include( "modules/text.lua" ) -- Needed for rendering text on the screen. include( "modules/logging.lua" ) -- Needed for writing stuff to the log file. local ballX = 0 -- Ball's X location. local NorP = 1 -- Negative or positive 1. Indicates balls direction. local Width = 200 -- Screen width. function Initialize( ) Logging.writeToLog( "LUA Side Initilization", 0, false ) -- GUIManager.ShowMessageBox( "LOLOLOOL" ) end function Render( deltaTime ) if ( ballX <= Width and NorP == 1 ) then ballX = ballX + NorP * deltaTime end if ( ballX >= Width and NorP == 1 ) then NorP = -1 ballX = ballX + NorP * deltaTime end if ( ballX <= Width and NorP == -1 ) then ballX = ballX + NorP * deltaTime end if ( ballX <= 0 and NorP == -1 ) then ballX = 0 NorP = 1 end Text.renderText( "|", 0, 50, 0, 255, 0 ) Text.renderText( "o", ballX, 50, 0, 255, 0 ) Text.renderText( "|", Width, 50, 0, 255, 0 ) end