**** BEGIN LOGGING AT Sun Mar 26 22:33:13 2006 Mar 26 22:35:59 * triclops has quit () Mar 26 22:38:40 * SportChick is away: Sleeping. Please leave a message :) Mar 26 22:47:41 * CIA-3 has quit () Mar 26 22:49:34 * CIA-3 (i=cia@cia.navi.cx) has joined #bzflag Mar 26 22:59:14 * CIA-3 has quit () Mar 26 22:59:29 * CIA-17 (i=cia@cia.navi.cx) has joined #bzflag Mar 26 23:01:56 * BinarySpike (n=BinarySp@206-113-016-081.plateautel.net) has joined #bzflag Mar 26 23:04:07 BinarySpike I've settup an iBZEdit IRC room at #ibzedit Mar 26 23:04:33 BinarySpike Just if you guys need to redirect ppl I'll try to be on it as much as I'm on my computer ;-) Mar 26 23:07:50 * wizart has quit (Read error: 104 (Connection reset by peer)) Mar 26 23:10:10 * LePoulpe303 (n=Olivier@LAubervilliers-151-11-28-35.w193-251.abo.wanadoo.fr) has joined #bzflag Mar 26 23:14:25 * Pimpi has quit (Connection timed out) Mar 26 23:15:41 * Pimpi (n=frank@213.9.108.240) has joined #bzflag Mar 26 23:19:06 * wizart (n=wizart@dslb-084-058-174-184.pools.arcor-ip.net) has joined #bzflag Mar 26 23:21:16 * CIA-17 has quit () Mar 26 23:22:20 * CIA-3 (i=cia@cia.navi.cx) has joined #bzflag Mar 26 23:27:31 * Pommes (n=Pommes@p548B1737.dip0.t-ipconnect.de) has joined #bzflag Mar 26 23:37:16 * CIA-3 has quit () Mar 26 23:40:16 * CIA-3 (i=cia@cia.navi.cx) has joined #bzflag Mar 26 23:53:22 * zee582 (n=5144109b@zeebrothers.net) has joined #bzflag Mar 26 23:56:06 * BinarySpike (n=BinarySp@206-113-016-081.plateautel.net) has left #bzflag Mar 26 23:58:51 * zee582 has quit (Remote closed the connection) Mar 26 23:59:19 * CIA-3 has quit () Mar 27 00:01:15 * CIA-3 (i=cia@cia.navi.cx) has joined #bzflag Mar 27 00:12:09 * wegstar (n=foo@adsl-69-109-235-53.dsl.pltn13.pacbell.net) has joined #bzflag Mar 27 00:25:38 * CIA-3 has quit () Mar 27 00:26:32 * CIA-3 (i=cia@cia.navi.cx) has joined #bzflag Mar 27 00:33:33 * wegstar has quit (Read error: 110 (Connection timed out)) Mar 27 00:38:27 * Pommes has quit ("leaving") Mar 27 00:41:05 * Pommes (n=Pommes@p548B1737.dip0.t-ipconnect.de) has joined #bzflag Mar 27 00:43:46 * Pommes has quit (Client Quit) Mar 27 00:43:52 * CIA-3 has quit () Mar 27 00:45:30 * Pommes (n=Pommes@p548B1737.dip0.t-ipconnect.de) has joined #bzflag Mar 27 00:46:40 * CIA-2 (i=cia@cia.navi.cx) has joined #bzflag Mar 27 00:56:49 * CIA-2 has quit () Mar 27 00:57:21 * CIA-3 (i=cia@cia.navi.cx) has joined #bzflag Mar 27 01:47:47 * Pommes has quit ("leaving") Mar 27 01:48:19 * Pommes (n=Pommes@p548B1737.dip0.t-ipconnect.de) has joined #bzflag Mar 27 01:49:10 * Pommes has quit (Client Quit) Mar 27 01:49:43 * Pommes (n=Pommes@p548B1737.dip0.t-ipconnect.de) has joined #bzflag Mar 27 02:17:30 * |zongo| (n=zongo@dhcp24-214.math.uni-bielefeld.de) has joined #bzflag Mar 27 02:28:22 * Legoguy has quit (Read error: 110 (Connection timed out)) Mar 27 02:29:04 * Legoguy (n=Legoguy@adsl-68-79-7-117.dsl.emhril.ameritech.net) has joined #bzflag Mar 27 03:01:39 * cooled^down^0^pr (n=c31bede2@zeebrothers.net) has joined #bzflag Mar 27 03:07:10 * cooled^down^0^pr has quit (Remote closed the connection) Mar 27 03:13:27 * zee241 (n=d9a9d265@zeebrothers.net) has joined #bzflag Mar 27 03:18:27 * zee241 has quit (Remote closed the connection) Mar 27 03:23:30 * amathis has quit (Read error: 104 (Connection reset by peer)) Mar 27 03:32:14 * amathis (n=amathis@cpe-24-92-83-54.midsouth.res.rr.com) has joined #bzflag Mar 27 03:49:17 * Pommes_ (n=Pommes@p548B4BB8.dip0.t-ipconnect.de) has joined #bzflag Mar 27 03:49:31 * Pommes_ has quit (Client Quit) Mar 27 03:52:56 * Pommes has quit (Read error: 110 (Connection timed out)) Mar 27 04:01:29 * gsnedders is now known as gsnedders|away Mar 27 05:09:00 * Alphax (n=Alphax@wikipedia/Alphax) has joined #bzflag Mar 27 05:11:43 Alphax are any special options required for the broadcast discovery mode to work on a local network, using 2.0.4 on Mac OS X ? Mar 27 05:12:23 Alphax it keeps telling me that it can't find the listserver - I don't want to contact the list server, I want it to use broadcast discovery! Mar 27 05:12:23 * Pimpi has quit (Connection timed out) Mar 27 05:13:19 Alphax should I be running bzfs seperately to bzflag itself? Mar 27 05:14:43 * NTH (n=0fcba97e@72.232.85.82) has joined #bzflag Mar 27 05:17:52 brlcad Alphax: probably will be easier to just run bzfs directly -- it's inside the application bundle Mar 27 05:18:02 Alphax hrm ok Mar 27 05:18:13 brlcad check and make sure it's actually not already running first Mar 27 05:18:18 brlcad ps auxwww|grep bzfs Mar 27 05:18:19 Alphax yeah Mar 27 05:20:20 Alphax is it normal that on a networked system I'd have trouble running bzflag from outside the disk image? eg. I copy it to my desktop and it claims the package is corrupt Mar 27 05:20:42 Alphax package/bundle, forget the exact wording Mar 27 05:22:06 Alphax hrm, I might come back when some more people are awake... Mar 27 05:22:14 * Alphax (n=Alphax@wikipedia/Alphax) has left #bzflag Mar 27 05:23:20 * Balinor (n=d5d3b91d@zeebrothers.net) has joined #bzflag Mar 27 05:28:14 * Balinor has quit (Remote closed the connection) Mar 27 05:38:47 * NTH has quit (""vbot is smarter than I"") Mar 27 05:56:04 * SportChick is back (gone 07:17:23) Mar 27 06:17:22 * Pimpinella (n=frank@213.9.108.240) has joined #bzflag Mar 27 07:06:20 * JBdiGriz (n=JBdiGriz@adsl-67-125-169-155.dsl.sndg02.pacbell.net) has joined #bzflag Mar 27 07:06:20 * ChanServ gives channel