set gametype to: 2on2 sv_teamplay = 1 maxclients = 4 maxsoldiersperplayer = 4 maxsoldiers = 8 ai_numactors = 0 sv_ai = 0 ai_autojoin = 0 ] Program received signal SIGSEGV, Segmentation fault. 0x0805cdfe in Netchan_NeedReliable (chan=0x109a4ba4) at src/qcommon/net_chan.c:182 182 if (!chan->reliable_length && chan->message.cursize) { (gdb) bt #0 0x0805cdfe in Netchan_NeedReliable (chan=0x109a4ba4) at src/qcommon/net_chan.c:182 #1 0x0805ce87 in Netchan_Transmit (chan=0x109a4ba4, length=74, data=0x10865400 "\006\002Server fatal crashed: SZ_GetSpace: overflow without allowoverflow set\n") at src/qcommon/net_chan.c:208 #2 0x0806760e in SV_FinalMessage ( message=0x1022cec0 "Server fatal crashed: SZ_GetSpace: overflow without allowoverflow set\n", reconnect=qfalse) at src/server/sv_main.c:1168 #3 0x080676b5 in SV_Shutdown ( finalmsg=0x1022cec0 "Server fatal crashed: SZ_GetSpace: overflow without allowoverflow set\n", reconnect=qfalse) at src/server/sv_main.c:1191 #4 0x08054a89 in Com_Error (code=0, fmt=0x80767f4 "SZ_GetSpace: overflow without allowoverflow set") at src/qcommon/common.c:220 #5 0x08055cea in SZ_GetSpace (buf=0x109a4bec, length=1831822707) at src/qcommon/common.c:1031 #6 0x08055d77 in SZ_Write (buf=0x109a4bec, data=0x0, length=1831822707) at src/qcommon/common.c:1052 #7 0x08067ebe in SV_SendClientMessages () at src/server/sv_send.c:254 #8 0x08066d9a in SV_Frame (msec=100) at src/server/sv_main.c:994 #9 0x08056d1a in Qcommon_Frame (msec=99) at src/qcommon/common.c:1727 #10 0x08072c0e in main (argc=1, argv=0xbfabab04)