dmg_rv = 1.5 dmg_dg = 1.5 dmg_gz = 1 dmg_ball = 1.3 dmg_tm = 3 hp_rv = 1.1 hp_dg = 1.5 hp_gz = 1 hp_ball = 0.6 hp_tm = 3.5 in:=a_gz,a_ball,a_rv,a_dg,a_tm, a_skill, d_gz, d_ball, d_rv, d_tm, d_skill ------------------------------ //* Revolvere skyter //1. Revolvere res = ((a_rv*dmg_rv)*a_skill) - ((d_rv*hp_rv)*d_skill) //2. Tommyguns if(res > 0) then continue else {a_rv = 0;d_rv = res/hp_rv;} d_rv = 0; res = res - ((d_tm*hp_tm)*d_skill)) //3. Balltre if(res > 0) then continue else {a_rv = 0;d_tm = res/hp_tm;} d_tm = 0; res = res - ((d_ball*hp_ball)*d_skill)) //4. Gangstere if(res > 0) then continue else {a_rv = 0;d_ball = res/hp_ball;} d_ball = 0; res = res - ((d_gz*hp_gz)*d_skill)) if(res > 0) then continue else {a_rv = 0;d_gz = res/hp_gz;} d_gz = 0; return res/a_rv -------------------------------------------------------