//////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// /// /// E Z Q U A K E C O N F I G U R A T I O N /// /// /// /// /// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// // // // C O M M A N D L I N E // // // //////////////////////////////////////////////////////////////////////////////////////////////////// // ezquake-gl.exe -democache 42768 +set cl_confirmquit 0 -nosripts -zone 4048 -norjscripts -mem 64 -bpp 32 //////////////////////////////////////////////////////////////////////////////////////////////////// // // // V A R I A B L E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// //All variables (even those with default values) are listed below. //You can use "cfg_save_unchanged 0" to save only changed variables. //Help Browser help_files_dircolor "255 255 255 255" help_files_filecolor "255 255 255 255" help_files_interline "0" help_files_scrollnames "0" help_files_selectedcolor "255 255 255 255" help_files_showdate "1" help_files_showsize "1" help_files_showstatus "1" help_files_showtime "0" help_files_sortmode "1" help_files_stripnames "1" //MultiView Demos mvd_autohud "0" mvd_autotrack "0" mvd_autotrack_1on1 "%a * %A + 50 * %W + %p + %f" mvd_autotrack_1on1_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_autotrack_2on2 "%a * %A + 50 * %W + %p + %f" mvd_autotrack_2on2_values "1 2 3 2 3 5 8 8 1 2 3 500 900 1000" mvd_autotrack_4on4 "%a * %A + 50 * %W + %p + %f" mvd_autotrack_4on4_values "1 2 4 2 4 6 10 10 1 2 3 500 900 1000" mvd_autotrack_custom "%a * %A + 50 * %W + %p + %f" mvd_autotrack_custom_values "1 2 3 2 3 6 6 1 2 3 500 900 1000" mvd_info "0" mvd_info_setup "%6n %3f %10l %4a %4h %3w" mvd_info_show_header "0" mvd_info_x "0" mvd_info_y "0" mvd_moreinfo "0" mvd_multitrack_1 "%f" mvd_multitrack_1_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_multitrack_2 "%W" mvd_multitrack_2_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_multitrack_3 "%h" mvd_multitrack_3_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_multitrack_4 "%A" mvd_multitrack_4_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_pc_pent_1 "1010 -300 150 13 135" mvd_pc_pent_2 "1010 -300 150 13 135" mvd_pc_pent_3 "1010 -300 150 13 135" mvd_pc_quad_1 "1010 -300 150 13 135" mvd_pc_quad_2 "350 -20 157 34 360" mvd_pc_quad_3 "595 360 130 17 360" mvd_pc_view_1 "" mvd_pc_view_2 "" mvd_pc_view_3 "" mvd_pc_view_4 "" mvd_powerup_cam "0" mvd_status "0" mvd_status_x "0" mvd_status_y "0" mvd_write_xml "0" //MQWCL HUD hud_ammo1_align "right" hud_ammo1_align_x "right" hud_ammo1_align_y "bottom" hud_ammo1_digits "3" hud_ammo1_frame "0" hud_ammo1_frame_color "0 0 0" hud_ammo1_order "0" hud_ammo1_place "screen" hud_ammo1_pos_x "0" hud_ammo1_pos_y "-81" hud_ammo1_scale "1" hud_ammo1_show "1" hud_ammo1_style "2" hud_ammo2_align "right" hud_ammo2_align_x "right" hud_ammo2_align_y "bottom" hud_ammo2_digits "3" hud_ammo2_frame "0" hud_ammo2_frame_color "0 0 0" hud_ammo2_order "0" hud_ammo2_place "screen" hud_ammo2_pos_x "0" hud_ammo2_pos_y "-70" hud_ammo2_scale "1" hud_ammo2_show "1" hud_ammo2_style "2" hud_ammo3_align "right" hud_ammo3_align_x "right" hud_ammo3_align_y "bottom" hud_ammo3_digits "3" hud_ammo3_frame "0" hud_ammo3_frame_color "0 0 0" hud_ammo3_order "0" hud_ammo3_place "screen" hud_ammo3_pos_x "0" hud_ammo3_pos_y "-59" hud_ammo3_scale "1" hud_ammo3_show "1" hud_ammo3_style "2" hud_ammo4_align "right" hud_ammo4_align_x "right" hud_ammo4_align_y "bottom" hud_ammo4_digits "3" hud_ammo4_frame "0" hud_ammo4_frame_color "0 0 0" hud_ammo4_order "0" hud_ammo4_place "screen" hud_ammo4_pos_x "0" hud_ammo4_pos_y "-48" hud_ammo4_scale "1" hud_ammo4_show "1" hud_ammo4_style "2" hud_ammo_align "right" hud_ammo_align_x "left" hud_ammo_align_y "top" hud_ammo_digits "3" hud_ammo_frame "0" hud_ammo_frame_color "0 0 0" hud_ammo_order "0" hud_ammo_place "iammo" hud_ammo_pos_x "24" hud_ammo_pos_y "0" hud_ammo_scale "1" hud_ammo_show "1" hud_ammo_style "0" hud_armor_align "right" hud_armor_align_x "left" hud_armor_align_y "top" hud_armor_digits "3" hud_armor_frame "0" hud_armor_frame_color "0 0 0" hud_armor_order "0" hud_armor_place "iarmor" hud_armor_pos_x "24" hud_armor_pos_y "0" hud_armor_scale "1" hud_armor_show "1" hud_armor_style "0" hud_armordamage_align "right" hud_armordamage_align_x "left" hud_armordamage_align_y "before" hud_armordamage_digits "3" hud_armordamage_duration "0.8" hud_armordamage_frame "0" hud_armordamage_frame_color "0 0 0" hud_armordamage_order "0" hud_armordamage_place "armor" hud_armordamage_pos_x "0" hud_armordamage_pos_y "0" hud_armordamage_scale "1" hud_armordamage_show "0" hud_armordamage_style "0" hud_clock_align_x "right" hud_clock_align_y "console" hud_clock_big "0" hud_clock_blink "0" hud_clock_frame "0" hud_clock_frame_color "0 0 0" hud_clock_order "8" hud_clock_place "top" hud_clock_pos_x "0" hud_clock_pos_y "-11" hud_clock_scale "1" hud_clock_show "1" hud_clock_style "1" hud_democlock_align_x "right" hud_democlock_align_y "console" hud_democlock_big "0" hud_democlock_blink "0" hud_democlock_frame "0" hud_democlock_frame_color "0 0 0" hud_democlock_order "7" hud_democlock_place "top" hud_democlock_pos_x "0" hud_democlock_pos_y "8" hud_democlock_scale "1" hud_democlock_show "0" hud_democlock_style "0" hud_digits_trim "1" hud_editor_allowalign "1" hud_editor_allowmove "1" hud_editor_allowplace "1" hud_editor_allowresize "1" hud_face_align_x "center" hud_face_align_y "bottom" hud_face_frame "0" hud_face_frame_color "0 0 0" hud_face_order "0" hud_face_place "screen" hud_face_pos_x "-36" hud_face_pos_y "0" hud_face_scale "1" hud_face_show "1" hud_fps_align_x "left" hud_fps_align_y "console" hud_fps_decimals "2" hud_fps_frame "0" hud_fps_frame_color "0 0 0" hud_fps_order "9" hud_fps_place "top" hud_fps_pos_x "0" hud_fps_pos_y "-11" hud_fps_show "1" hud_fps_show_min "0" hud_fps_title "1" hud_frags_align_x "left" hud_frags_align_y "top" hud_frags_bignum "0" hud_frags_cell_height "8" hud_frags_cell_width "32" hud_frags_colors_alpha "1.0" hud_frags_cols "4" hud_frags_extra_spec_info "1" hud_frags_fliptext "0" hud_frags_frame "0" hud_frags_frame_color "0 0 0" hud_frags_maxname "16" hud_frags_order "0" hud_frags_padtext "1" hud_frags_place "screen" hud_frags_pos_x "0" hud_frags_pos_y "0" hud_frags_rows "1" hud_frags_show "0" hud_frags_shownames "0" hud_frags_showself_always "1" hud_frags_showteams "0" hud_frags_space_x "1" hud_frags_space_y "1" hud_frags_strip "1" hud_frags_style "0" hud_frags_teamsort "0" hud_frags_vertical "0" hud_gameclock_align_x "center" hud_gameclock_align_y "bottom" hud_gameclock_big "1" hud_gameclock_blink "0" hud_gameclock_countdown "0" hud_gameclock_frame "0" hud_gameclock_frame_color "0 0 0" hud_gameclock_order "8" hud_gameclock_place "screen" hud_gameclock_pos_x "-20" hud_gameclock_pos_y "-30" hud_gameclock_scale "1" hud_gameclock_show "1" hud_gameclock_style "0" hud_group1_align_x "left" hud_group1_align_y "top" hud_group1_frame ".5" hud_group1_frame_color "0 0 0" hud_group1_height "64" hud_group1_name "group1" hud_group1_order "0" hud_group1_pic_alpha "1.0" hud_group1_pic_scalemode "0" hud_group1_picture "" hud_group1_place "screen" hud_group1_pos_x "0" hud_group1_pos_y "0" hud_group1_show "0" hud_group1_width "64" hud_group2_align_x "left" hud_group2_align_y "top" hud_group2_frame ".5" hud_group2_frame_color "0 0 0" hud_group2_height "64" hud_group2_name "group2" hud_group2_order "0" hud_group2_pic_alpha "1.0" hud_group2_pic_scalemode "0" hud_group2_picture "" hud_group2_place "screen" hud_group2_pos_x "0" hud_group2_pos_y "0" hud_group2_show "0" hud_group2_width "64" hud_group3_align_x "left" hud_group3_align_y "top" hud_group3_frame ".5" hud_group3_frame_color "0 0 