operator status to JBdiGriz Mar 27 07:07:24 * Mr_Molez (n=admin@AC8FB9A0.ipt.aol.com) has joined #bzflag Mar 27 07:15:09 * JBdiGriz has quit ("Leaving") Mar 27 07:19:38 * gsnedders|away is now known as gsnedders Mar 27 07:23:48 * wizatcomp (n=wizatcom@pool-162-84-80-183.culp.east.verizon.net) has joined #bzflag Mar 27 07:25:37 Mr_Molez CBG: what's happening Mar 27 07:25:43 CBG matching :) Mar 27 07:36:44 * bryjen (n=bryjen@63.147.94.149) has joined #bzflag Mar 27 07:40:56 * wizatcom has quit (Connection timed out) Mar 27 07:47:21 SportChick learner: ping Mar 27 07:55:47 * topi_jawa (n=ca98a1e7@webchat.bzflag.bz) has joined #BZFlag Mar 27 07:57:11 * JBdiGriz (n=jbdigriz@206-15-67-2.gen.twtelecom.net) has joined #bzflag Mar 27 07:57:11 * ChanServ gives channel operator status to JBdiGriz Mar 27 08:02:00 * topi_jawa has quit ("CGI:IRC") Mar 27 08:06:52 * kierra (n=Les@fl-71-0-162-17.dyn.sprint-hsd.net) has joined #bzflag Mar 27 08:07:22 * kierra (n=Les@fl-71-0-162-17.dyn.sprint-hsd.net) has left #bzflag Mar 27 08:08:07 * kierra (n=Les@fl-71-0-162-17.dyn.sprint-hsd.net) has joined #bzflag Mar 27 08:09:14 * kierra (n=Les@fl-71-0-162-17.dyn.sprint-hsd.net) has left #bzflag Mar 27 08:12:24 * ToughShooter (n=ts@p54B02A17.dip0.t-ipconnect.de) has joined #bzflag **** ENDING LOGGING AT Mon Mar 27 08:18:20 2006 **** BEGIN LOGGING AT Mon Mar 27 08:18:20 2006 Mar 27 08:20:57 * LePoulpe303 has quit (Read error: 104 (Connection reset by peer)) Mar 27 08:22:22 * LePoulpe303 (n=Olivier@LAubervilliers-151-11-28-35.w193-251.abo.wanadoo.fr) has joined #bzflag Mar 27 08:32:15 learner SportChick: pong Mar 27 08:32:30 menotume laggy learna Mar 27 08:32:38 learner yeah Mar 27 08:32:48 menotume pretending to be working again Mar 27 08:32:52 learner cvs updates on cron Mar 27 08:33:15 menotume really, egads Mar 27 08:35:29 learner used to be every 10 minutes Mar 27 08:35:32 learner now just on the half hour Mar 27 08:35:41 learner keeps sources up to date automatically Mar 27 08:35:58 menotume sounds serious. maybe i should commit my plugin change Mar 27 08:36:28 menotume keeps bugs up to date automatically :) Mar 27 08:36:34 learner think we should plan for a release in a week or two Mar 27 08:36:44 menotume yayness :) Mar 27 08:36:55 * stahlsau (n=stahlsau@kob9-d9335948.pool.mediaWays.net) has joined #bzflag Mar 27 08:37:04 menotume ok, gonna do some bzfs testing now (that double join event thing) Mar 27 08:41:28 brlcad if you have any show stoppers, or just things like that you'd like to get in, should put them in the TODO so we know when we're ready Mar 27 08:42:17 menotume gotya Mar 27 08:42:18 CIA-3 BZFlag: menotume v2_0branch * bzflag/plugins/HoldTheFlag/ (CHANGELOG.txt HoldTheFlag.cpp): HoldTheFlag plugin: Fixed tie-break logic in scoring, added minor enhancements. Mar 27 08:42:53 menotume we're talking v20 branch, right ? Mar 27 08:43:05 brlcad right Mar 27 08:43:15 brlcad 2.0.6 release Mar 27 08:43:23 menotume :) Mar 27 08:47:27 |zongo| hey all, i wanted to know if you are considering synchronised clocks for Dead Reckoning in some future version Mar 27 08:48:33 menotume it has been discussed Mar 27 08:48:48 menotume i think it's planned for v 6.0 Mar 27 08:48:50 |zongo| (i am referring to the paper http://ww2.cs.fsu.edu/~banavar/accuracy.pdf for those who dont know what im talking about) Mar 27 08:48:55 |zongo| ah cool Mar 27 08:48:56 menotume approx realese, 2014 Mar 27 08:49:00 |zongo| hehe Mar 27 08:49:08 |zongo| more seriously? Mar 27 08:49:09 brlcad |zongo|: quite Mar 27 08:50:03 brlcad more seriously, it's been discussed for years -- have lots of papers on the issue if you're interested Mar 27 08:50:12 brlcad and if you look at the end of that paper you referenced.. Mar 27 08:50:33 brlcad right after the Conclusions section Mar 27 08:50:54 |zongo| yup, i sawe Mar 27 08:51:06 |zongo| i saw the acknoledgments Mar 27 08:51:25 |zongo| i was just asking Mar 27 08:51:27 brlcad agarwaal has another paper that just came out recnetly too Mar 27 08:51:43 brlcad er, aggarwal Mar 27 08:52:07 |zongo| i just wanted to know if it's feasable or not Mar 27 08:52:13 brlcad completely feasible Mar 27 08:52:17 |zongo| and what are the issues Mar 27 08:52:17 brlcad and planned.. Mar 27 08:52:24 brlcad just a matter of time to implement it Mar 27 08:52:28 |zongo| ah ok Mar 27 08:52:32 * Chestal is still a skeptic :-) Mar 27 08:52:38 menotume some logic should be moved to the server first, i would assume Mar 27 08:52:43 |zongo| and the code done by aggarwal & co? Mar 27 08:52:46 brlcad Chestal: you're always a skeptic Mar 27 08:52:57 menotume Chestal: that's why we like you :) Mar 27 08:52:57 brlcad did you read his new paper? I think it was also acm Mar 27 08:53:10 Chestal I'm still all for doing a simulator in which to try these things Mar 27 08:53:16 |zongo| havent read the new one, gonna check it out Mar 27 08:53:39 Chestal no, I only read the above one. it does not lie, but it also does not say anything really interesting IMHO Mar 27 08:54:00 |zongo| it's worth a testing imo Mar 27 08:54:24 menotume wouldn't the path / movements of each tank need to be cahced for a short time (couple of seconds) ? Mar 27 08:54:45 menotume i would think it wouldn't work if they aren't Mar 27 08:54:53 Chestal it has to predict positions Mar 27 08:55:21 Chestal which is wrong each time the tank changes its course of course (with a simplistic prediction) Mar 