Only in zombie_master\materials: background01.vtf Only in zombie_master\materials\lawyer: crate_lawyer.vmt Only in zombie_master\materials\lawyer: crate_lawyer.vtf Only in zombie_master\materials\lawyer: crate_lawyer_normal.vtf Only in zombie_master\materials\models\humans\male\group02: steveo_facemap.vmt Only in zombie_master\materials\models\humans\male\group02: steveo_facemap.vtf Only in zombie_master.bak\materials\models\shotgun: shotgun_zm_diffuse.vmt.bak Only in zombie_master.bak\materials\models\weapons\pistol_zm: pistol_diffuse.vtf.bak Only in zombie_master.bak\materials\models\weapons: V_hand Only in zombie_master.bak\materials\models\weapons: v_models Only in zombie_master.bak\materials\models\weapons: w_slam Only in zombie_master\materials\models\weapons: zm_pistol Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet.vmt.bak Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet.vtf.old Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet2.vmt.bak Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet2.vtf.old Only in zombie_master.bak\materials\models\Zombie_Classic: citizen_sheet3.vmt.bak Only in zombie_master.bak\materials\models\Zombie_Fast: corpse1.vmt.bak Only in zombie_master.bak\materials: temp Only in zombie_master.bak\materials\VGUI: minifigures.vtf.bak Only in zombie_master\materials\VGUI\playermodels: lawyer.vmt Only in zombie_master\materials\VGUI\playermodels: lawyer.vtf Only in zombie_master.bak\materials\VGUI\playermodels: male_lawyer.vmt Only in zombie_master.bak\materials\VGUI\playermodels: male_lawyer.vtf Binary files zombie_master.bak\models\male_lawyer.dx80.vtx and zombie_master\models\male_lawyer.dx80.vtx differ Binary files zombie_master.bak\models\male_lawyer.dx90.vtx and zombie_master\models\male_lawyer.dx90.vtx differ Binary files zombie_master.bak\models\male_lawyer.mdl and zombie_master\models\male_lawyer.mdl differ Binary files zombie_master.bak\models\male_lawyer.phy and zombie_master\models\male_lawyer.phy differ Binary files zombie_master.bak\models\male_lawyer.sw.vtx and zombie_master\models\male_lawyer.sw.vtx differ Binary files zombie_master.bak\models\male_lawyer.vvd and zombie_master\models\male_lawyer.vvd differ Only in zombie_master\resource: POINTED.TTF diff -r zombie_master.bak\resource\ui\ZMPlayerList.res zombie_master\resource\ui\ZMPlayerList.res 99,120d98 < "VoteRR" < { < "ControlName" "Button" < "fieldName" "voterr" < "xpos" "123" < "ypos" "45" < "wide" "100" < "tall" "17" < "autoResize" "0" < "pinCorner" "0" < "visible" "1" < "enabled" "1" < "tabPosition" "0" < "labelText" "Vote for End Round" < "textAlignment" "west" < "dulltext" "0" < "brighttext" "0" < "font" "DefaultMedium" < "wrap" "0" < "Command" "voterr" < "Default" "0" < } diff -r zombie_master.bak\scripts\game_sounds_weapons.txt zombie_master\scripts\game_sounds_weapons.txt 1723a1724,1807 > > // weapon_zm_smg.txt > "Weapon_SMG_ZM.Reload1" > { > "channel" "CHAN_ITEM" > "volume" "0.6" > "soundlevel" "SNDLVL_NORM" > > "wave" "weapons/smg_zm/smg_reload1.wav" > } > > "Weapon_SMG_ZM.Reload2" > { > "channel" "CHAN_ITEM" > "volume" "0.6" > "soundlevel" "SNDLVL_NORM" > > "wave" "weapons/smg_zm/smg_reload2.wav" > } > > "Weapon_SMG_ZM.Reload3" > { > "channel" "CHAN_ITEM" > "volume" "0.6" > "soundlevel" "SNDLVL_NORM" > > "wave" "weapons/smg_zm/smg_reload3.wav" > } > > "Weapon_SMG_ZM.Empty" > { > "channel" "CHAN_WEAPON" > "volume" "0.7" > "soundlevel" "SNDLVL_NORM" > > "wave" "weapons/pistol/pistol_empty.wav" > } > > "Weapon_SMG_ZM.Single" > { > "channel" "CHAN_WEAPON" > "volume" "0.55" > "soundlevel" "SNDLVL_90db" > "soundlevel" "SNDLVL_GUNFIRE" > "pitch" "95,105" > > "wave" "^weapons/smg_zm/smg_fire_distancefade.wav" > } > > "Weapon_SMG_ZM.Double" > { > "channel" "CHAN_WEAPON" > "volume" "0.61" > "soundlevel" "SNDLVL_GUNFIRE" > > "wave" "^weapons/smg_zm/smg_fire_distancefade.wav" > } > > > "Weapon_SMG_ZM.NPC_Single" > { > "channel" "CHAN_WEAPON" > "volume" "0.7" > "soundlevel" "SNDLVL_GUNFIRE" > "pitch" "95,105" > > "wave" "^weapons/smg_zm/smg_fire_distancefade.wav" > } > > > > > "Weapon_SMG_ZM.Burst" > { > "channel" "CHAN_WEAPON" > "volume" "0.7" > "soundlevel" "SNDLVL_GUNFIRE" > "pitch" "98,105" > > "wave" "^weapons/smg_zm/smg_fire_distancefade.wav" > > > } > Only in zombie_master.bak\shaders\fxc: Blur_ps14.vcs Only in zombie_master.bak\shaders\fxc: Blur_vs14.vcs Only in zombie_master.bak\shaders\fxc: Finalblend_ps14.vcs Only in zombie_master.bak\shaders\fxc: Finalblend_vs14.vcs Only in zombie_master.bak\shaders\fxc: NightVision_ps11.vcs Only in zombie_master.bak\shaders\fxc: NightVision_ps14.vcs Only in zombie_master.bak\shaders: index.html Only in zombie_master.bak\shaders: read.txt Only in zombie_master.bak\sound\powers: explosion_3.mp3 Binary files zombie_master.bak\sound\powers\explosion_3.wav and zombie_master\sound\powers\explosion_3.wav differ