block config { //Limit how many mines per team. es_set lm_teamlimit 10 //Limit how many mines per player. es_set lm_playerlimit 3 // Use Beacons or models to show mine loctions. 0 = Model 1 = Beacons es_set lm_effect 0 // IF beacons, what color should they be? RGB + Alpha (default: Blue) es_set lm_beacon_R 0 es_set lm_beacon_G 0 es_set lm_beacon_B 255 es_set lm_beacon_A 255 // IF model, which? es_set lm_model // Color for planting beacon. (Allows teammates to know when another is planting) RGB + Alpha (default: Green) es_set lm_pbeacon_R 0 es_set lm_pbeacon_G 255 es_set lm_pbeacon_B 0 es_set lm_pbeacon_A 255 // imagnitude (Amount of damage/impact) of mines (default 100 - Around 70-80 damage) (Change only the number here) es_set lm_imagnitude "imagnitude 100" } block load { es_xdoblock landmine/config es_xset lm_chkr 0 es_xmsg #green [Landmine] Landmine script has been loaded. es_xregclientcmd +mine landmine/plant "Landmine - Plant landmines" es_xregclientcmd -mine landmine/abort "Landmine - Abort mines" keygroupremove landmine es_keygroupcreate landmine es_xexists lm_chkr command __mine_explode ifx false(lm_chkr) do { es_xregcmd __mine_explode landmine/explode "Landmine - Kaboom!" es_xregcmd __mine_progress landmine/progress "Landmine -HudHint Progresion" } //progress vars & messages keygroupremove landmine_progress es_xkeygroupcreate landmine_progress es_xset lm_dismsg 0 es_xset landmine_name 0 es_xset landmine_userid 0 es_xset lm_cnt 0 es_xset lm_id 0 es_xset lm_mineid 0 es_xset lm_team 0 keygroupremove landmine_msgs es_keygroupload landmine_msgs |landmine //Mine planting vars es_xset lm_x 0 es_xset lm_y 0 es_xset lm_z 0 es_xset lm_loc 0 es_xset lm_temp 0 es_xset lm_badboy 0 es_xset lm_command 0 es_xset lm_team 0 //Beacon Vars es_xset landmine 0 es_xset landmine_loc 0 es_xset landmine_team 0 es_xset lm_x1 0 es_xset lm_y1 0 es_xset lm_z1 0 es_xdoblock landmine/effect } event round_start { es_xset lm_id 0 es_xdoblock landmine/effect keygroupremove landmine es_keygroupcreate landmine } block plant { es_set lm_isdead 0 es_xset landmine_userid 0 es_getcmduserid landmine_userid es playerget isdead lm_isdead server_var(landmine_userid) ifx false(lm_isdead) { es_sexec server_var(landmine_userid) -duck es_delayed 0.5 es_xsetplayerprop server_var(landmine_userid) "CBasePlayer.m_fFlags" 32.0 es_keycreate landmine_progress server_var(landmine_userid) es_keysetvalue landmine_progress server_var(landmine_userid) progress 0 es __mine_progress server_var(landmine_userid) } else do { es_tell server_var(landmine_userid) #green [Landmine] You can not place mines while dead. } } block progress { es_getargv landmine_userid 1 es_exists lm_chkr key landmine_progress server_var(landmine_userid) ifx true(lm_chkr) do { es_keygetvalue lm_cnt landmine_progress server_var(landmine_userid) progress es_keygetvalue lm_dismsg landmine_msgs server_var(lm_cnt) lmmsg es_getplayername landmine_name server_var(landmine_userid) es usermsg hudhint server_var(landmine_userid) server_var(lm_dismsg) es_xmath lm_cnt + 1 es_keysetvalue landmine_progress server_var(landmine_userid) progress server_var(lm_cnt) es_getplayerlocation lm_x lm_y lm_z server_var(landmine_userid) es_getplayerteam lm_team server_var(landmine_userid) if (server_var(lm_team) equalto 2) do { es_xset lm_team "#t" } else do { es_xset lm_team "#ct" } es est_effect 10 server_var(lm_team) 0 "sprites/lgtning.vmt" server_var(lm_x) server_var(lm_y) server_var(lm_z) 0 125 1 1 1 1 server_var(lm_pbeacon_R) server_var(lm_pbeacon_G)server_var(lm_pbeacon_B) server_var(lm_pbeacon_A) 0 if (server_var(lm_cnt) >= 8) do { es_xdoblock landmine/mine } else do { es_delayed 0.3 __mine_progress server_var(landmine_userid) } } } block abort { es_xset landmine_userid 0 es_getcmduserid landmine_userid es_setplayerprop server_var(landmine_userid) "CBasePlayer.m_fFlags" 66177 es_keydelete