27 08:55:32 menotume right, that's what i mean Mar 27 08:55:45 menotume you'd have to keep all those shcnges in DR Mar 27 08:55:51 menotume changes in DR Mar 27 08:55:58 menotume for a length of time Mar 27 08:56:18 menotume a couple of seconds, i would think Mar 27 08:56:32 Chestal well, most basic appraoch is to just add a dt (estimated lag) to DR algorithm Mar 27 08:56:45 Chestal which leads to discontinuities in path, though Mar 27 08:56:45 menotume eww Mar 27 08:56:58 menotume ya, talk about cheat accustaions :) Mar 27 08:57:15 Chestal but you cannot really avoid that problem Mar 27 08:57:22 menotume or the poor ME user who avoided a shot but gets killed anyway :) Mar 27 08:57:29 Chestal of course you coudlk say that predicted pos is the real pos Mar 27 08:57:31 menotume well, you could Mar 27 08:57:51 menotume but, kill detection would be delayed a bit Mar 27 08:57:55 menotume but, accurate Mar 27 08:58:27 Chestal I'm sure there are more advanced schemes, maybe some which try to level the disadvantages a bit over the players Mar 27 08:58:33 Chestal with simple scheme, laggy players suffer Mar 27 08:58:42 menotume let the laggers usffer ! Mar 27 08:58:45 menotume hehe Mar 27 08:58:59 * Mr_Molez agrees Mar 27 08:59:01 Chestal the only network game with some kind of lag handling and prediction I ever used was armagetron Mar 27 08:59:09 Chestal and that sucked in this respect Mar 27 08:59:31 Chestal arguably, lag there is even more important than in bz Mar 27 09:00:21 Chestal should put some students to work on this :-) Mar 27 09:00:51 |zongo| yay ;) Mar 27 09:01:00 menotume I would think that if the server kept track of, let's say one second of tank movements/change of course, and those movments are timestamped in a syncrhonized time, that kill detection could be accurate Mar 27 09:01:09 Chestal I guess I could even find some who would like to work on that stuff Mar 27 09:01:19 Chestal but I don't think my prof would ike it Mar 27 09:01:22 menotume however, only withtin the window of how long movements are cached Mar 27 09:01:54 menotume Chestal ... change the scheme ... defense department, missles Mar 27 09:02:09 menotume global warfare emulation :) Mar 27 09:02:14 |zongo| hehe Mar 27 09:02:21 Chestal hmm, if I could turn it into a simulation-based optimization problem Mar 27 09:02:22 menotume automated trafiic control Mar 27 09:02:52 menotume ya, that's it, automated traffic control, each car having it's own 'cleint' Mar 27 09:03:39 menotume dunno how to eplain shots though :) Mar 27 09:05:41 * Birdie (n=Birdie__@d54C34DE9.access.telenet.be) has joined #bzflag Mar 27 09:09:39 Chestal someone got a complex povray scene to render? Most of the submission to irtc don't have source, and those which do are too often just not working out of the box Mar 27 09:10:53 * Tupone (n=Tupone@pdpc/supporter/active/Tupone) has joined #bzflag Mar 27 09:10:53 * ChanServ gives voice to Tupone Mar 27 09:16:17 * JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) has joined #bzflag Mar 27 09:16:17 * ChanServ gives channel operator status to JeffM2501 Mar 27 09:27:01 * JBGood has quit (Read error: 110 (Connection timed out)) Mar 27 09:33:55 learner I've uploaded the other DR papers I have to .bz for those interested Mar 27 09:34:47 Tupone hi learner Mar 27 09:34:48 learner since some of them are not distributable, it's a protected page -- query me for access Mar 27 09:34:58 learner http://bzflag.bz/dead-reckoning/ is the place Mar 27 09:35:02 learner howdy Tupone Mar 27 09:37:09 learner the new ones are near the end Mar 27 09:37:26 menotume You Monkey You ! Mar 27 09:37:45 learner oo oo ee ee Mar 27 09:37:49 JBdiGriz Let's not start the monkey business again Mar 27 09:37:59 learner ~fling at JBdiGriz Mar 27 09:38:01 * ibot flings poo at JBdiGriz Mar 27 09:38:20 * JBdiGriz knew that was coming and took appropriate precautions Mar 27 09:38:56 learner been a couple good car chases in s.d. lately :) Mar 27 09:39:43 JBdiGriz Too many people misunderstand the Taco Bell ads "Runs for the border" Mar 27 09:45:25 * JeffM2501 wishes he could hear :( Mar 27 09:46:02 * stahlsau_ (n=stahlsau@kob9-d93322bd.pool.mediaWays.net) has joined #bzflag Mar 27 09:48:01 * trac_ (n=58497527@webchat.bzflag.bz) has joined #BZFlag Mar 27 09:55:48 learner fwiw, i believe p7 is aggarwal's new paper Mar 27 09:56:34 |zongo| learner, i'd like to have access to the papers about DR pls Mar 27 09:56:40 >learner< I tried to go to that link, but it seems to be protected Mar 27 10:01:03 * stahlsau has quit (Connection timed out) Mar 27 10:15:36 * gsnedders is now known as gsnedders|eaten Mar 27 10:16:46 |zongo| cu all, thx for the DR discussion :) Mar 27 10:16:50 * |zongo| has quit ("blew myself up") Mar 27 10:18:23 * trac_ has quit ("CGI:IRC (Session timeout)") Mar 27 10:27:42 * jbauman (i=Johnq@JBAUMAN.WV.CC.cmu.edu) has joined #bzflag Mar 27 10:43:05 * bryjen has quit (Remote closed the connection) Mar 27 10:50:18 * Darrelldad (n=cf458a86@webchat.bzflag.bz) has joined #BZFlag Mar 27 10:51:01 Tupone purple_cow: any problem with CIA ? Mar 27 10:51:39 JeffM2501 it was having problems yesterday Mar 27 10:52:26 Tupone ahh, well, even few minutes ago, on #gentoo-commits. but seems ok now Mar 27 11:03:43 * jbauman has quit (Read error: 110 (Connection timed out)) Mar 27 11:05:25 * Darrelldad has quit ("CGI:IRC (Ping timeout)") Mar 27 11:08:44 * Mr_Molez has quit (Read