DamageDisplayList[0] = new DamageDisplay(); DamageDisplayList[0].Position2D = new Vector2(0, 100); DamageDisplayList[0].Damage = 300; DamageDisplayList[1] = new DamageDisplay(); DamageDisplayList[1].Position2D = new Vector2(0, 100); DamageDisplayList[1].Damage = 300; DamageDisplayList[2] = new DamageDisplay(); DamageDisplayList[2].Position2D = new Vector2(0, 100); DamageDisplayList[2].Damage = 300; Debug.WriteLine(DamageDisplayList.Count);