lseif (((looter:getVehicle:vehicletypeid() == 103) or (looter:getVehicle:vehicletypeid() == 100) or (looter:getVehicle:vehicletypeid() == 109) or (looter:getVehicle:vehicletypeid() == 107) or (looter:getVehicle:vehicletypeid() == 106) or (looter:getVehicle:vehicletypeid() == 105)) and (looter:inventory_find("Equip Agile Combat Suit") > 0) and (loot_type.m_name == "Agile Combat Suit Change")) then looter setVehicle(103) elseif (((looter:getVehicle:vehicletypeid() == 103) or (looter:getVehicle:vehicletypeid() == 100) or (looter:getVehicle:vehicletypeid() == 109) or (looter:getVehicle:vehicletypeid() == 107) or (looter:getVehicle:vehicletypeid() == 106) or (looter:getVehicle:vehicletypeid() == 105)) and (looter:inventory_find("Equip Assault Combat Suit") > 0) and (loot_type.m_name == "Assault Combat Suit Change")) then looter setVehicle(100) elseif (((looter:getVehicle:vehicletypeid() == 103) or (looter:getVehicle:vehicletypeid() == 100) or (looter:getVehicle:vehicletypeid() == 109) or (looter:getVehicle:vehicletypeid() == 107) or (looter:getVehicle:vehicletypeid() == 106) or (looter:getVehicle:vehicletypeid() == 105)) and (looter:inventory_find("Equip Camoflage Combat Suit") > 0) and (loot_type.m_name == "Camoflage Combat Suit Change")) then looter setVehicle(109) elseif (((looter:getVehicle:vehicletypeid() == 103) or (looter:getVehicle:vehicletypeid() == 100) or (looter:getVehicle:vehicletypeid() == 109) or (looter:getVehicle:vehicletypeid() == 107) or (looter:getVehicle:vehicletypeid() == 106) or (looter:getVehicle:vehicletypeid() == 105)) and (looter:inventory_find("Equip Infilitration Combat Suit") > 0) and (loot_type.m_name == "Infil. Combat Suit Change")) then looter setVehicle(107) elseif (((looter:getVehicle:vehicletypeid() == 103) or (looter:getVehicle:vehicletypeid() == 100) or (looter:getVehicle:vehicletypeid() == 109) or (looter:getVehicle:vehicletypeid() == 107) or (looter:getVehicle:vehicletypeid() == 106) or (looter:getVehicle:vehicletypeid() == 105)) and (looter:inventory_find("Equip Reinforced Combat Suit") > 0) and (loot_type.m_name == "Agile Reinforced Suit Change")) then looter setVehicle(106) elseif (((looter:getVehicle:vehicletypeid() == 103) or (looter:getVehicle:vehicletypeid() == 100) or (looter:getVehicle:vehicletypeid() == 109) or (looter:getVehicle:vehicletypeid() == 107) or (looter:getVehicle:vehicletypeid() == 106) or (looter:getVehicle:vehicletypeid() == 105)) and (looter:inventory_find("Equip Standard Combat Suit") > 0) and (loot_type.m_name == "Standard Combat Suit Change")) then looter setVehicle(105) TITAN LUAs: elseif (((looter:getVehicle:vehicletypeid() == 113) or (looter:getVehicle:vehicletypeid() == 112) or (looter:getVehicle:vehicletypeid() == 116) or (looter:getVehicle:vehicletypeid() == 117) or (looter:getVehicle:vehicletypeid() == 115) or (looter:getVehicle:vehicletypeid() == 12)) and (looter:inventory_find("Equip Agile Combat Suit") > 0) and (loot_type.m_name == "Agile Combat Suit Change")) then looter setVehicle(113) elseif (((looter:getVehicle:vehicletypeid() == 113) or (looter:getVehicle:vehicletypeid() == 112) or (looter:getVehicle:vehicletypeid() == 116) or (looter:getVehicle:vehicletypeid() == 117) or (looter:getVehicle:vehicletypeid() == 115) or (looter:getVehicle:vehicletypeid() == 12)) and (looter:inventory_find("Equip Assault Combat Suit") > 0) and (loot_type.m_name == "Assault Combat Suit Change")) then looter setVehicle(112) elseif (((looter:getVehicle:vehicletypeid() == 113) or (looter:getVehicle:vehicletypeid() == 112) or (looter:getVehicle:vehicletypeid() == 116) or (looter:getVehicle:vehicletypeid() == 117) or (looter:getVehicle:vehicletypeid() == 115) or (looter:getVehicle:vehicletypeid() == 12)) ) and (looter:inventory_find("Equip Camoflage Combat Suit") > 0) and (loot_type.m_name == "Camoflage Combat Suit Change")) then looter setVehicle(116) elseif (((looter:getVehicle:vehicletypeid() == 113) or (looter:getVehicle:vehicletypeid() == 112) or (looter:getVehicle:vehicletypeid() == 116) or (looter:getVehicle:vehicletypeid() == 117) or (looter:getVehicle:vehicletypeid() == 115) or (looter:getVehicle:vehicletypeid() == 12)) and (looter:inventory_find("Equip Infilitration Combat Suit") > 0) and (loot_type.m_name == "Infil. Combat Suit Change")) then looter setVehicle(117) elseif (((looter:getVehicle:vehicletypeid() == 113) or (looter:getVehicle:vehicletypeid() == 112) or (looter:getVehicle:vehicletypeid() == 116) or (looter:getVehicle:vehicletypeid() == 117) or (looter:getVehicle:vehicletypeid() == 115) or (looter:getVehicle:vehicletypeid() == 12)) and (looter:inventory_find("Equip Reinforced Combat Suit") > 0) and (loot_type.m_name == "Agile Reinforced Suit Change")) then looter setVehicle(115) elseif (((looter:getVehicle:vehicletypeid() == 113) or (looter:getVehicle:vehicletypeid() == 112) or (looter:getVehicle:vehicletypeid() == 116) or (looter:getVehicle:vehicletypeid() == 117) or (looter:getVehicle:vehicletypeid() == 115) or (looter:getVehicle:vehicletypeid() == 12)) and (looter:inventory_find("Equip Standard Combat Suit") > 0) and (loot_type.m_name == "Standard Combat Suit Change")) then looter setVehicle(12)