error: 104 (Connection reset by peer)) Mar 27 11:22:58 * ToughShooter has quit ("Zzzzzz") Mar 27 11:30:50 * Blue_Eyes has quit (Read error: 110 (Connection timed out)) Mar 27 11:33:37 * randomparticle (n=502ab095@webchat.bzflag.bz) has joined #BZFlag Mar 27 12:02:46 * stahlsau_ is now known as stahlsau Mar 27 12:03:24 * amcnabb (n=amcnabb@c-67-169-251-185.hsd1.ut.comcast.net) has joined #bzflag Mar 27 12:03:58 * Teppic (n=Teppic@cpc3-cbly2-0-0-cust776.glfd.cable.ntl.com) has joined #bzflag Mar 27 12:04:50 * Mr_Molez (n=admin@AC8FB9A0.ipt.aol.com) has joined #bzflag Mar 27 12:05:50 * stahlsau has quit ("g'night all") Mar 27 12:05:54 randomparticle hi mr molez Mar 27 12:06:30 Mr_Molez randomparticle: hey :) Mar 27 12:06:31 randomparticle was wondering... could you get around to writing that shot-deflecting code for your server? Mar 27 12:06:41 randomparticle a bit of random spin, you know Mar 27 12:06:46 randomparticle just to liven things up ::) Mar 27 12:06:48 Mr_Molez shot - deflecting ? Mar 27 12:07:15 randomparticle no need to tell anyone. just give each shot a random impulse. they'll never suspect it Mar 27 12:07:30 randomparticle april the 1st would be a good day to go live with this Mar 27 12:07:34 Mr_Molez Uh I think this is the first I have heared about this ? Mar 27 12:07:49 randomparticle snicko here. how're'ya doing? Mar 27 12:07:59 Mr_Molez heheh hey :P Mar 27 12:08:17 Mr_Molez So tell me, what is this shot defecting code ? Mar 27 12:08:35 randomparticle just an idea Mar 27 12:09:01 randomparticle you know, like those crazy golf balls with weights in them that make them roll funny? Mar 27 12:09:12 Mr_Molez heh Mar 27 12:09:34 Mr_Molez for everyone elses bullets except yours right ;) Mar 27 12:09:40 randomparticle would be nice :) Mar 27 12:09:43 Mr_Molez hehe Mar 27 12:10:14 CBG as if *you* need any such advantage... Mar 27 12:10:34 randomparticle i'm afraid qd has taken a rather stern view of goings on at ducati-style, the old curmudgeon Mar 27 12:10:45 Mr_Molez I have noticed :) Mar 27 12:11:03 * bryjen (n=bryjen@63.147.94.149) has joined #bzflag Mar 27 12:11:43 randomparticle would've been rather more successful if he'd thought it through before floating the idea of nullifying goodness knows how many matches Mar 27 12:12:15 Mr_Molez I guess he is one of them that can't think straight when he is in a fit of rage :P Mar 27 12:12:23 randomparticle hehe Mar 27 12:12:40 Mr_Molez I have talked to him, he said he will consider allowing the server to play official matches when he learns to trust me again Mar 27 12:12:42 CBG Well, with Molies cheat clients, perhaps the d-s servers are cheat servers? :P Mar 27 12:13:30 Mr_Molez CBG: If I find anyone cheating on my servers their name will be given to the league admins and other server admins Mar 27 12:13:45 CBG Bah, read what I said again... Mar 27 12:13:55 CBG "cheat servers" ... Mar 27 12:14:09 Mr_Molez How can they be cheat servers If i dont allow cheaters ? Mar 27 12:14:31 randomparticle that's the point. in not allowing cheaters, you are cheating the cheaters Mar 27 12:14:38 CBG Not "servers that allow cheat clients", "cheat servers" as in "cheat clients" Mar 27 12:14:49 CBG ""Modified"" Servers. Mar 27 12:14:52 blast007 hacked server? :) Mar 27 12:14:53 Mr_Molez oh Mar 27 12:15:10 CBG Oh, perhaps you just won't run it right. Mar 27 12:15:14 randomparticle could you write that backwards for improved intelligibility, cbg? Mar 27 12:15:16 CBG Maybe you have it set up wrong. Mar 27 12:15:26 CBG randomparticle? Mar 27 12:15:42 randomparticle just being silly, old chap :) Mar 27 12:15:46 Mr_Molez ah, well noone complained that anything was fishy about the server.. As for run right.. I gave most people admin rights for them to moderate it themselves Mar 27 12:15:50 CBG less of the old, randomparticle Mar 27 12:16:08 CBG Mr_Molez: yeah, tell qd, not me :P Mar 27 12:16:18 randomparticle all except for qd? :) Mar 27 12:16:36 Mr_Molez CBG: I don't really care I don't play gu anyway :P Mar 27 12:16:51 randomparticle an inverse universe well everyone is an admin except the admins in the original universe? Mar 27 12:17:00 randomparticle *where Mar 27 12:17:53 Mr_Molez hehe Mar 27 12:18:02 CBG well, physics coursework, Molez, just give QD time, if you really have changed, he will soon see it... Mar 27 12:18:07 randomparticle what happened to the baron's server, do you know? Mar 27 12:18:44 randomparticle not so sure cbg. qd is rather slow to evolve Mar 27 12:19:26 Mr_Molez I never see qd. Except for the very odd occasions he comes on irc Mar 27 12:20:59 randomparticle qd was saying something about not playing non-trusted players Mar 27 12:21:48 Mr_Molez He is showing a bad example then :P Mar 27 12:21:48 randomparticle i think he had in mind something more restrictive than not playing know cheats, but it's hard to say, as noone appeared to be listening to him and the conversation didn't really develop Mar 27 12:22:28 CBG qd is fairly often on IRC (on #kierra at least) Mar 27 12:22:31 randomparticle i think they all thought he was talking about cheats, but he was suggesting some sort of karma system. hard to be sure though Mar 27 12:22:54 randomparticle sounds like a recipe for chaos Mar 27 12:23:10 Mr_Molez ah well Mar 27 12:23:29 randomparticle non-trusted = anyone slightly better than qd :) Mar 27 12:23:35 Mr_Molez hehe Mar 27 12:24:07 randomparticle hope you're