-- resurrection script function Player_OnDeath(killer, victim) local vid = victim:getVehicle():vehicletypeid() local c = victim:coords() local kid = killer:getVehicle():vehicletypeid() if ((vid == 103) or (vid == 100) or (vid == 109) or (vid == 107) or (vid == 106) or (vid == 105) or (vid == 113) or (vid == 112) or (vid == 116) or (vid == 117) or (vid == 115) or (vid == 12)) then victim:setstat(1, vid) end --Shockpad Eurp if (((kid == 103) or (kid == 100) or (kid == 109) or (kid == 107) or (kid == 106) or (kid == 105)) and (vid == 118) and (killer.m_name ~= victim.m_name)) then local oldvid = victim:getstat(1) if ((oldvid == 103) or (oldvid == 100) or (oldvid == 109) or (oldvid == 107) or (oldvid == 105) or (oldvid == 118)) then victim:setVehicle(oldvid) victim:setstat(1, 0) end -- Shockpad Titan elseif (((kid == 113) or (kid == 112) or (kid == 116) or (kid == 117) or (kid == 115) or (kid == 12)) and (vid == 118) and (killer.m_name ~= victim.m_name)) then local oldvid = victim:getstat(1) if ((oldvid == 113) or (oldvid == 112) or (oldvid == 116) or (oldvid == 117) or (oldvid == 115) or (oldvid == 12)) then victim:setVehicle(oldvid) victim:setstat(1, 0) end ---death timer respawn elseif (vid == 118) then local oldvid = victim:getstat(1) victim:setVehicle(oldvid) victim:setstat(1, 0) victim:warp(14976, 2448, 50) elseif ((vid == 113) or (vid == 112) or (vid == 116) or (vid == 117) or (vid == 115) or (vid == 12) or (vid == 103) or (vid == 100) or (vid == 109) or (vid == 107) or (vid == 106) or (vid == 105)) then victim:setVehicle(118) end end