function GGHUD() local red = (LocalPlayer():Health() * 0.3921568627450980392156862745098)-255 local green = 255 - (LocalPlayer():Health() * 0.3921568627450980392156862745098) local size = (LocalPlayer():Health() * (100/((ScrW()/8) - 2)))- (ScrW()/8) - 2 draw.RoundedBox(8, ScrW()/16, ScrH() - 50, ScrW()/8, 16, Color(47,79,79,200)) draw.RoundedBox(6, ScrW()/16 + 2, ScrH() - 52, size, 12, Color(red,0,green,170) if LocalPlayer():IsAlive() && LocalPlayer:GetActiveWeapon():IsWeapon() then local clip = LocalPlayer():GetActiveWeapon():Clip1() local dclip = LocalPlayer():GetActiveWeapon().Primary.ClipSize local size = (clip * (100/((ScrW()/8) -2))) - (ScrW()/8)-2 draw.RoundedBox(8, 2(ScrW()/16), ScrH() - 70, ScrW()/8, 16, Color(47,79,79,200)) draw.RoundedBox(6, 2(ScrW()/16) + 2, ScrH() - 72, size, 12, Color(79,43,204,170)) end end