enjoying reading this, qd :) Mar 27 12:24:29 Birdie it makes you feel good? Mar 27 12:24:47 randomparticle yes, actually Mar 27 12:25:52 CBG snick, there seems to be a lot of lag, you said quite a while ago about turning over a new leaf... Mar 27 12:25:52 Mr_Molez What if a player gets good karma then decides to make a cheat and use it :-S Mar 27 12:25:59 CBG seems to be a few weeks of lag o.O Mar 27 12:26:42 Mr_Molez CBG: ? Mar 27 12:27:04 randomparticle yes, the new leaf is fully turned over Mar 27 12:27:14 CBG what, 360ยบ like sox did? Mar 27 12:28:05 * Birdie has quit ("Goodnight") Mar 27 12:28:18 randomparticle but... the fact is, qd is a sulking presence on gu that does little to add to the enjoyment there. and he has a habit of bzmailing me complaints and attacks Mar 27 12:28:50 CBG that are undeserved? Mar 27 12:29:07 randomparticle yes Mar 27 12:29:22 * brad2901 (n=brad@unaffiliated/brad2901) has joined #bzflag Mar 27 12:29:38 CBG You realise that *someone* has to be the bad guy, right? Mar 27 12:30:05 CBG Can't have everyone saying 'sure, do whatever' and turning the other way... Mar 27 12:30:39 JeffM2501 I thought I was the bad guy Mar 27 12:31:07 Mr_Molez pfft Mar 27 12:31:25 CBG JeffM2501: nah, you're to cute to be bad ;) Mar 27 12:31:29 Mr_Molez everyone knows im the baddest here :P Mar 27 12:31:50 JeffM2501 is this now a pissing contest? Mar 27 12:31:53 CBG right. :| Mar 27 12:32:25 Mr_Molez CBG: I see you arguing on forums :P Mar 27 12:32:37 CBG bleh, just defending myself Mar 27 12:32:46 CBG dunno why people start attacking me NOW of all time Mar 27 12:32:47 Mr_Molez :) Mar 27 12:32:48 JeffM2501 the karma system has many problems Mr_Molez I honestly don't see Tim ever implementing it Mar 27 12:33:07 CBG The last week I have been on my best behaviour ever (imho). Mar 27 12:33:08 Mr_Molez I don't see why its needed Mar 27 12:33:13 JeffM2501 it's not Mar 27 12:33:25 JeffM2501 it just makes people feel better Mar 27 12:33:37 JeffM2501 since they think it will actualy solve problems Mar 27 12:33:43 Mr_Molez heh Mar 27 12:33:45 JeffM2501 cus it puts "power" in there own hands Mar 27 12:33:49 randomparticle the big problem, surely, is that it would divide the world up into little cliques Mar 27 12:34:06 randomparticle and it would be very hard to get an active league like that Mar 27 12:34:10 JeffM2501 no, the big problem is it would be abbused all to hell Mar 27 12:34:18 * Mr_Molez concurs Mar 27 12:34:29 JeffM2501 and make it so that there can be high karma cheaters Mar 27 12:34:33 JeffM2501 time should be spent on the server Mar 27 12:34:41 JeffM2501 not in a fake trust in users Mar 27 12:34:45 JeffM2501 you can never trust a user Mar 27 12:34:46 JeffM2501 ever Mar 27 12:34:54 randomparticle absolutely Mar 27 12:35:22 JeffM2501 but again, I'd not worry about it, The karma thing's been out there for 5 years, and hasn't been implemented yet Mar 27 12:35:29 JeffM2501 so I don't see it geting done by him Mar 27 12:35:41 JeffM2501 in fact I don't see him at all anymore it seems Mar 27 12:35:44 randomparticle perhaps he just wants to exclude players he doesn't trust himself Mar 27 12:35:49 Mr_Molez why does tim need to do it ? Mar 27 12:36:06 JeffM2501 cus he's the only one that thinks it's a good idea :) Mar 27 12:36:12 Mr_Molez heh Mar 27 12:36:18 JeffM2501 and it has hooks into the user database and stuff Mar 27 12:36:38 JeffM2501 a thing the average joe dosn't have access too Mar 27 12:36:56 trepan ~JeffM2501++ Mar 27 12:38:00 brlcad heh Mar 27 12:38:25 randomparticle do you know, would it be possible to allow a team flag to reappear at a random position on the team base? Mar 27 12:38:27 brlcad i don't think it's a "bad" idea per se.. just a complicated one to do it right and for very minimal benefit Mar 27 12:38:39 Deepa i made my own distro :D Mar 27 12:38:58 CBG randomparticle: .. why? Mar 27 12:39:15 randomparticle passing cycles Mar 27 12:39:16 brlcad and there are simply considerably more important things to be working on in the meantime Mar 27 12:39:24 Deepa when im making my second release ill include bzflag ^^ Mar 27 12:39:43 Mr_Molez Deepa: a distro for bzflag is already being worked on Mar 27 12:39:46 randomparticle it would give the spawners a little extra time without gettting rid of passing on spawn altogether Mar 27 12:39:49 Mr_Molez unless that is you who is making it ? Mar 27 12:40:09 JeffM2501 yeah a player rating system would not be bad, it could help admins with deceisions and stuff, but it's not a cheat preventer Mar 27 12:40:33 CBG randomparticle: ahh, I see Mar 27 12:40:45 JeffM2501 it provides as much "cheat protection" as global reg does Mar 27 12:40:54 JeffM2501 and we've seen how much that has helped Mar 27 12:40:56 randomparticle i think the passers have too much of an advantage as it is Mar 27 12:41:06 CBG Another idea could be a server variable to set an amount of time between cap, and flag respawn. Mar 27 12:41:11 randomparticle yes Mar 27 12:41:12 trepan Deepa: http://my.bzflag.org/bb/viewtopic.php?t=7044 Mar 27 12:41:12 Mr_Molez JeffM2501: :P Mar 27 12:41:26 CBG So I could set it to wait 5 seconds after a cap, before the flag reappears. Mar 27 12:41:33 CBG Or 1 second, and 20... Mar 27 12:41:55 JeffM2501 could hook it up so plugins coudl controll the cap/respawn logic Mar 27 12:43:33 randomparticle i think the random position on the base could be effective. it would