StepMania CVS 4.0 CVS crash report -------------------------------------- Architecture: Unix Crash reason: Assertion 'actor.HasCommand("On")' failed Crashed thread: Main thread Checkpoints: Thread: Main thread RageSurface_Load_PNG.cpp:34 RageSurface_Load_PNG.cpp:34 BitmapText.cpp:127 BitmapText::LoadFromFont(/Themes/default/Fonts/blaster 16x16.ini) FontManager.cpp:46 FontManager::LoadFont(/Themes/default/Fonts/blaster 16x16.ini). ActorUtil.h:51 Assertion 'actor.HasCommand("On")' failed Thread: Decode thread RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 Thread: RageSoundDriver_ALSA9_Software Thread: Music thread Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: 085bb142: CrashHandler::ForceCrash(char const*) 0859ed25: sm_crash(char const*) 083a5f69: ActorUtil::OnCommand(Actor&) 08622ea2: RoomInfoDisplay::Load(StdString::CStdStr) 083f7784: ScreenNetRoom::Init() 0839dbd2: Screen::InitScreen(Screen*) 083f7283: (stepmania) 087b6741: ScreenManager::MakeNewScreen(StdString::CStdStr const&) 087b67d8: ScreenManager::PrepareScreen(StdString::CStdStr const&) 087b6e25: ScreenManager::LoadDelayedScreen() 087b63c1: ScreenManager::Update(float) 0859e40f: GameLoop::RunGameLoop() 0859b16c: main b7a0aebc: (libGLcore.so.1) 0839db31: (stepmania) Static log: StepMania CVS 4.0 CVS Log starting 2007-04-29 10:13:03 Loading window: gtk OS: Linux ver 020620 Crash backtrace component: x86 custom backtrace Crash lookup component: dladdr Crash demangle component: cxa_demangle Runtime library: glibc 2.5 Threads library: NPTL 2.5 TLS is available ALSA: Advanced Linux Sound Architecture Driver Version 1.0.14rc1 (Tue Jan 09 09:56:17 2007 UTC). ALSA Driver: 0: Trident TRID4DWAVENX [TRID4DWAVENX], device 0: trident_dx_nx [Trident 4DWave], 32/32 subdevices avail ALSA Driver: 0: Trident TRID4DWAVENX [TRID4DWAVENX], device 2: trident_dx_nx IEC958 [Trident 4DWave IEC958], 1/1 subdevices avail ALSA: Mixing at 44100hz Sound driver: ALSA-sw Lights driver: SystemMessage Lights driver: Export WARNING: Error opening "/sys/block/hdd/device/../idVendor": No such file or directory WARNING: Error opening "/sys/block/hdd/device/../idProduct": No such file or directory WARNING: Error opening "/sys/block/hdd/device/../serial": No such file or directory WARNING: Error opening "/sys/block/hdd/device/../product": No such file or directory WARNING: Error opening "/sys/block/hdd/device/../manufacturer": No such file or directory Video renderers: 'opengl' Display: :0.0 (screen 0) Direct rendering: no X server vendor: The X.Org Foundation [7.2.0.0] Server GLX vendor: NVIDIA Corporation [1.4] Client GLX vendor: NVIDIA Corporation [1.4] OpenGL shading language: 1.20 NVIDIA via Cg compiler OGL Vendor: NVIDIA Corporation OGL Renderer: GeForce FX 5700LE/AGP/SSE/3DNOW! OGL Version: 2.1.0 NVIDIA 96.31 OGL Max texture size: 4096 OGL Texture units: 4 GLU Version: 1.3 OGL Extensions: GL_ARB: depth_texture, fragment_program, fragment_program_shadow, fragment_shader, half_float_pixel, imaging, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, shader_objects, shading_language_100, shadow, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_dot3, texture_mirrored_repeat, texture_rectangle, transpose_matrix, vertex_buffer_object, vertex_program, vertex_shader, window_pos GL_EXT: Cg_shader, abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, draw_range_elements, fog_coord, framebuffer_object, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_pixels, paletted_texture, pixel_buffer_object, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, shared_texture_palette, stencil_two_side, stencil_wrap, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod, texture_lod_bias, texture_object, texture_sRGB, timer_query, vertex_array GL_HP_occlusion_test GL_IBM: rasterpos_clip, texture_mirrored_repeat GL_KTX_buffer_region GL_NV: blend_square, copy_depth_to_color, depth_clamp, fence, float_buffer, fog_distance, fragment_program, fragment_program_option, half_float, light_max_exponent, multisample_filter_hint, occlusion_query, packed_depth_stencil, pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2, texgen_reflection, texture_compression_vtc, texture_env_combine4, texture_expand_normal, texture_rectangle, texture_shader, texture_shader2, texture_shader3, vertex_array_range, vertex_array_range2, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option GL_S3_s3tc GL_SGIS: generate_mipmap, texture_lod GL_SGIX: depth_texture, shadow GL_SUN_slice_accum OpenGL Fullscreen 640x480 16 color 16 texture 51Hz Vsync SmoothLines Attempting to connect to: smonline, Port: 24482 Beginning to connect WARNING: Network Sync Manager failed to connect Attempting to connect to: smonline.us, Port: 24842 Beginning to connect Server Version: 128 SMOnline Server Mixing underruns: 2 Players joined: P1 Language: en Current renderer: OpenGL Theme: default Partial log: 01:32.896: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheelItem song.png' (512x64); RGBA4, source 324,46; image 324,46. 01:32.971: glTexImage2D(format GL_RGBA4, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0) 01:32.973: RageBitmapTexture: Loaded '/Themes/default/Fonts/_shared1 16x16.png' (512x512); RGBA4, source 512,512; image 512,512. 01:32.982: Sprite::LoadFromTexture( /Themes/default/Graphics/MusicWheel highlight.png ) 01:32.984: glTexImage2D(format GL_RGBA4, 512x64, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0) 01:32.984: RageBitmapTexture: Loaded '/Themes/default/Graphics/MusicWheel highlight.png' (512x64); RGBA4, source 324,46; image 324,46. 01:32.986: RoomWheel::Load('RoomWheel') 01:32.991: Sprite::LoadFromTexture( /Themes/default/Graphics/RoomInfoDisplay Background.png ) 01:33.004: glTexImage2D(format GL_RGBA4, 256x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 2, imgpixfmt 0) 01:33.005: RageBitmapTexture: Loaded '/Themes/default/Graphics/RoomInfoDisplay Background.png' (256x512); RGBA4, source 250,300; image 250,300. -- End of report