#define PORT 3490 // the port client will be connecting to c8 buffer[1000]; bool bufferreadout; SOCKET s; //Socket handle //CONNECTTOHOST – Connects to a remote host bool ConnectToHost(int PortNo, char* IPAddress, bool dns) { //Start up Winsock… WSADATA wsadata; WSAStartup(0x0202, &wsadata); //Did we get the right Winsock version? if (wsadata.wVersion != 0x0202) { WSACleanup(); //Clean up Winsock return false; } //Fill out the information needed to initialize a socket… SOCKADDR_IN target; //Socket address information target.sin_family = AF_INET; // address family Internet target.sin_port = htons (PortNo); //Port to connect on if(dns) { struct hostent *h; if(h = gethostbyname(IPAddress)) target.sin_addr.s_addr = inet_addr (inet_ntoa(*((struct in_addr *)h->h_addr ))); //Target IP } else { target.sin_addr.s_addr = inet_addr (IPAddress); //Target IP } s = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP); //Create socket if (s == INVALID_SOCKET) { return false; //Couldn’t create the socket } //Try connecting... if (connect(s, (SOCKADDR *)&target, sizeof(target)) == SOCKET_ERROR) { return false; //Couldn’t connect } else return true; //Success } //CLOSECONNECTION – shuts down the socket and closes any connection on it void CloseConnection () { //Close the socket if it exists if (s) closesocket(s); WSACleanup(); //Clean up Winsock } int sendmsg(char* message) { stringc msg = message; return send(s,msg.c_str(),msg.size(), 0); } void readloop() { memset(buffer, 0, sizeof(buffer)); //Clear the buffer c8 rec = 0; while(rec == 0) { rec = recv (s, buffer, sizeof(buffer), 0); std::cout << buffer << std::endl; } bufferreadout = 1; } void read() { memset(buffer, 0, sizeof(buffer)); //Clear the buffer if(recv (s, buffer, sizeof(buffer), 0) > 0){bufferreadout = 1;}//std::cout << buffer << std::endl;}//printf(" 1 ");}else printf(" 0 "); }