stop players sitting on the flag position Mar 27 12:44:13 randomparticle or, rather, they could sit there, but they'd have to move sharpish when the flag appeared and adjust quickly Mar 27 12:48:21 trepan you can spawn team flags where you want now, with protective capture-triggered world weapons, the problem could already be solved Mar 27 12:48:53 trepan sasme goes for flag passing, properly placed zones can minimize the effect Mar 27 12:49:09 randomparticle yes, i guess so. but that might tip things slightly too far Mar 27 12:49:20 bryjen any idea how many servers require global registration? Mar 27 12:49:34 randomparticle the idea is to make the passing cycles just slightly more difficult Mar 27 12:49:37 JeffM2501 I'm thinking less then 4 Mar 27 12:50:37 JeffM2501 more do reg to talk Mar 27 12:50:43 bryjen i'm not saying its a silver bullet, but that's not giving it much of a chance Mar 27 12:51:00 JeffM2501 yeah, not enough people do it Mar 27 12:51:02 Deepa trepan: well i just wanted to point out im gonna include it :) Mar 27 12:51:04 trepan silvercat and Thumper's (including louman) servers use a partial requirement (required if player count > X) Mar 27 12:51:06 JeffM2501 karma will have the same problem Mar 27 12:51:14 Deepa if i were lucky a op could have shouted YAY and given me voice :> Mar 27 12:51:31 JeffM2501 why do you need voice? Mar 27 12:51:43 Deepa idk Mar 27 12:51:45 Deepa for fun i guess Mar 27 12:51:47 Deepa why does one need voice? Mar 27 12:51:53 JeffM2501 they don't Mar 27 12:52:00 randomparticle what is voice, please? Mar 27 12:52:01 Deepa my main reason would be since it looks neat with a + infront of your name :) Mar 27 12:52:02 JeffM2501 well they did when molez Mar 27 12:52:07 JeffM2501 was doing his thing Mar 27 12:52:10 Deepa voice is only used when the channel is moderated! Mar 27 12:52:13 bryjen for when the munchkins attack, and the channel goes voiced only Mar 27 12:52:24 randomparticle ic Mar 27 12:52:26 Deepa bryjen: moderated* :) Mar 27 12:52:32 Deepa then only opers+voiced people can talk :O Mar 27 12:52:37 JeffM2501 I'll do +R before I do +M Mar 27 12:52:48 Deepa :) Mar 27 12:52:51 Deepa +m is awful Mar 27 12:53:00 JeffM2501 maybe Mar 27 12:53:05 Deepa and you are sure +M is moderated too :>? Mar 27 12:53:09 JeffM2501 but it's very efective at shuting up asshats Mar 27 12:53:17 * bryjen has neither, but knows where he might get them Mar 27 12:53:34 * JeffM2501 gives voice to bryjen Mar 27 12:53:37 JeffM2501 ;) Mar 27 12:53:43 Deepa :O Mar 27 12:53:50 Deepa dang, everyone betas me :P Mar 27 12:53:55 * JeffM2501 removes voice from Deepa Mar 27 12:54:23 JeffM2501 if we were in a voice situation we'd give out voice to people we know would not cause a problem Mar 27 12:54:25 Deepa :P Mar 27 12:54:32 randomparticle hmm... i wonder... would it be possible to have a favourites list for servers? Mar 27 12:54:34 JeffM2501 but I hope we never have to back to that Mar 27 12:54:40 Deepa revoking voice is far easier then granting it :) Mar 27 12:54:51 JeffM2501 randomparticle, anything is possible, it's been talked about. in my tabed list idea Mar 27 12:54:59 Deepa just for 5 secs then :>? Mar 27 12:55:01 JeffM2501 no it's the same number of clicks Mar 27 12:55:49 randomparticle and also.. this might be a step too far, in a similar vein to emacs, make bzflag the operating system and run everything else on top of that? Mar 27 12:56:05 JeffM2501 umm.... why? Mar 27 12:56:19 randomparticle it's such a pain to have to leave my fave game to read email etc :) Mar 27 12:56:22 CIA-3 opencombat: jeffm2501 * GPx01/net/ (inc/netMessages.h src/netMessages.cpp): we need the time of each update message. Mar 27 12:56:27 * JeffM2501 gives voice to CIA-3 Mar 27 12:56:38 JeffM2501 I belive the responce is "get a life" :) Mar 27 12:56:57 randomparticle have tried, jeff. couldn't find it on the map Mar 27 12:57:02 JeffM2501 umm yeah Mar 27 12:57:52 CBG Ebay don't sell "lifes", JeffM2501... Mar 27 12:57:54 * jbauman (i=Johnq@JBAUMAN.WV.CC.cmu.edu) has joined #bzflag Mar 27 12:58:06 JeffM2501 you don't have to buy them, you make them Mar 27 12:58:23 CBG From everyday, household items? :P Mar 27 12:58:30 JeffM2501 yes Mar 27 12:58:43 Deepa *sigh* Mar 27 12:58:46 CBG Well, I bet I can find an old TV and some toilet paper tubes... Mar 27 12:58:47 Deepa CIA-3: gets voice :P Mar 27 12:58:47 randomparticle just double-checking cgb. you'd be surprised what they do sell Mar 27 12:58:57 CBG randomparticle: Oh, believe me... Mar 27 12:59:02 JeffM2501 I like CIA at the top of the list Mar 27 12:59:24 CBG Well, it's not really at the top... Mar 27 12:59:29 JeffM2501 near Mar 27 12:59:53 CBG In the top fifth... Mar 27 13:00:05 JeffM2501 close enough where I don't have to scroll Mar 27 13:00:07 JeffM2501 how's that Mar 27 13:00:18 * jbauman has quit (Connection reset by peer) Mar 27 13:00:20 CBG Why would you want to 'see' it anyway? Mar 27 13:00:28 JeffM2501 to make sure it's not offline Mar 27 13:00:39 JeffM2501 status kinda thing Mar 27 13:00:44 JeffM2501 same with ibot Mar 27 13:00:48 CBG Heh, I would type CIA and try to tab complete... Mar 27 13:01:03 JeffM2501 that involves giving IRC focus Mar 27 13:01:13 JeffM2501 unlike you I do other things during the day ;) Mar 27 13:01:44 CBG You keep the (member) list open permenantly? Mar 27 13:01:49 randomparticle not much success on the lives thing. you can buy "half a