function ENT:PreEntityCopy() RD_BuildDupeInfo(self.Entity) if (WireAddon == 1) then local DupeInfo = Wire_BuildDupeInfo(self.Entity) if DupeInfo then duplicator.StoreEntityModifier( self.Entity, "WireDupeInfo", DupeInfo ) end end end function ENT:PostEntityPaste( Player, Ent, CreatedEntities ) RD_ApplyDupeInfo(Ent, CreatedEntities) if (WireAddon == 1) then if (Ent.EntityMods) and (Ent.EntityMods.WireDupeInfo) then Wire_ApplyDupeInfo(Player, Ent, Ent.EntityMods.WireDupeInfo, function(id) return CreatedEntities[id] end) end end end