// Writing all Patches into BMTPPK BYTE Patch1[] = {0xE9,0xAE,00,00,00}; WriteProcessMemory(Proc,(void*)(BMTPPKBaseAddress + 0xF06D),&Patch1,sizeof(Patch1),0); BYTE Patch2[] = {0xEB}; WriteProcessMemory(Proc,(void*)(BMTPPKBaseAddress + 0xDDE2),&Patch2,sizeof(Patch2),0); BYTE Patch3[] = {0xC3,0x90,0x90,0x90,0x90,0x90}; WriteProcessMemory(Proc,(void*)(BMTPPKBaseAddress + 0x5AC0),&Patch3,sizeof(Patch3),0); BYTE Patch4[] = {0x01}; WriteProcessMemory(Proc,(void*)(BMTPPKBaseAddress + 0xDC31),&Patch4,sizeof(Patch4),0); BYTE Patch5[] = {0xEB,0x35}; WriteProcessMemory(Proc,(void*)(BMTPPKBaseAddress + 0xDC91),&Patch5,sizeof(Patch5),0); // These Patches were added by LordTerror //Prevents the game from dropping after 15 seconds BYTE Patch6[] = {0xE9,0x93,0x00}; WriteProcessMemory(Proc,(void*)(BMTPPKBaseAddress + 0xDF21),&Patch6,sizeof(Patch6),0); //Prevents the hack from connecting to www.bmpk.us -- this disables autoloot/autoparty BYTE Patch7[] = {0xC3}; WriteProcessMemory(Proc,(void*)(BMTPPKBaseAddress + 0x5630),&Patch7,sizeof(Patch7),0);