life". unfortunately, it's only a book Mar 27 13:02:03 CBG randomparticle: I told ya... Mar 27 13:02:11 JeffM2501 get 2 Mar 27 13:02:17 JeffM2501 then you'll have a full one Mar 27 13:02:21 CBG Then you have 2 books. :/ Mar 27 13:02:39 CBG I have many books already, I don't want half a life, let alone 2 copies of it... Mar 27 13:02:50 CBG Maybe if I ever had time to read... Mar 27 13:03:14 * Gnurdux (n=gnurdux@c-69-251-241-119.hsd1.md.comcast.net) has joined #bzflag Mar 27 13:03:22 Gnurdux make[2]: *** No rule to make target `TextChunkManager.cxx', needed by `TextChunkManager.o'. Stop Mar 27 13:04:03 JeffM2501 and hello to you too Mar 27 13:04:25 Gnurdux sry JeffM2501 but has anyone else seen that? Mar 27 13:04:44 JeffM2501 when you updated did you get new files? Mar 27 13:04:59 Gnurdux a couple Mar 27 13:05:09 JeffM2501 new or just changed? Mar 27 13:05:23 Gnurdux just changed i think Mar 27 13:05:26 randomparticle hmm.. rerun configure? Mar 27 13:05:31 JeffM2501 make sure you get new too Mar 27 13:05:35 JeffM2501 -d IIRC Mar 27 13:05:46 Gnurdux but in the dir right now, there is TextChunkManager.o but not TextchunkManager.cxx Mar 27 13:05:50 Gnurdux JeffM2501, how do i do that? Mar 27 13:05:52 JeffM2501 and yes rerun the autogen Mar 27 13:06:11 JeffM2501 it's ether -u or -d when you run cvs Mar 27 13:06:19 JeffM2501 check your help on it Mar 27 13:06:36 Gnurdux cvs seems to have deleted TextChunkManager Mar 27 13:06:44 JeffM2501 then it was probably removed Mar 27 13:06:50 Gnurdux cause it used to exist Mar 27 13:06:51 JeffM2501 we do change code Mar 27 13:06:57 Gnurdux but they didnt update the Makefile Mar 27 13:07:07 brlcad it was moved Mar 27 13:07:07 JeffM2501 because the makefile is made by YOUR system Mar 27 13:07:14 JeffM2501 you have to rerun the autogen and configure Mar 27 13:07:46 Gnurdux ah it got moved to libCommon Mar 27 13:07:50 Gnurdux ahh Mar 27 13:07:52 JeffM2501 it's the "auto" part of automake Mar 27 13:07:53 Gnurdux ok Mar 27 13:07:54 brlcad at least configure, autogen only if you're using older tools Mar 27 13:08:05 JeffM2501 I allways tell em both, dosn't hurt :) Mar 27 13:08:08 Gnurdux can i rerun configure using my old configure options? Mar 27 13:08:12 brlcad yep Mar 27 13:08:14 JeffM2501 and shuts em up longer :) Mar 27 13:08:16 Gnurdux how? Mar 27 13:08:29 JeffM2501 Gnurdux, just rerun both Mar 27 13:08:38 JeffM2501 it's not rocket science Mar 27 13:08:41 * Gnurdux forgot his configure options tho Mar 27 13:08:48 JeffM2501 then use the defaults Mar 27 13:08:49 brlcad less config.log Mar 27 13:08:53 Gnurdux ah Mar 27 13:08:55 brlcad at the top Mar 27 13:09:12 Gnurdux thanks Mar 27 13:09:49 Gnurdux ok im doing that niw Mar 27 13:09:50 Gnurdux now Mar 27 13:10:33 Gnurdux JeffM2501, if you have any simple bugs that i care about but nobody's bothered to fix, they might shut me up a bit Mar 27 13:11:03 Gnurdux aw im gonna have to rerun autogen :( Mar 27 13:11:19 Gnurdux i might as well not delete autotools this time Mar 27 13:11:30 JeffM2501 Gnurdux, there is a file called "bugs" Mar 27 13:11:32 JeffM2501 read it Mar 27 13:11:37 Gnurdux ok Mar 27 13:11:56 Gnurdux only simple bugs tho Mar 27 13:12:14 JeffM2501 read them and figure out what you want to do Mar 27 13:12:21 Gnurdux - the last shot fired with a shot-limited flag doesn't carry the flag Mar 27 13:12:21 Gnurdux type (or is dropped by the server?)...e.g. if I have G, limited to Mar 27 13:12:21 Gnurdux 5 shots, and kill someone with the fifth shot, only that player dies Mar 27 13:12:21 Gnurdux because the flag was dropped by the time the kill was scored... Mar 27 13:12:22 Gnurdux even though the shot was fired while I still had the flag. Mar 27 13:12:27 Gnurdux ooh that bug pisses me off Mar 27 13:12:35 Gnurdux though in a different form Mar 27 13:12:43 JeffM2501 dude, we don't need to know, just figure it out yourself Mar 27 13:12:44 Gnurdux when i die before the genocide bullet hits someone Mar 27 13:12:48 Gnurdux is it possible to fix it? Mar 27 13:12:49 JeffM2501 and stop spaming this place Mar 27 13:12:53 JeffM2501 anything is posible Mar 27 13:13:33 * bz31 (n=420b610a@webchat.bzflag.bz) has joined #BZFlag Mar 27 13:13:57 * bz31 has quit (Client Quit) Mar 27 13:14:16 JeffM2501 I'm not the best judge of your skills, so I can't tell you what you can or can't do. you'll have to use your own brain and see if you can do it or not. it's part of being a programing.. research Mar 27 13:15:08 Gnurdux JeffM2501, i mean is it possible without changing the protocol? Mar 27 13:15:16 JeffM2501 look and see Mar 27 13:15:23 JeffM2501 I don't know all the code off the top of my head Mar 27 13:15:37 JeffM2501 look, just like your asking me to Mar 27 13:15:53 learner can anyone familiar enough with the spawn code point me to where entry zones are actually created? Mar 27 13:16:14 trepan CustomZone.cxx ? Mar 27 13:16:33 trepan then they get mangled in EntryZones.cxx Mar 27 13:17:14 trepan i changed it so that the full Zone are now entered, but haven't gotten rid of the makeSplitLists() junk that was required for the partials Mar 27 13:18:07 learner i'm just looking at this for the first time, so that made no sense Mar 27 13:18:32 * randomparticle (n=502ab095@webchat.bzflag.bz) has left #BZFlag Mar 27 13:18:45 learner i see a worldinfo that is given a custom zone, that gets added as an entry zone Mar 27 13:20:19 learner i don't, however, see where