using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; using ISXWoW; using InnerSpaceAPI; namespace ISX_Botfucker { public partial class ISX_Botfucker : Form { public static ISX_Botfucker Instance; public static clsPulse PulseCls; public static clsMain MainCls; public ISX_Botfucker() { InitializeComponent(); if (ISX_Botfucker.Instance == null) { ISX_Botfucker.Instance = this; } PulseCls = new clsPulse(); } int pulses; public void UpdateStats() { pulses++; counter.Text = pulses.ToString(); } bool IsPlaying; private void buttonPlayPause1_Click(object sender, EventArgs e) { if (IsPlaying) { buttonPlayPause1.Text = "Pause"; PulseCls.pausePlay(); return; } if (!IsPlaying) { buttonPlayPause1.Text = "Play"; PulseCls.pausePlay(); return; } } } }