, 46, 1); return 1; } //Flip Car command if (strcmp(cmdtext, "/flip", true)==0) { new VehicleID, Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, 0); return 1; } //Wesnc's Castle aka CastleWes if(strcmp(cmdtext, "/w_castlewes", true) == 0) { SetPlayerPos(playerid,1497.1580,-697.3997,94.7500); SetVehiclePos(vehicleid,1497.1580,-697.3997,94.7500); SendClientMessage(playerid,COLOR_GREEN,"Welcome to Wesnc's Castle !"); return 1; } //WesHouse if(strcmp(cmdtext, "/w_weshouse", true) == 0) { SetPlayerPos(playerid,-2632.7217,922.1575,70.2391); SetVehiclePos(vehicleid,-2632.7217,922.1575,70.2391); SendClientMessage(playerid,COLOR_GREEN,"Welcome to Wes's House !"); return 1; } //Wes Hydra House if(strcmp(cmdtext, "/w_weshydra", true) == 0) { SetPlayerPos(playerid,1278.7239,-778.0408,95.9611); SetVehiclePos(vehicleid,1278.7239,-778.0408,95.9611); SendClientMessage(playerid,COLOR_GREEN,"Welcome to Wes's Hydra House !"); return 1; } //GiveAdmin only logged into rcon if (strcmp(cmdtext, "/w_giveadmin", true) == 0) { if(IsPlayerConnected(playerid) && Admin[playerid] == 0) { Admin[playerid] = 1; SendClientMessage(playerid,COLOR_GOLD,"Your now an admin!"); } else { SendClientMessage(playerid,COLOR_GOLD,"Your already an Admin."); } return 1; } //Give cash stuff if (strcmp(cmdtext, "/givecash_10", true) == 0) { GivePlayerMoney(playerid, 10); return 1; } if (strcmp(cmdtext, "/givecash_100", true) == 0) { GivePlayerMoney(playerid, 100); return 1; } if (strcmp(cmdtext, "/givecash_1000", true) == 0) { GivePlayerMoney(playerid, 1000); return 1; } if (strcmp(cmdtext, "/givecash_10000", true) == 0) { GivePlayerMoney(playerid, 10000); return 1; } if (strcmp(cmdtext, "/givecash_1000000", true) == 0) { GivePlayerMoney(playerid, 1000000); return 1; } //Why in the hell are you gonna need that fucking much if (strcmp(cmdtext, "/givecash_10000000", true) == 0) { GivePlayerMoney(playerid, 10000000); return 1; } //Why in the hell are you gonna need that fucking much2 if (strcmp(cmdtext, "/givecash_10000000", true) == 0) { GivePlayerMoney(playerid, 10000000); return 1; } //I want 1337 Score command if (strcmp(cmdtext, "/w_1337s", true) == 0) { SetPlayerScore(playerid, 1337); return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } /* public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; } */