==[ CELESTIS ]== (Celestis) HIGH-SLOTS : ~~~~~~~~~~~~ - [ 180 | 24] 200mm Compressed Coil Gun I [80xIridium Charge M] powergrid usage = 180.0 MW Optimal Range = 29808.001 m Tech Level = 1.0 Trackingspeed / Accuracy = 0.035 rad/sec Accuracy falloff = 10000.0 m Used with (chargegroup) = 85.0 groupID Charge size = 2.0 1=small 2=medium 3=l Rate of fire = 3.0 CPU usage = 24.75 tf Secondary Skill required = 3300.0 typeID Primary Skill required = 3304.0 typeID Signature Resolution = 125.0 m hp = 20.0 requiredSkill2Level = 3.0 requiredSkill1Level = 1.0 Damage Modifier = 4.297 x activation cost = 3.332 Energy - [ 180 | 24] 200mm Compressed Coil Gun I [80xIridium Charge M] powergrid usage = 180.0 MW Optimal Range = 29808.001 m Tech Level = 1.0 Trackingspeed / Accuracy = 0.035 rad/sec Accuracy falloff = 10000.0 m Used with (chargegroup) = 85.0 groupID Charge size = 2.0 1=small 2=medium 3=l Rate of fire = 3.0 CPU usage = 24.75 tf Secondary Skill required = 3300.0 typeID Primary Skill required = 3304.0 typeID Signature Resolution = 125.0 m hp = 20.0 requiredSkill2Level = 3.0 requiredSkill1Level = 1.0 Damage Modifier = 4.297 x activation cost = 3.332 Energy - [ 180 | 24] 200mm Compressed Coil Gun I [80xIridium Charge M] powergrid usage = 180.0 MW Optimal Range = 29808.001 m Tech Level = 1.0 Trackingspeed / Accuracy = 0.035 rad/sec Accuracy falloff = 10000.0 m Used with (chargegroup) = 85.0 groupID Charge size = 2.0 1=small 2=medium 3=l Rate of fire = 3.0 CPU usage = 24.75 tf Secondary Skill required = 3300.0 typeID Primary Skill required = 3304.0 typeID Signature Resolution = 125.0 m hp = 20.0 requiredSkill2Level = 3.0 requiredSkill1Level = 1.0 Damage Modifier = 4.297 x activation cost = 3.332 Energy - [ 1 | 30] Prototype Cloaking Device I powergrid usage = 1.0 MW Sensor Recalibration Time = 30000.0 sec Tech Level = 1.0 CPU usage = 30.0 tf Primary Skill required = 11579.0 typeID Maximum Velocity Penalty = 10.0 % hp = 15.0 requiredSkill1Level = 1.0 Scan Resolution Bonus = 50.0 % Reactivation Delay = 30.0 MED-SLOTS : ~~~~~~~~~~~~ - [ 55 | 25] 10MN Afterburner II powergrid usage = 55.0 MW Tech Level = 2.0 Mass Addition = 5000000.0 kg CPU usage = 25.0 tf Max Velocity Bonus = 135.0 % Primary Skill required = 3450.0 typeID Activation time / duration = 15.0 Capacitor bonus = 100.0 % Shield HP bonus = 100.0 % hp = 20.0 Thrust = 1.5E7 N requiredSkill1Level = 4.0 activation cost = 88.0 Energy - [ 1 | 28] Phased Muon Sensor Disruptor I powergrid usage = 1.0 MW Targeting Range Bonus = 39.0 % Tech Level = 1.0 Optimal Range = 30000.0 m Accuracy falloff = 60000.0 m CPU usage = 28.0 tf Primary Skill required = 3433.0 typeID Activation time / duration = 10.0 hp = 20.0 requiredSkill1Level = 1.0 activation cost = 18.0 Energy Scan Resolution Bonus = 39.0 % - [ 1 | 28] Phased Muon Sensor Disruptor I powergrid usage = 1.0 MW Targeting Range Bonus = 39.0 % Tech Level = 1.0 Optimal Range = 30000.0 m Accuracy falloff = 60000.0 m CPU usage = 28.0 tf Primary Skill required = 3433.0 typeID Activation time / duration = 10.0 hp = 20.0 requiredSkill1Level = 1.0 activation cost = 18.0 Energy Scan Resolution Bonus = 39.0 % - [ 1 | 28] Phased Muon Sensor Disruptor I powergrid usage = 1.0 MW Targeting Range Bonus = 39.0 % Tech Level = 1.0 Optimal Range = 30000.0 m Accuracy falloff = 60000.0 m CPU usage = 28.0 tf Primary Skill required = 3433.0 typeID Activation time / duration = 10.0 hp = 20.0 requiredSkill1Level = 1.0 activation cost = 18.0 Energy Scan Resolution Bonus = 39.0 % - [ 1 | 44] Warp Disruptor II powergrid usage = 1.0 MW Warp Scramble Strength = 1.0 Tech Level = 2.0 Optimal Range = 24000.0 m CPU usage = 44.0 tf Primary Skill required = 3435.0 typeID Activation time / duration = 5.0 hp = 20.0 requiredSkill1Level = 2.0 activation cost = 18.75 Energy LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Magnetic Field Stabilizer II powergrid usage = 1.0 MW Tech Level = 2.0 Damage Modifier = 1.1 x requiredSkill1Level = 4.0 rate of fire bonus = 10.5 % Primary Skill required = 3318.0 typeID CPU usage = 30.0 tf hp = 20.0 - [ 1 | 30] Magnetic Field Stabilizer II powergrid usage = 1.0 MW Tech Level = 2.0 Damage Modifier = 1.1 x requiredSkill1Level = 4.0 rate of fire bonus = 10.5 % Primary Skill required = 3318.0 typeID CPU usage = 30.0 tf hp = 20.0 - [ 6 | 6] Small Armor Repairer II powergrid usage = 6.0 MW Armor hp Repaired = 80.0 Tech Level = 2.0 CPU usage = 6.0 tf Secondary Skill required = 3392.0 typeID Primary Skill required = 3393.0 typeID Activation time / duration = 4.5 hp = 10.0 requiredSkill2Level = 3.0 requiredSkill1Level = 3.0 activation cost = 40.0 Energy RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot - [ 0] Empty Slot - [ 0] Empty Slot DRONE BAY : ~~~~~~~~~~~~~~~ - Hammerhead II (Medium Scout Drone) - Hammerhead II (Medium Scout Drone) - Hammerhead II (Medium Scout Drone) - Hammerhead II (Medium Scout Drone) SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 608.0 MW / 718.75 MW CPU : 323.25 tf / 406.25 tf Capacitor (regen) : 1350.0 Energy (320.0sec) Max Cap Regen : 10.34 per sec (approx.) Max Cap Needed : 27.24 per sec Velocity : 51.232 m/sec Signature : 135.0 m Target Range : 68250.0 m Scan Resolution : 156.25 mm ECCM Magnetometric : 18.0 points Shield HP (regen) : 1173.0 HP (1250.0sec) Max Shield Regen : 2.35 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 1611.25 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 35.0 % Armor Thermal : 35.0 % Structure HP : 1611.25 Drone Capacity : 40.0 m3 Capacity : 320.0 Warp Max Distance : 147.6AU ==> 45.6 DPS <== SKILLS REQUIRED ~~~~~~~~~~~~~~~ Lvl 2 Gallente Cruiser Lvl 5 Electronics Lvl 4 Gallente Frigate Lvl 3 Spaceship Command Lvl 2 Gallente Drone Specialization Lvl 4 Weapon Upgrades Lvl 4 Afterburner Lvl 2 Navigation Lvl 1 Cloaking Lvl 1 Medium Hybrid Turret Lvl 3 Small Hybrid Turret Lvl 3 Gunnery Lvl 3 Repair Systems Lvl 3 Mechanic Lvl 5 Scout Drone Operation Lvl 5 Drones Lvl 2 Propulsion Jamming Lvl 1 Sensor Linking