that custom zone comes from Mar 27 13:21:13 trepan BZWReader Mar 27 13:21:36 learner that's for actual zone objects Mar 27 13:21:43 trepan or WorldGenerators.cxx Mar 27 13:22:27 learner and those seem to be for the bases themselves Mar 27 13:22:40 trepan BZWReader calls CustomZone::writeToWorld() ... that help? Mar 27 13:24:37 CIA-3 opencombat: jeffm2501 * GPx01/ (5 files in 3 dirs): move player state into base user data, not the game derived one Mar 27 13:24:54 learner slightly Mar 27 13:25:05 learner okay, how about a better question.. Mar 27 13:25:18 trepan i don't have any Mar 27 13:26:02 learner i get shot, bzfs goes to find me a new spawn position, that spawn position is pulled from a list of entry zones.. where do those zones come from on a -cr map? Mar 27 13:26:51 trepan WorldGenerators.cxx Mar 27 13:26:52 learner for that matter, how many zones will there be? one big one or multiple smaller ones? Mar 27 13:27:20 trepan search for "addFlagSafety" Mar 27 13:28:47 trepan there are 2 safety zones (points), near each base, in front of the pyrs Mar 27 13:29:33 learner a flag safety zone means what? Mar 27 13:29:39 learner i won't spawn there? Mar 27 13:29:52 learner flags won't drop there? Mar 27 13:30:01 trepan it's where flags go when they get loopy Mar 27 13:30:30 * gsnedders|eaten is now known as gsnedders Mar 27 13:31:13 learner i don't see how that relates to how an entry zone is created Mar 27 13:31:41 trepan let's try this another way; what are you trying to do? Mar 27 13:32:14 Gnurdux does anyone know how genocide is handled? Mar 27 13:32:29 Gnurdux somewhere there is a check if the killer had genocide Mar 27 13:32:34 learner i'm trying to understand how my position is chosen when I revive from a kill Mar 27 13:32:46 Gnurdux learner, i know its related to flags Mar 27 13:32:51 * BWD (i=bdotson@pdpc/supporter/student/bdotson) has joined #bzflag Mar 27 13:32:52 learner i saw how a random position is chosed from a custom zone Mar 27 13:32:55 Gnurdux cause often you spawn right next to the flag you dropped Mar 27 13:32:59 learner and that custom zone is loaded from an entry zone Mar 27 13:33:27 learner but I don't see how an entry zone gets created in the first place so that I spawn over here, then over there, etc Mar 27 13:34:25 learner on a flat-map ctf, the spawning is almost predictable in that players keep spawning in nearly the exact same 5-6 locations Mar 27 13:34:51 learner with a little twiddle room around each of those points, but I can map it down pretty closely Mar 27 13:35:21 learner it "seems" like there are 4-5 small zones that they keep spawning in Mar 27 13:35:47 Gnurdux learner, do you know where the check for genocide is? Mar 27 13:35:51 learner so.. again, the purpose is understanding how zones are created and how many there should even be on a ctf map Mar 27 13:36:04 Gnurdux ie when someone dies it checks if the shooter had geno Mar 27 13:36:07 learner Gnurdux, yes, in the sources --emacs Mar 27 13:36:07 trepan there shouldn't be any player spawn zones unless they are specified Mar 27 13:36:22 Gnurdux learner, i did a grep genocide in the bzfs dir Mar 27 13:36:34 learner grep some more Mar 27 13:36:49 Gnurdux oh its in the client Mar 27 13:36:52 Gnurdux hmm Mar 27 13:37:08 Gnurdux so that means fixing the bug requires change in protocol and client mod :( Mar 27 13:37:25 learner hmm. I assumed SpawnPosition was how they'd be entering Mar 27 13:37:30 learner so that's only for zones? Mar 27 13:37:47 Gnurdux learner, you know how if you have geno, and you shoot a shot and die, and the shot kills someone it doesnt geno? Mar 27 13:37:50 Gnurdux no way to fix Mar 27 13:38:15 Gnurdux without hcanging the protocol Mar 27 13:38:17 trepan SpawnPosition is always used for player spawns Mar 27 13:38:51 JeffM2501 Gnurdux, don't inturupt them, they arn't talking about your thing Mar 27 13:38:58 Gnurdux i know Mar 27 13:38:59 Gnurdux ok Mar 27 13:39:00 trepan if player entry zones exists, SpawnPosition will use them Mar 27 13:39:22 JeffM2501 use a debuger and step thru the code and see what happens, you can't fix bugs by just bothering people till they do your work for you. Mar 27 13:39:27 trepan via world->getPlayerSpawnPoint() Mar 27 13:39:40 * quantumdot (n=Juan@VA1-1G-u-1254.mc.onolab.com) has joined #bzflag Mar 27 13:39:50 learner which calls world->getPlayerSpawnPoint, which looks up in a list of entry zones for a random point Mar 27 13:40:15 learner we're full circle Mar 27 13:40:16 trepan random w.r.t. the selected entry zones dimensions Mar 27 13:40:29 learner where does thta entry zone come from for a -cr map? Mar 27 13:40:37 learner world generators, yes? Mar 27 13:40:39 trepan there are none Mar 27 13:41:40 learner how can there be "none"? Mar 27 13:42:16 learner getPlayerSpawnPoint() calls entryZones.getRandomPoint() Mar 27 13:42:17 trepan no specified player entry zones Mar 27 13:42:34 trepan it returns false if there are no zones Mar 27 13:42:58 trepan if there are no zones, SpawnPosition picks the random position Mar 27 13:42:59 * quantumdot (n=Juan@VA1-1G-u-1254.mc.onolab.com) has left #bzflag Mar 27 13:43:20 trepan (SpawnPosition also keeps player spawns away from the map edges in that case) Mar 27 13:43:31 learner i think I see now Mar 27 13:43:52 learner that explains the 4-5 points Mar 27 13:44:01 trepan how so? Mar 27 13:44:11 learner it's the 4 corners of the "box" it's using