glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, iZoom); glRotatef(iXRotation, 1.0, 0.0, 0.0); glRotatef(iYRotation, 0.0, 1.0, 0.0); /* Want to move 1.0 unit left relative to the viewer */ glTranslatef(?, ?, ?); DrawCube();