DefenseAction == $b->DefenseAction) return 0; return ($a->DefenseAction > $b->DefenseAction) ? -1 : 1; } function atSort ($a, $b) { if ($a->StrikeAction == $b->StrikeAction) return 0; return ($a->StrikeAction > $b->StrikeAction) ? -1 : 1; } function covSort ($a, $b) { if ($a->CovertAction == $b->CovertAction) return 0; return ($a->CovertAction > $b->CovertAction) ? -1 : 1; } function senSort ($a, $b) { if ($a->SentryAction == $b->SentryAction) return 0; return ($a->SentryAction > $b->SentryAction) ? -1 : 1; } function rankFloat ($a, $b) { if ($a->RankFloat == $b->RankFloat) return 0; return ($a->RankFloat < $b->RankFloat) ? -1 : 1; } include("vsys.php"); global $conf; $users=getNullUsers(); $num = count($users); for ($i = 0; $i <= $num; $i++) { $a = $users[$i]->ID; $q=mysql_query("insert into `Ranks` (`userID`, `rank`, `strikeActionRank`, `defenceActionRank`, `covertActionRank`, `sentryActionRank`) values ($a, 0, 0, 0, 0, 0)"); } $q="update Ranks,UserDetails set rank=0,strikeActionRank=0,defenceActionRank=0,covertActionRank=0,sentryActionRank=0 where userID IN (select ID from UserDetails where active=2 or active=6 or active=5) and Ranks.userID=UserDetails.ID"; mysql_query($q); $users=getBannedUsers("ID"); $num = count($users); for ($i = 0; $i <= $num; $i++) { $a = $users[$i]->ID; $q="update UserDetails set commander=0 where commander=$a"; mysql_query($q); } $time=$conf["days_of_inactivity_before_delete_this_user"]*24*60*60; mysql_query("UPDATE `UserDetails` set active='6' WHERE unix_timestamp()-lastTurnTime>$time and active='1'"); $users=getActiveUsers("ID, race, fortificationLevel, siegeLevel, currentSpySkill, bankSkill, trainedAttackSold, trainedAttackMerc, trainedDefSold, trainedDefMerc, untrainedSold, untrainedMerc, spies, sentries "); $multi=1; $q=mysql_query("select goldRush from Mercenaries"); $q=mysql_fetch_row($q); $r=mysql_query("select goldRushTime from Mercenaries"); $r=mysql_fetch_row($r); $r=$r[0]*10*60; if(time()>$q[0]-$r) { echo "
Goldrush!
"; $rand=rand(64800,151200); //$rand=rand(5400,7200); $multi=rand(10,20); $rushturn=rand(1,6); echo $multi."
"; $next=time()+$rand; echo duration2($rand)."
"; $q=mysql_query("update Mercenaries set goldRush=$next, goldRushTime=$rushturn"); } for ($i=0; $i"; $users[$i]->StrikeAction=getStrikeAction($users[$i]); $users[$i]->DefenseAction=getDefenseAction($users[$i]); $users[$i]->CovertAction=getCovertAction($users[$i]); $users[$i]->SentryAction=getSentryAction($users[$i]); $money=getUserIncome($users[$i])*$multi; $skill=$users[$i]->bankSkill/2; $bank=round($money/50*$skill); $money=round($money-$bank); updateUser($users[$i]->ID," gold = gold+'$money', bank = bank+'$bank', attackTurns = attackTurns+2, untrainedSold=untrainedSold+currentUnitProduction "); //echo getStrikeAction($users[$i])."
"; //echo getDefenseAction($users[$i])."
"; //echo getCovertAction($users[$i])."
"; } $users1=$users; usort($users1,"atSort"); //echo "--------------users1---
"; //print_r ($users1); $users2=$users; usort($users2,"defSort"); //echo "--------------users2---
"; //print_r ($users2); $users3=$users; usort($users3,"covSort"); //echo "--------------users3---
"; //print_r ($users3); $users4=$users; usort($users4,"senSort"); for ($i=0;$iID]->ID=$users1[$i]->ID; $usersA[$users1[$i]->ID]->StrikeAction=$i+1; } for ($i=0;$iID]->DefenseAction=$i+1; } for ($i=0;$iID]->CovertAction=$i+1; } for ($i=0;$iID]->SentryAction=$i+1; $usersA[$users4[$i]->ID]->RankFloat=($usersA[$users1[$i]->ID]->StrikeAction+$usersA[$users2[$i]->ID]->DefenseAction+$usersA[$users3[$i]->ID]->CovertAction+$usersA[$users4[$i]->ID]->SentryAction)/4; } usort($usersA,"rankFloat"); for ($i=0;$iRankFloat.";;"; setUserRank($usersA[$i]->ID, $i+1, $usersA[$i]->StrikeAction, $usersA[$i]->DefenseAction , $usersA[$i]->CovertAction , $usersA[$i]->SentryAction); } setLastTurnTime(time()); $mercsAmount=mercsAmount(); $conf['mercenaries_per_turn']=round($mercsAmount[0]->mercs); updateMercenary(" attackSpecCount=attackSpecCount+'{$conf['mercenaries_per_turn']}', defSpecCount =defSpecCount +'{$conf['mercenaries_per_turn']}', untrainedCount =untrainedCount +'{$conf['mercenaries_per_turn']}' "); echo "ok"; // } else { //echo "NO access to update rank."; //} ?>