under new adminspawn[MAX_PLAYERS]; add new as4[MAX_PLAYERS]; add under all the other /as commands if (strcmp(cmd, "/as4", true) == 0 && IsPlayerAdmin(playerid)) { adminspawn[playerid] = 1; as4[playerid] = 1; for (new i=1; i<=18; i++) { SetVehicleParamsForPlayer(i, playerid, 0, 0); } SetPlayerColor(playerid, 0xFFFFFFAA); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906); SetPlayerFacingAngle(playerid, 90); SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid, 22, 999999); GivePlayerWeapon(playerid, 26, 999999); GivePlayerWeapon(playerid, 28, 999999); GivePlayerWeapon(playerid, 31, 999999); for(new i = 0; i < MAX_WEAPONS; i++) { if(playerWeapons[playerid][i] > 0) { GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]); } } return 1; } if (strcmp(cmd, "/as5", true) == 0 && IsPlayerAdmin(playerid)) { adminspawn[playerid] = 1; as4[playerid] = 1; for (new i=1; i<=18; i++) { SetVehicleParamsForPlayer(i, playerid, 0, 0); } if(playerGang[playerid]==0) { SetPlayerColor(playerid,playerColors[playerid]); } if(playerGang[playerid] > 0){ SetPlayerColor(playerid, playerColors[playerid]); } SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906); SetPlayerFacingAngle(playerid, 90); SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid, 22, 999999); GivePlayerWeapon(playerid, 26, 999999); GivePlayerWeapon(playerid, 28, 999999); GivePlayerWeapon(playerid, 31, 999999); for(new i = 0; i < MAX_WEAPONS; i++) { if(playerWeapons[playerid][i] > 0) { GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]); } } return 1; } under public OnPlayerSpawn(playerid) { // SetVehicleParamsForPlayer(CAR_MARKER_PIRATE,playerid,1,1); // SetVehicleParamsForPlayer(CAR_MARKER_STORE,playerid,1,1); if(GetPlayerMoney(playerid)>=0) { AC_GivePlayerMoney(playerid, PocketMoney); } SetPlayerInterior(playerid,0); add if(adminspawn[playerid] && as4[playerid]) { SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906); SetPlayerFacingAngle(playerid, 90.000); SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid, 22, 999999); GivePlayerWeapon(playerid, 26, 999999); GivePlayerWeapon(playerid, 28, 999999); GivePlayerWeapon(playerid, 31, 999999); }