#include #include #if !defined floatstr native Float:floatstr(const string[]); #endif #define COLOR_YELLOW 0xFFFF00AA #define SLOTS 8 new player_level[SLOTS] = {-1, ...}; // Saves the player's level - the default // one is -1 for not connected, 0 for not logged in and others for logged in new player_names[SLOTS][MAX_PLAYER_NAME]; // Saves the player's names #define USERFILE "users.txt" #define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1 main() { print("\n----------------------------------"); print(" Grand Canyon Freefall and Deatchmatch Areas By FireWhacko(2007) "); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Blank Script"); AddPlayerClass(291,25.7184,2241.0459,126.6797,194.1190,0,0,0,0,0,0); // kent spawn AddPlayerClass(291,31.9292,2247.5791,126.6797,185.9723,0,0,0,0,0,0); // kent spawn2 AddPlayerClass(292,43.1684,2222.5337,123.7333,225.1393,0,0,0,0,0,0); // cesar spawn AddPlayerClass(292,53.8307,2248.6443,124.9183,325.3835,0,0,0,0,0,0); // cesar spawn2 AddPlayerClass(294,50.3343,2217.3435,123.0984,164.6420,0,0,0,0,0,0); // woozie spawn AddPlayerClass(294,15.0398,2213.0774,122.8999,41.5008,0,0,0,0,0,0); // woozie spawn2 AddPlayerClass(295,11.4153,2235.8784,125.4942,347.9203,0,0,0,0,0,0); // toreno spawn AddPlayerClass(295,40.6946,2244.2988,126.1969,195.9522,0,0,0,0,0,0); // toreno spawn 2 AddPlayerClass(2,64.8539,2227.6211,122.7690,51.8647,0,0,0,0,0,0); // maccer spawn AddPlayerClass(2,7.4593,2246.2927,124.3700,341.6774,0,0,0,0,0,0); // maccer spawn2 AddPlayerClass(295,-250.3017,2350.4690,109.1811,71.0698,0,0,0,0,0,0); // Monster Mash Spawn AddPlayerClass(294,-256.0169,2348.1985,108.8958,82.3499,0,0,0,0,0,0); // Monster Mash Spawn 2 AddPlayerClass(291,-261.3938,2226.5432,110.3166,336.9282,0,0,0,0,0,0); // Monster Mash Spawn 3 AddPlayerClass(292,-272.7000,2169.8354,112.4923,176.1867,0,0,0,0,0,0); // Monster Mash Spawn 4 AddPlayerClass(2,-285.8475,2163.8411,112.9134,116.3395,0,0,0,0,0,0); // Monster Mash Spawn 5 AddStaticPickup(1242,2,2.0934,2250.0273,126.6797); // armor AddStaticPickup(1242,2,2.1150,2232.7209,126.6797); // armor AddStaticPickup(371,2,32.6592,2213.8811,122.5143); // para AddStaticPickup(371,2,32.5931,2271.5896,122.7560); // para AddStaticVehicle(444,-259.2962,2404.1743,109.5017,186.7411,32,42); // Monster Ram AddStaticVehicle(444,-230.5903,2393.6960,108.9767,149.8789,32,42); // Monster Ram2 AddStaticVehicle(444,-297.7449,2371.2891,112.1051,222.7360,32,42); // Monster Ram3 AddStaticVehicle(444,-304.1425,2342.9807,112.1234,284.0963,32,42); // Monster Ram4 AddStaticVehicle(444,-280.1971,2306.6062,109.7990,335.1256,32,42); // Monster Ram5 AddStaticVehicle(444,-288.6972,2142.1421,113.0746,356.7954,32,42); // Monster Ram6 AddStaticVehicle(444,-272.0978,2148.4932,111.6818,69.4169,32,42); // Monster Ram7 AddStaticVehicle(444,-264.1244,2166.8608,112.5320,84.0033,32,42); // Monster Ram8 return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/me", true, 3)==0) { // 3 is the length of /me new str[256], pname[256]; GetPlayerName(playerid, pname, 256); format(str, 256, "%s says %s", pname, cmdtext[4]); SendClientMessageToAll(0xFFFF00AA, str); return 1; } //-------help------- if(strcmp(cmdtext, "/help", true) == 0) { SendClientMessage(playerid,COLOR_YELLOW,"Welcome to Grand Canyon - Created by FireWhacko"); SendClientMessage(playerid,COLOR_YELLOW,"Type /commands for a list of commands"); return 1; } //-------rules-------- if(strcmp(cmdtext, "/rules", true) == 0){ SendClientMessage(playerid,COLOR_YELLOW,"No cheating"); SendClientMessage(playerid,COLOR_YELLOW,"No Flaming"); SendClientMessage(playerid,COLOR_YELLOW,"No Spamming"); SendClientMessage(playerid,COLOR_YELLOW,"Remember: this is a non-clan server."); SendClientMessage(playerid,COLOR_YELLOW,"Everyone is welcome, except cheaters and hackers"); SendClientMessage(playerid,COLOR_YELLOW,"Go Ahead and Enjoy, I might add more maps. :)"); return 1; } //-----------commands--------- if(strcmp(cmdtext, "/commands", true) == 0){ SendClientMessage(playerid,COLOR_YELLOW, "/monstermash - Ram some monsters!"); return 1; } return 0 } public OnPlayerConnect(playerid) { new pname[24], File:ftw=fopen("names.txt", io_append); new PlayerName[30], str[256]; GetPlayerName(playerid, PlayerName, 30); new string[30]; format(string, 30, "%s\r\n", pname); // formatting the string with the escape codes fwrite(ftw, string); fwrite(ftw, pname); fclose(ftw); format(str, 256, "Welcome %s to Grand Canyon Freefall and Deathmatch Areas!", PlayerName); SendClientMessage(playerid, 0xFF9900AA, str); return 1; } public OnPlayerDisconnect(playerid) { player_level[playerid] = -1; return 1; } public OnFilterScriptInit() { print(" "); // Adding an empty line print("My Script"); print(" Testing "); // Adding an empty line } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 43.1684, 2222.5337, 123.7333); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; }