Wolfboy2323 has left the room. Rarno87: The Danger Room level goes from one to ten, and at the start of every other turn, it increases by one. Rarno87: Every card has a Danger Room level, and can only be played if it is equal or lover to the current DR level. butteredtoast188: Like an entrance cost. Rarno87: Sort of, yes. Rarno87: You can play any number of cards--there is no mana--but you have to balance your early playables and your very powerfuls. butteredtoast188: yeah, the Naruto card game uses that system. butteredtoast188: I've played it Rarno87: *hasn't played the Naruto game* butteredtoast188: I know how to structure that kind of deck Rarno87: It's simple, it's powerful, and most importantly, it works. butteredtoast188: Yeah. Rarno87: The huge plus is that it can be implemented ALMOST IMMEDIATELY. butteredtoast188: Do you have cards with the entrance cost of them already made? Rarno87: No, not offhand. Rarno87: (I hate Enterance Costs.) Rarno87: (Sounds so weird. Then again, Danger Level isn't too grand either...:-D) butteredtoast188: Lol. Rarno87: But a team of people could easily go through the cards and assign Danger Level rankings. comexk: If you're going to revamp CLTCG, I'd say do it right. butteredtoast188: Like the XANA card should be top level. Rarno87: Right. Rarno87: You could restructure the game... butteredtoast188: Because that's ownage in a small package. Rarno87: Clean up the wordings... Rarno87: Remake the cards... comexk: Sure, it'd be hard as hell to do that comexk: but butteredtoast188: I say we do it. Rarno87: And come out with a rather playable game. comexk: By the way- XANA is not that powerful comexk: if you compare to the weapons Wolfboy2323 has entered the room. Rarno87: Even balancing can be fixed. butteredtoast188: it's still rather powerful... Wolfboy2323: BackI should belive comexk: Sure, you'd add a new element of strategy with danger level Wolfboy2323: Yes. comexk: more than you can do with, say, just new decks or so comexk: But... Wolfboy2323: So, what I miss?