Polygon (for collision) * Move * Stacking * Friction * Bouncing 3D Animated Models * Blended animation, interpolated between keyframes for dynamic speed adjustment, perhaps skinned. 3D Background/Foreground * Just make it run fast. Named Polygon Placement tool with understanding of attributes SpriteChain Particle Creation Tool * Recreate SpriteChain to improve programmer interface. Simplify usage, set standards and common behaviors. * Include SpriteChain support for Emitters. * Add ability to attach ScaleX and ScaleY. * Angle toward velocity. * Particle gravity - plan for standardized influencer. Gamepad-controlled SpriteFrame UI. Advanced attribute support in SpriteEditor for SpriteFrames. * Improve attribute recognition, assignment, and in-scene definition (probably .sep files) * Create common UI elements to be controlled by the gamepad. * Associate attributes with elements. * Create states which can be interpolated between. Post-processing effects - bloom and depth of field. Reliable .X exporter from Maya and 3DS Max. Audio and SFX playing capabilities GPU-Sprite Processing