under new adminspawn[MAX_PLAYERS]; new as4[MAX_PLAYERS]; add new as5[MAX_PLAYERS]; replace if (strcmp(cmd, "/as5", true) == 0 && IsPlayerAdmin(playerid)) { adminspawn[playerid] = 1; as4[playerid] = 1; as5[playerid] = 1; for (new i=1; i<=18; i++) { SetVehicleParamsForPlayer(i, playerid, 0, 0); } if(playerGang[playerid] == 0) { SetPlayerColor(playerid,playerColors[playerid]); } if(playerGang[playerid] > 0){ SetPlayerColor(playerid,playerColors[playerid]); } SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906); SetPlayerFacingAngle(playerid, 90); SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid, 22, 999999); GivePlayerWeapon(playerid, 26, 999999); GivePlayerWeapon(playerid, 28, 999999); GivePlayerWeapon(playerid, 31, 999999); for(new i = 0; i < MAX_WEAPONS; i++) { if(playerWeapons[playerid][i] > 0) { GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]); } } return 1; } with if (strcmp(cmd, "/as5", true) == 0 && IsPlayerAdmin(playerid)) { adminspawn[playerid] = 1; as4[playerid] = 1; as5[playerid] = 1; for (new i=1; i<=18; i++) { SetVehicleParamsForPlayer(i, playerid, 0, 0); } if(playerGang[playerid] == 0) { SetPlayerColor(playerid,playerColors[playerid]); } if(playerGang[playerid] > 0){ SetPlayerColor(playerid, gangInfo[playerGang[playerid]][2]); } SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2170.1453, 1677.9929, 22.3906); SetPlayerFacingAngle(playerid, 90); SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid, 22, 999999); GivePlayerWeapon(playerid, 26, 999999); GivePlayerWeapon(playerid, 28, 999999); GivePlayerWeapon(playerid, 31, 999999); for(new i = 0; i < MAX_WEAPONS; i++) { if(playerWeapons[playerid][i] > 0) { GivePlayerWeapon(playerid,weaponIDs[i],weaponAmmo[i]*playerWeapons[playerid][i]); } } return 1; }