#include "myDisplay.h" /* myIDisplay methods */ void myIDisplay::putCharacter(Ice::Int x, Ice::Int y, Ice::Byte c, X12::Color col, const Ice::Current&) { dispMutex.lock(); command temp; temp.commandid = 0; temp.x = x; temp.y = y; temp.c = c; temp.col = col; m_comList->push_back(temp); dispMutex.unlock(); } void myIDisplay::putString(Ice::Int x, Ice::Int y, const std::string& s, X12::Color col, const Ice::Current&) { command temp; temp.commandid = 1;