//===================== // King Crown //===================== class Crown extends InventoryAttachment; #exec OBJ LOAD FILE=..\StaticMeshes\HSK.usx var Pawn ImAttachedTo; DefaultProperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'HSK.Crown' DrawScale=1.200000 DrawScale3D=(X=2.000000,Y=1.200000,Z=1.200000) bHidden=False PrePivot=(X=-5,Y=0,Z=0) Rotation=(Pitch=0,Yaw=0,Roll=0) }