#include "colors.inc" #include "glass.inc" camera { location <0, 5, -25> look_at 0 angle 30 } background { color Grey } light_source { <300, 1000, -1000> White } intersection { sphere { <-1, 0, 0> 2 } sphere { <1, 0, 0> 2 } //texture { F_Glass1 } pigment {Col_Glass_Bluish} finish { phong 0.7 reflection 0.1 refraction 1 ior 1.33 } scale 1.5 rotate y*20 } plane { y,-2 pigment { White } }