on *:text:!dm on:#: { if ($nick isop $chan) || ($nick ishop $chan) || ($nick == Aile) || ($nick == kura) { set %deathmatch [ $+ [ $chan ] ] enabled msg $chan DeathMatch for $chan has been enabled. } } on *:text:!dm off:#: { if ($nick isop $chan) || ($nick ishop $chan) || ($nick == Aile) || ($nick == kura) { unset %deathmatch [ $+ [ $chan ] ] msg $chan DeathMatch for $chan has been disabled. } } on *:TEXT:!items:#:{ notice $nick You can currently use these items in a DM: notice $nick [WEAPONS] !whip, !dds, !dharoks, !ice barrage notice $nick [FOOD] !shark notice $nick [OTHER] !enddm, !recharge } on *:TEXT:!enddm:#:{ if ($address($nick,2) == $address($me,2)) || ($nick isop $chan) || ($nick == %dm1 [ $+ [ $chan ] ]) || ($nick == %dm2 [ $+ [ $chan ] ]) { if (%dmstatus [ $+ [ $chan ] ] != $null) { msg $chan $color1 $+ The current $+ $color2 DM $color1 $+ is canceled by $color2 $+ $nick $+ $color1 $+ . } else { notice $nick There is no DM running on this channel! } unset %dm1 [ $+ [ $chan ] ] unset %dm2 [ $+ [ $chan ] ] unset %dmstatus [ $+ [ $chan ] ] unset %dmturn [ $+ [ $chan ] ] unset %dmhp1 [ $+ [ $chan ] ] unset %dmhp2 [ $+ [ $chan ] ] unset %dmdd1 [ $+ [ $chan ] ] unset %dmdd2 [ $+ [ $chan ] ] } } on *:TEXT:!endall*:#:{ if ($address($nick,2) == $address($me,2)) || ($nick == kura) { amsg [AMSG] $nick is ending all games. Reason: $2- unset %dm1* unset %dm2* unset %dmstatus* unset %dmturn* unset %dmhp1* unset %dmhp2* unset %dmdd1* unset %dmdd2* } } on *:TEXT:!dm*:#:{ if (%deathmatch [ $+ [ $chan ] ] == enabled) { if ($chan == #tdc) { notice $nick Oh no, NO DM's in $chan $+ , you $nick $+ -being-noob! Invite [DM]Mighty into another channel! else { if (%dmstatus [ $+ [ $chan ] ] == $null) { set %dmstatus $+ $chan open set %dm1 $+ $chan $nick msg $chan $color2 $+ $nick $color1 $+ is challenging anybody in $+ $color2 $chan $color1 $+ to DM him! Show us how brave you are and accept the challenge by typing $color2 $+ !dm $color1 $+ . } elseif (%dmstatus [ $+ [ $chan ] ] == open) { if ($nick == %dm1 [ $+ [ $chan ] ]) { notice $nick You cannot fight yourself! } else { set %dmstatus $+ $chan on set %dm2 $+ $chan $nick set %dmhp1 $+ $chan 99 set %dmhp2 $+ $chan 99 set %dmspec1 $+ $chan 100 set %dmspec2 $+ $chan 100 msg $chan $+ $color2 $+ $nick $color1 $+ has accepted the challenge and will fight against $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $+ $color1 $+ ! var %dmstart = $rand(1,2) describe $chan gambles the dices.. if (%dmstart == 1) { msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ may start this battle by typing the first command. set %dmturn $+ $chan 1 } elseif (%dmstart == 2) { msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ may start this battle by typing the first command. set %dmturn $+ $chan 2 } msg $chan  $color1 $+ To view all available items, type $+ $color2 $+ !items $color1 $+ . } elseif (%dmstatus [ $+ [ $chan ] ] == on) { notice $nick There is already a DM running. Please try again later! } } } } } } on *:TEXT:!whip:#:{ if (%dmstatus [ $+ [ $chan ] ] == on) { if ($nick == %dm1 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 1) { var %hit = $rand(0,35) if (%hit >= %dmhp2 [ $+ [ $chan ] ]) { msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has been killed! $+ $color2 $+ $nick $color1 $+ kills $+ $color2 %dm2 [ $+ [ $chan ] ] $color1 $+ with a crushing $+ $color2 %dmhp2 [ $+ [ $chan ] ] $+ $color1 $+ . inc %dmn [ $+ [ $nick ] ] var %p = %dm2 [ $+ [ $chan ] ] inc %dml [ $+ [ %p ] ] if (%dml [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dmn [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 var %k = %dmn [ $+ [ $nick ] ] var %l = %dml [ $+ [ $nick ] ] var %a = %dmn [ $+ [ %p ] ] var %s = %dml [ $+ [ %p ] ] var %n = $calc(%k / (%k + %l)) var %x = $calc(%a / (%a + %s)) msg $chan $+ $color2 $+ $nick $color1 $+ has $+ $color2 %dmn [ $+ [ $nick ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ $nick ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%n * 100) $+ $color1 $+ $chr(37) $+ ! msg $chan $+ $color2 $+ %p $color1 $+ has $+ $color2 %dmn [ $+ [ %p ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ %p ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%x * 100) $+ $color1 $+ $chr(37) $+ ! unset %dm1 $+ $chan unset %dm2 $+ $chan unset %dmstatus $+ $chan unset %dmturn $+ $chan unset %dmhp1 $+ $chan unset %dmhp2 $+ $chan unset %dmspec1 $+ $chan unset %dmspec2 $+ $chan } else { set %dmhp2 $+ $chan $calc(%dmhp2 [ $+ [ $chan ] ] - %hit) msg $chan $+ $color2 $+ $nick $color1 $+ pulls out $+ $color2 $+ an abyssal whip $color1 $+ and hits $+ $color2 %hit $color1 $+ on $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $+ $color1 $+ ! msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has now $+ $color2 %dmhp2 [ $+ [ $chan ] ] $color1 $+ hp left! set %dmturn $+ $chan 2 } } elseif ($nick == %dm2 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 2) { var %hit = $rand(0,35) if (%hit >= %dmhp1 [ $+ [ $chan ] ]) { msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has been killed! $+ $color2 $+ $nick $color1 $+ kills $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ with a crushing $+ $color2 %dmhp1 [ $+ [ $chan ] ] $+ $color1 $+ . inc %dmn [ $+ [ $nick ] ] var %p = %dm1 [ $+ [ $chan ] ] inc %dml [ $+ [ %p ] ] if (%dml [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dmn [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dml [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 if (%dmn [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 var %k = %dmn [ $+ [ $nick ] ] var %l = %dml [ $+ [ $nick ] ] var %a = %dmn [ $+ [ %p ] ] var %s = %dml [ $+ [ %p ] ] var %n = $calc(%k / (%k + %l)) var %x = $calc(%a / (%a + %s)) msg $chan $+ $color2 $+ $nick $color1 $+ has $+ $color2 %dmn [ $+ [ $nick ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ $nick ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%n * 100) $+ $color1 $+ $chr(37) $+ ! msg $chan $+ $color2 $+ %p $color1 $+ has $+ $color2 %dmn [ $+ [ %p ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ %p ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%x * 100) $+ $color1 $+ $chr(37) $+ ! unset %dm1 $+ $chan unset %dm2 $+ $chan unset %dmstatus $+ $chan unset %dmturn $+ $chan unset %dmhp1 $+ $chan unset %dmhp2 $+ $chan unset %dmspec1 $+ $chan unset %dmspec2 $+ $chan } else { set %dmhp1 $+ $chan $calc(%dmhp1 [ $+ [ $chan ] ] - %hit) msg $chan $+ $color2 $+ $nick $color1 $+ pulls out $+ $color2 $+ an abyssal whip $color1 $+ and hits $+ $color2 %hit $color1 $+ on $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $+ $color1 $+ ! msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has now $+ $color2 %dmhp1 [ $+ [ $chan ] ] $color1 $+ hp left! set %dmturn $+ $chan 1 } } } } on *:TEXT:!shark:#:{ if (%dmstatus [ $+ [ $chan ] ] == on) { if ($nick == %dm1 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 1) { var %dmshark = $rand(1,20) set %dmturn [ $+ [ $chan ] ] 2 if (%dmshark isnum 1) { set %dmhp2 [ $+ [ $chan ] ] $calc(%dmhp2 [ $+ [ $chan ] ] + 20) msg $chan $+ $color2 $+ $nick $color1 $+ accidently drops the shark. $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ takes it and eats it. msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has healed $+ $color2 20 $color1 $+ hp. He has $+ $color2 %dmhp2 [ $+ [ $chan ] ] $color1 $+ hp now! } else { set %dmhp1 [ $+ [ $chan ] ] $calc(%dmhp1 [ $+ [ $chan ] ] + 20) msg $chan $+ $color2 $+ $nick $color1 $+ eats the shark and heals $+ $color2 20 $color1 $+ hp. He has $+ $color2 %dmhp1 [ $+ [ $chan ] ] $color1 $+ hp now! } } elseif ($nick == %dm2 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 2) { var %dmshark = $rand(1,20) set %dmturn [ $+ [ $chan ] ] 1 if (%dmshark isnum 1) { set %dmhp1 [ $+ [ $chan ] ] $calc(%dmhp1 [ $+ [ $chan ] ] + 20) msg $chan $+ $color2 $+ $nick $color1 $+ accidently drops the shark. $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ takes it and eats it. msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has healed $+ $color2 20 $color1 $+ hp. He has $+ $color2 %dmhp1 [ $+ [ $chan ] ] $color1 $+ hp now! } else { set %dmhp2 [ $+ [ $chan ] ] $calc(%dmhp2 [ $+ [ $chan ] ] + 20) msg $chan $+ $color2 $+ $nick $color1 $+ eats the shark and heals $+ $color2 20 $color1 $+ hp. He has $+ $color2 %dmhp2 [ $+ [ $chan ] ] $color1 $+ hp now! } } } } on *:TEXT:!dds*:#:{ if (%dmstatus [ $+ [ $chan ] ] == on) { if ($nick == %dm1 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 1) { if (%dmspec1 [ $+ [ $chan ] ] < 25) { notice $nick You do not have enough specs left! Type !recharge to add 25%. notice $nick You have currently got %dmspec1 [ $+ [ $chan ] ] % remaining! 25% is required for a DD spec! halt } else { set %dmspec1 [ $+ [ $chan ] ] $calc(%dmspec1 [ $+ [ $chan ] ] - 25) notice $nick Your special attack bar has now %dmspec1 [ $+ [ $chan ] ] $+ % remaining! var %hit1 = $rand(0,30) var %hit2 = $rand(0,30) var %hit = $calc(%hit1 + %hit2) if (%hit >= %dmhp2 [ $+ [ $chan ] ]) { msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has been killed! $+ $color2 $+ $nick $color1 $+ kills $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ with $+ $color2 %hit1 $color1 $+ and $+ $color2 %hit2 $color1 $+ ! inc %dmn [ $+ [ $nick ] ] var %p = %dm2 [ $+ [ $chan ] ] inc %dml [ $+ [ %p ] ] if (%dml [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dmn [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dml [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 if (%dmn [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 var %k = %dmn [ $+ [ $nick ] ] var %l = %dml [ $+ [ $nick ] ] var %a = %dmn [ $+ [ %p ] ] var %s = %dml [ $+ [ %p ] ] var %n = $calc(%k / (%k + %l)) var %x = $calc(%a / (%a + %s)) msg $chan $+ $color2 $+ $nick $color1 $+ has $+ $color2 %dmn [ $+ [ $nick ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ $nick ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%n * 100) $+ $color1 $+ $chr(37) $+ ! msg $chan $+ $color2 $+ %p $color1 $+ has $+ $color2 %dmn [ $+ [ %p ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ %p ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%x * 100) $+ $color1 $+ $chr(37) $+ ! unset %dm1 $+ $chan unset %dm2 [ $+ [ $chan ] ] unset %dmstatus [ $+ [ $chan ] ] unset %dmturn [ $+ [ $chan ] ] unset %dmhp1 [ $+ [ $chan ] ] unset %dmhp2 [ $+ [ $chan ] ] unset %dmspec1 [ $+ [ $chan ] ] unset %dmspec2 [ $+ [ $chan ] ] } else { set %dmhp2 [ $+ [ $chan ] ] $calc(%dmhp2 [ $+ [ $chan ] ] - %hit) msg $chan $+ $color2 $+ $nick $color1 $+ pulls out $+ $color2 $+ a dragon dagger $color1 $+ and hits $+ $color2 %hit1 $color1 $+ and $+ $color2 %hit2 $color1 $+ on $+ $color2 %dm2 [ $+ [ $chan ] ] $+ $color1 $+ ! msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has now $+ $color2 %dmhp2 [ $+ [ $chan ] ] $color1 $+ hp left! set %dmturn [ $+ [ $chan ] ] 2 } } } if ($nick == %dm2 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 2) { if (%dmspec2 [ $+ [ $chan ] ] < 25) { notice $nick You do not have enough specs left! Type !recharge to add 25%. notice $nick You have currently got %dmspec2 [ $+ [ $chan ] ] $+ % remaining! 25% is required for a DD spec! halt } else { set %dmspec2 [ $+ [ $chan ] ] $calc(%dmspec2 [ $+ [ $chan ] ] - 25) notice $nick Your special attack bar has now %dmspec2 [ $+ [ $chan ] ] $+ % remaining! var %hit1 = $rand(0,30) var %hit2 = $rand(0,30) var %hit = $calc(%hit1 + %hit2) if (%hit >= %dmhp1 [ $+ [ $chan ] ]) { msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has been killed! $+ $color2 $+ $nick $color1 $+ kills $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ with $+ $color2 %hit1 $color1 $+ and $+ $color2 %hit2 $color1 $+ ! inc %dmn [ $+ [ $nick ] ] var %p = %dm1 [ $+ [ $chan ] ] inc %dml [ $+ [ %p ] ] if (%dml [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dmn [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dml [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 if (%dmn [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 var %k = %dmn [ $+ [ $nick ] ] var %l = %dml [ $+ [ $nick ] ] var %a = %dmn [ $+ [ %p ] ] var %s = %dml [ $+ [ %p ] ] var %n = $calc(%k / (%k + %l)) var %x = $calc(%a / (%a + %s)) msg $chan $+ $color2 $+ $nick $color1 $+ has $+ $color2 %dmn [ $+ [ $nick ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ $nick ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%n * 100) $+ $color1 $+ $chr(37) $+ ! msg $chan $+ $color2 $+ %p $color1 $+ has $+ $color2 %dmn [ $+ [ %p ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ %p ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%x * 100) $+ $color1 $+ $chr(37) $+ ! unset %dm1 $+ $chan unset %dm2 [ $+ [ $chan ] ] unset %dmstatus [ $+ [ $chan ] ] unset %dmturn [ $+ [ $chan ] ] unset %dmhp1 [ $+ [ $chan ] ] unset %dmhp2 [ $+ [ $chan ] ] unset %dmspec1 [ $+ [ $chan ] ] unset %dmspec2 [ $+ [ $chan ] ] } else { set %dmhp1 [ $+ [ $chan ] ] $calc(%dmhp1 [ $+ [ $chan ] ] - %hit) msg $chan $+ $color2 $+ $nick $color1 $+ pulls out $+ $color2 $+ a dragon dagger $color1 $+ and hits $+ $color2 %hit1 $color1 $+ and $+ $color2 %hit2 $color1 $+ on $+ $color2 %dm1 [ $+ [ $chan ] ] $+ $color1 $+ ! msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has now $+ $color2 %dmhp1 [ $+ [ $chan ] ] $color1 $+ hp left! set %dmturn [ $+ [ $chan ] ] 1 } } } } } on *:TEXT:!dh*:#:{ if (%dmstatus [ $+ [ $chan ] ] == on) { if ($nick == %dm1 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 1) { if (%dmspec1 [ $+ [ $chan ] ] < 50) { notice $nick You do not have enough specs left! Type !recharge to add 25%. notice $nick You have currently got %dmspec1 [ $+ [ $chan ] ] $+ % remaining! 50% is required for dharoks! halt } if (%dmspec1 [ $+ [ $chan ] ] >= 50) { set %dmspec1 [ $+ [ $chan ] ] $calc(%dmspec1 [ $+ [ $chan ] ] - 50) notice $nick Your special attack bar has now %dmspec1 [ $+ [ $chan ] ] $+ % remaining! if (%dmhp1 [ $+ [ $chan ] ] isnum 1-10) var %hit = $rand(25,90) if (%dmhp1 [ $+ [ $chan ] ] isnum 10-19) var %hit = $rand(10,75) if (%dmhp1 [ $+ [ $chan ] ] isnum 20-29) var %hit = $rand(0,70) if (%dmhp1 [ $+ [ $chan ] ] isnum 30-39) var %hit = $rand(0,65) if (%dmhp1 [ $+ [ $chan ] ] isnum 40-49) var %hit = $rand(0,60) if (%dmhp1 [ $+ [ $chan ] ] isnum 50-59) var %hit = $rand(0,55) if (%dmhp1 [ $+ [ $chan ] ] isnum 60-69) var %hit = $rand(0,50) if (%dmhp1 [ $+ [ $chan ] ] isnum 70-79) var %hit = $rand(0,45) if (%dmhp1 [ $+ [ $chan ] ] isnum 80-89) var %hit = $rand(0,40) if (%dmhp1 [ $+ [ $chan ] ] isnum 90-99) var %hit = $rand(0,35) if (%hit >= %dmhp2 [ $+ [ $chan ] ]) { msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has been killed! $+ $color2 $+ $nick $color1 $+ splits $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $+ 's $color1 $+ head in two pieces with $+ $color2 %dmhp2 [ $+ [ $chan ] ] $color1 $+ ! inc %dmn [ $+ [ $nick ] ] var %p = %dm2 [ $+ [ $chan ] ] inc %dml [ $+ [ %p ] ] if (%dml [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dmn [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dml [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 if (%dmn [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 var %k = %dmn [ $+ [ $nick ] ] var %l = %dml [ $+ [ $nick ] ] var %a = %dmn [ $+ [ %p ] ] var %s = %dml [ $+ [ %p ] ] var %n = $calc(%k / (%k + %l)) var %x = $calc(%a / (%a + %s)) msg $chan $+ $color2 $+ $nick $color1 $+ has $+ $color2 %dmn [ $+ [ $nick ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ $nick ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%n * 100) $+ $color1 $+ $chr(37) $+ ! msg $chan $+ $color2 $+ %p $color1 $+ has $+ $color2 %dmn [ $+ [ %p ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ %p ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%x * 100) $+ $color1 $+ $chr(37) $+ ! unset %dm1 $+ $chan unset %dm2 [ $+ [ $chan ] ] unset %dmstatus [ $+ [ $chan ] ] unset %dmturn [ $+ [ $chan ] ] unset %dmhp1 [ $+ [ $chan ] ] unset %dmhp2 [ $+ [ $chan ] ] unset %dmspec1 [ $+ [ $chan ] ] unset %dmspec2 [ $+ [ $chan ] ] } else { set %dmhp2 [ $+ [ $chan ] ] $calc(%dmhp2 [ $+ [ $chan ] ] - %hit) msg $chan $+ $color2 $+ $nick $color1 $+ pulls out $+ $color2 $+ full dharoks with %dmhp1 [ $+ [ $chan ] ] hp $color1 $+ and hits $+ $color2 %hit $color1 $+ on $+ $color2 %dm2 [ $+ [ $chan ] ] $+ $color1 $+ ! msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has now $+ $color2 %dmhp2 [ $+ [ $chan ] ] $color1 $+ hp left! set %dmturn [ $+ [ $chan ] ] 2 } } } if ($nick == %dm2 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 2) { if (%dmspec2 [ $+ [ $chan ] ] < 50) { notice $nick You do not have enough specs left! Type !recharge to add 25%. notice $nick You have currently got %dmspec2 [ $+ [ $chan ] ] % remaining! 50% is required for dharoks! halt } if (%dmspec2 [ $+ [ $chan ] ] >= 50) { set %dmspec2 [ $+ [ $chan ] ] $calc(%dmspec2 [ $+ [ $chan ] ] - 50) notice $nick Your special attack bar has now %dmspec2 [ $+ [ $chan ] ] $+ % remaining! if (%dmhp2 [ $+ [ $chan ] ] isnum 1-10) var %hit = $rand(0,80) if (%dmhp2 [ $+ [ $chan ] ] isnum 10-19) var %hit = $rand(0,75) if (%dmhp2 [ $+ [ $chan ] ] isnum 20-29) var %hit = $rand(0,70) if (%dmhp2 [ $+ [ $chan ] ] isnum 30-39) var %hit = $rand(0,65) if (%dmhp2 [ $+ [ $chan ] ] isnum 40-49) var %hit = $rand(0,60) if (%dmhp2 [ $+ [ $chan ] ] isnum 50-59) var %hit = $rand(0,55) if (%dmhp2 [ $+ [ $chan ] ] isnum 60-69) var %hit = $rand(0,50) if (%dmhp2 [ $+ [ $chan ] ] isnum 70-79) var %hit = $rand(0,45) if (%dmhp2 [ $+ [ $chan ] ] isnum 80-89) var %hit = $rand(0,40) if (%dmhp2 [ $+ [ $chan ] ] isnum 90-99) var %hit = $rand(0,35) if (%hit >= %dmhp1 [ $+ [ $chan ] ]) { msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has been killed! $+ $color2 $+ $nick $color1 $+ splits $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $+ 's $color1 $+ head in two pieces with $+ $color2 %dmhp1 [ $+ [ $chan ] ] $color1 $+ ! inc %dmn [ $+ [ $nick ] ] var %p = %dm1 [ $+ [ $chan ] ] inc %dml [ $+ [ %p ] ] if (%dml [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dmn [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dml [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 if (%dmn [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 var %k = %dmn [ $+ [ $nick ] ] var %l = %dml [ $+ [ $nick ] ] var %a = %dmn [ $+ [ %p ] ] var %s = %dml [ $+ [ %p ] ] var %n = $calc(%k / (%k + %l)) var %x = $calc(%a / (%a + %s)) msg $chan $+ $color2 $+ $nick $color1 $+ has $+ $color2 %dmn [ $+ [ $nick ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ $nick ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%n * 100) $+ $color1 $+ $chr(37) $+ ! msg $chan $+ $color2 $+ %p $color1 $+ has $+ $color2 %dmn [ $+ [ %p ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ %p ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%x * 100) $+ $color1 $+ $chr(37) $+ ! unset %dm1 $+ $chan unset %dm2 $+ $chan unset %dmstatus $+ $chan unset %dmturn $+ $chan unset %dmhp1 $+ $chan unset %dmhp2 $+ $chan unset %dmspec1 $+ $chan unset %dmspec2 $+ $chan } else { set %dmhp1 [ $+ [ $chan ] ] $calc(%dmhp1 [ $+ [ $chan ] ] - %hit) msg $chan $+ $color2 $+ $nick $color1 $+ pulls out $+ $color2 $+ full dharoks with %dmhp2 [ $+ [ $chan ] ] hp $color1 $+ and hits $+ $color2 %hit $color1 $+ on $+ $color2 %dm1 [ $+ [ $chan ] ] $+ $color1 $+ ! msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has now $+ $color2 %dmhp1 [ $+ [ $chan ] ] $color1 $+ hp left! set %dmturn [ $+ [ $chan ] ] 1 } } } } } = on *:TEXT:!recharge:#:{ if (%dmstatus [ $+ [ $chan ] ] == on) { if ($nick == %dm1 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 1) { if (%dmspec1 [ $+ [ $chan ] ] isnum 0-75) { set %dmspec1 [ $+ [ $chan ] ] $calc($dmspec1 [ $+ [ $chan ] ] + 25) msg $chan $+ $color2 $+ $nick $color1 $+ has recharged his special attack bar with $+ $color2 25% $color1 $+ ! set %dmturn [ $+ [ $chan ] ] 2 } elseif (%dmspec1 [ $+ [ $chan ] ] isnum 76-99) { var %x = $calc(100 - %dmspec1 [ $+ [ $chan ] ]) set %dmspec1 [ $+ [ $chan ] ] $calc($dmspec1 [ $+ [ $chan ] ] + %x) set %dmturn 2 msg $chan $+ $color2 $+ $nick $color1 $+ has recharged his special attack bar with $+ $color2 %x $+ % $color1 $+ ! } elseif (%dmspec1 [ $+ [ $chan ] ] isnum 100) { notice $nick Your special attack bar is already 100%! Please use another command. halt } } if ($nick == %dm2 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 2) { if (%dmspec2 isnum 0-75) { set %dmspec2 [ $+ [ $chan ] ] $calc($dmspec2 [ $+ [ $chan ] ] + 25) msg $chan $+ $color2 $+ $nick $color1 $+ has recharged his special attack bar with $+ $color2 25% $color1 $+ ! set %dmturn [ $+ [ $chan ] ] 1 } elseif (%dmspec2 [ $+ [ $chan ] ] isnum 76-99) { var %x = $calc(100 - %dmspec1 [ $+ [ $chan ] ]) set %dmspec2 [ $+ [ $chan ] ] $calc($dmspec2 [ $+ [ $chan ] ] + %x) msg $chan $+ $color2 $+ $nick $color1 $+ has recharged his special attack bar with $+ $color2 %x $+ % $color1 $+ ! set %dmturn [ $+ [ $chan ] ] 1 } elseif (%dmspec2 [ $+ [ $chan ] ] isnum 100) { notice $nick Your special attack bar is already 100%! Please use another command. halt } } } } on *:TEXT:!ice*:#:{ if (%dmstatus [ $+ [ $chan ] ] == on) { if ($nick == %dm1 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 1) { var %hit = $rand(0,30) if (%hit >= %dmhp2 [ $+ [ $chan ] ]) { msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has been killed! $+ $color2 $+ $nick $color1 $+ kills $+ $color2 %dm2 [ $+ [ $chan ] ] $color1 $+ with a crushing $+ $color2 %dmhp2 [ $+ [ $chan ] ] $+ $color1 $+ . inc %dmn [ $+ [ $nick ] ] var %p = %dm2 [ $+ [ $chan ] ] inc %dml [ $+ [ %p ] ] if (%dml [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dmn [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 var %k = %dmn [ $+ [ $nick ] ] var %l = %dml [ $+ [ $nick ] ] var %a = %dmn [ $+ [ %p ] ] var %s = %dml [ $+ [ %p ] ] var %n = $calc(%k / (%k + %l)) var %x = $calc(%a / (%a + %s)) msg $chan $+ $color2 $+ $nick $color1 $+ has $+ $color2 %dmn [ $+ [ $nick ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ $nick ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%n * 100) $+ $color1 $+ $chr(37) $+ ! msg $chan $+ $color2 $+ %p $color1 $+ has $+ $color2 %dmn [ $+ [ %p ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ %p ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%x * 100) $+ $color1 $+ $chr(37) $+ ! unset %dm1 $+ $chan unset %dm2 $+ $chan unset %dmstatus $+ $chan unset %dmturn $+ $chan unset %dmhp1 $+ $chan unset %dmhp2 $+ $chan unset %dmspec1 $+ $chan unset %dmspec2 $+ $chan } else { set %dmhp2 $+ $chan $calc(%dmhp2 [ $+ [ $chan ] ] - %hit) var %x = $rand(1,3) msg $chan $+ $color2 $+ $nick $color1 $+ pulls out $+ $color2 $+ a master wand $color1 $+ and Ice Barrages $+ $color2 %hit $color1 $+ on $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $+ $color1 $+ ! if (%x = 1) { msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has been frozen by $+ $color2 $+ $nick $+ 's $color1 $+ Ice Barrage! $+ $color2 $nick $color1 $+ is now able to do another turn! } else { set %dmturn $+ $chan 2 } msg $chan $+ $color2 $+ %dm2 [ $+ [ $chan ] ] $color1 $+ has now $+ $color2 %dmhp2 [ $+ [ $chan ] ] $color1 $+ hp left! } } elseif ($nick == %dm2 [ $+ [ $chan ] ]) && (%dmturn [ $+ [ $chan ] ] == 2) { var %hit = $rand(0,30) if (%hit >= %dmhp1 [ $+ [ $chan ] ]) { msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has been killed! $+ $color2 $+ $nick $color1 $+ kills $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ with a crushing $+ $color2 %dmhp1 [ $+ [ $chan ] ] $+ $color1 $+ . inc %dmn [ $+ [ $nick ] ] var %p = %dm1 [ $+ [ $chan ] ] inc %dml [ $+ [ %p ] ] if (%dml [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dmn [ $+ [ $nick ] ] == $null) set %dml $+ $nick 0 if (%dml [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 if (%dmn [ $+ [ %p ] ] == $null) set %dmn $+ %p 0 var %k = %dmn [ $+ [ $nick ] ] var %l = %dml [ $+ [ $nick ] ] var %a = %dmn [ $+ [ %p ] ] var %s = %dml [ $+ [ %p ] ] var %n = $calc(%k / (%k + %l)) var %x = $calc(%a / (%a + %s)) msg $chan $+ $color2 $+ $nick $color1 $+ has $+ $color2 %dmn [ $+ [ $nick ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ $nick ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%n * 100) $+ $color1 $+ $chr(37) $+ ! msg $chan $+ $color2 $+ %p $color1 $+ has $+ $color2 %dmn [ $+ [ %p ] ] $color1 $+ wins and $+ $color2 %dml [ $+ [ %p ] ] $color1 $+ losses so far! This is a win percentage of $+ $color2 $calc(%x * 100) $+ $color1 $+ $chr(37) $+ ! unset %dm1 $+ $chan unset %dm2 $+ $chan unset %dmstatus $+ $chan unset %dmturn $+ $chan unset %dmhp1 $+ $chan unset %dmhp2 $+ $chan unset %dmspec1 $+ $chan unset %dmspec2 $+ $chan } else { set %dmhp1 $+ $chan $calc(%dmhp1 [ $+ [ $chan ] ] - %hit) var %x = $rand(1,3) msg $chan $+ $color2 $+ $nick $color1 $+ pulls out $+ $color2 $+ a master wand $color1 $+ and hits $+ $color2 %hit $color1 $+ on $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $+ $color1 $+ ! if (%x = 1) { msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has been frozen by $+ $color2 $+ $nick $+ 's $color1 $+ Ice Barrage! $+ $color2 $nick $color1 $+ is now able to do another turn! } else { set %dmturn $+ $chan 1 } msg $chan $+ $color2 $+ %dm1 [ $+ [ $chan ] ] $color1 $+ has now $+ $color2 %dmhp1 [ $+ [ $chan ] ] $color1 $+ hp left! } } } } alias -l color1 { return $+($chr(3),12) } alias -l color2 { return $+($chr(3),4) }