landmine_progress server_var(landmine_userid) } block player_death { es_xset lm_freeze 0 es_setplayerprop event_var(userid) "CBasePlayer.m_fFlags" 66177 es_keydelete landmine_progress event_var(userid) } block mine { es_math lm_id + 1 if (server_var(lm_id) equalto 1) do { es_give server_var(landmine_userid) point_servercommand es est_setentname server_var(eventscripts_lastgive) command_giver } es_set lm_wire_id 0 es_set lm_mine_id 0 es_format lm_wire_id "w_%1" server_var(lm_id) es_format lm_mine_id "m_%1" server_var(lm_id) es_createvectorstring lm_loc server_var(lm_x) server_var(lm_y) server_var(lm_z) es_give server_var(landmine_userid) env_beam es est_setentname server_var(eventscripts_lastgive) server_var(lm_wire_id) es_setindexprop server_var(eventscripts_lastgive) "CBeam.m_fWidth" "200" es_setindexprop server_var(eventscripts_lastgive) "CBeam.m_fEndWidth" "200" es_setindexprop server_var(eventscripts_lastgive) "CBeam.m_vecOrigin" server_var(lm_loc) es_xsetinfo lm_temp 0 es_splitvectorstring lm_x lm_y lm_z server_var(lm_loc) es_xmath lm_x + 50 es_createvectorstring lm_temp server_var(lm_x) server_var(lm_y) server_var(lm_z) es_setindexprop server_var(eventscripts_lastgive) "CBeam.m_vecEndPos" server_var(lm_temp) es_fire server_var(landmine_userid) server_var(lm_wire_id) addoutput "TouchType 1" es_format lm_command "OnTouchedByEntity command_giver,command,es __mine_explode %1 %2" server_var(landmine_userid) server_var(lm_mine_id) es_fire server_var(landmine_userid) server_var(lm_wire_id) addoutput server_var(lm_command) es_fire server_var(landmine_userid) server_var(lm_wire_id) addoutput "OnTouchedByEntity !self,kill" es_tell server_var(landmine_userid) "#green [Landmine] Mine planted - You have 5 seconds to move away." es_sexec server_var(landmine_userid) say_team I planted a landmine here, stay clear! es_delayed 5 es_fire server_var(landmine_userid) server_var(lm_wire_id) TurnOn es_give server_var(landmine_userid) env_explosion es est_setentname server_var(eventscripts_lastgive) server_var(lm_mine_id) es_xset lm_owner 0 es_getplayerhandle lm_owner server_var(landmine_userid) es_setindexprop server_var(eventscripts_lastgive) CBaseEntity.m_hOwnerEntity server_var(lm_owner) es_fire server_var(landmine_userid) env_explosion addoutput server_var(lm_imagnitude) es_getplayerteam landmine_team server_var(landmine_userid) if (server_var(landmine_team) equalto 2) do { es_xset landmine_team "#t" } else do { es_xset landmine_team "#ct" } es_keycreate landmine server_var(lm_mine_id) es_keysetvalue landmine server_var(lm_mine_id) owner server_var(landmine_userid) es_keysetvalue landmine server_var(lm_mine_id) location server_var(lm_loc) es_keysetvalue landmine server_var(lm_mine_id) team server_var(landmine_team) } block explode { es_getargv lm_badboy 1 es_getargv lm_mineid 2 es es_xfire server_var(lm_badboy) server_var(lm_mineid) explode es_keydelete landmine server_var(lm_mineid) es_xset soundrand 0 es_xrand soundrand 1 3 if (server_var(soundrand) equalto 1) then es_xset explosionsound weapons\explode3.wav if (server_var(soundrand) equalto 2) then es_xset explosionsound weapons\explode4.wav if (server_var(soundrand) equalto 3) then es_xset explosionsound weapons\explode5.wav es_emitsound entity server_var(lm_mineid) server_var(explosionsound) 1.0 0.5 } block effect { es_xforeachkey landmine in landmine "es_xdoblock landmine/dobeacon" es_xdelayed 2 es_xdoblock landmine/effect } block dobeacon { es_keygetvalue landmine_loc landmine server_var(landmine) location es_keygetvalue landmine_team landmine server_var(landmine) team es_splitvectorstring lm_x1 lm_y1 lm_z1 server_var(landmine_loc) es est_effect 10 server_var(landmine_team) 0 "sprites/lgtning.vmt" server_var(lm_x1) server_var(lm_y1) server_var(lm_z1) 0 125 1 1 1 1 server_var(lm_beacon_R) server_var(lm_beacon_G)server_var(lm_beacon_B) server_var(lm_beacon_A) 0 }