{"tech", V_TRANSLATION_STRING, offsetof(aircraftItem_t, tech), 0}, {"speed", V_FLOAT, offsetof(aircraftItem_t, speed), sizeof(float)}, {"price", V_INT, offsetof(aircraftItem_t, price), sizeof(int)}, {"shield", V_RELABS, offsetof(aircraftItem_t, shield), sizeof(float)}, {"wrange", V_INT, offsetof(aircraftItem_t, weaponRange), sizeof(int)}, {"range", V_RELABS, offsetof(aircraftItem_t, range), sizeof(float)}, {"damage", V_INT, offsetof(aircraftItem_t, damage), sizeof(int)}, {"accuracy", V_INT, offsetof(aircraftItem_t, accuracy), sizeof(int)}, {"ecm", V_RELABS, offsetof(aircraftItem_t, ecm), sizeof(float)}, {"weight", V_STRING, offsetof(aircraftItem_t, weight), 0}, {"weapon", V_STRING, offsetof(aircraftItem_t, weapon), 0}, {NULL, 0, 0, 0}