public List DamageDisplayList = new List(); #endregion /// /// Default constructor /// public Enemy() { this.Position = new Vector2(-100f, -100f); this.selectedEnemy = GetEnemySheetCoords(0); this.collisionBox = new CollisionBox((int)this.position2D.X, (int)this.position2D.Y, enemyWidth, enemyHeight); //AddNewDamage(100); // DEBUG DamageDisplayList.Add(1); DamageDisplayList.Add(2); DamageDisplayList.Add(3); Debug.WriteLine(DamageDisplayList.Count); // END DEBUG }