0" hud_group3_height "64" hud_group3_name "group3" hud_group3_order "0" hud_group3_pic_alpha "1.0" hud_group3_pic_scalemode "0" hud_group3_picture "" hud_group3_place "screen" hud_group3_pos_x "0" hud_group3_pos_y "0" hud_group3_show "0" hud_group3_width "64" hud_group4_align_x "left" hud_group4_align_y "console" hud_group4_frame "0.5" hud_group4_frame_color "0 0 0" hud_group4_height "12" hud_group4_name "group4" hud_group4_order "0" hud_group4_pic_alpha "1.0" hud_group4_pic_scalemode "0" hud_group4_picture "" hud_group4_place "top" hud_group4_pos_x "0" hud_group4_pos_y "-12" hud_group4_show "1" hud_group4_width "512" hud_group5_align_x "left" hud_group5_align_y "top" hud_group5_frame ".5" hud_group5_frame_color "0 0 0" hud_group5_height "64" hud_group5_name "group5" hud_group5_order "0" hud_group5_pic_alpha "1.0" hud_group5_pic_scalemode "0" hud_group5_picture "" hud_group5_place "screen" hud_group5_pos_x "0" hud_group5_pos_y "0" hud_group5_show "0" hud_group5_width "64" hud_group6_align_x "left" hud_group6_align_y "top" hud_group6_frame ".5" hud_group6_frame_color "0 0 0" hud_group6_height "64" hud_group6_name "group6" hud_group6_order "0" hud_group6_pic_alpha "1.0" hud_group6_pic_scalemode "0" hud_group6_picture "" hud_group6_place "screen" hud_group6_pos_x "0" hud_group6_pos_y "0" hud_group6_show "0" hud_group6_width "64" hud_group7_align_x "left" hud_group7_align_y "top" hud_group7_frame ".5" hud_group7_frame_color "0 0 0" hud_group7_height "64" hud_group7_name "group7" hud_group7_order "0" hud_group7_pic_alpha "1.0" hud_group7_pic_scalemode "0" hud_group7_picture "" hud_group7_place "screen" hud_group7_pos_x "0" hud_group7_pos_y "0" hud_group7_show "0" hud_group7_width "64" hud_group8_align_x "left" hud_group8_align_y "top" hud_group8_frame ".5" hud_group8_frame_color "0 0 0" hud_group8_height "64" hud_group8_name "group8" hud_group8_order "0" hud_group8_pic_alpha "1.0" hud_group8_pic_scalemode "0" hud_group8_picture "" hud_group8_place "screen" hud_group8_pos_x "0" hud_group8_pos_y "0" hud_group8_show "0" hud_group8_width "64" hud_group9_align_x "left" hud_group9_align_y "top" hud_group9_frame ".5" hud_group9_frame_color "0 0 0" hud_group9_height "64" hud_group9_name "group9" hud_group9_order "0" hud_group9_pic_alpha "1.0" hud_group9_pic_scalemode "0" hud_group9_picture "" hud_group9_place "screen" hud_group9_pos_x "0" hud_group9_pos_y "0" hud_group9_show "0" hud_group9_width "64" hud_gun2_align_x "right" hud_gun2_align_y "bottom" hud_gun2_frame "0" hud_gun2_frame_color "0 0 0" hud_gun2_order "0" hud_gun2_place "screen" hud_gun2_pos_x "0" hud_gun2_pos_y "-188" hud_gun2_scale "1" hud_gun2_show "1" hud_gun2_style "0" hud_gun3_align_x "right" hud_gun3_align_y "bottom" hud_gun3_frame "0" hud_gun3_frame_color "0 0 0" hud_gun3_order "0" hud_gun3_place "screen" hud_gun3_pos_x "0" hud_gun3_pos_y "-172" hud_gun3_scale "1" hud_gun3_show "1" hud_gun3_style "0" hud_gun4_align_x "right" hud_gun4_align_y "bottom" hud_gun4_frame "0" hud_gun4_frame_color "0 0 0" hud_gun4_order "0" hud_gun4_place "screen" hud_gun4_pos_x "0" hud_gun4_pos_y "-156" hud_gun4_scale "1" hud_gun4_show "1" hud_gun4_style "0" hud_gun5_align_x "right" hud_gun5_align_y "bottom" hud_gun5_frame "0" hud_gun5_frame_color "0 0 0" hud_gun5_order "0" hud_gun5_place "screen" hud_gun5_pos_x "0" hud_gun5_pos_y "-140" hud_gun5_scale "1" hud_gun5_show "1" hud_gun5_style "0" hud_gun6_align_x "right" hud_gun6_align_y "bottom" hud_gun6_frame "0" hud_gun6_frame_color "0 0 0" hud_gun6_order "0" hud_gun6_place "screen" hud_gun6_pos_x "0" hud_gun6_pos_y "-124" hud_gun6_scale "1" hud_gun6_show "1" hud_gun6_style "0" hud_gun7_align_x "right" hud_gun7_align_y "bottom" hud_gun7_frame "0" hud_gun7_frame_color "0 0 0" hud_gun7_order "0" hud_gun7_place "screen" hud_gun7_pos_x "0" hud_gun7_pos_y "-108" hud_gun7_scale "1" hud_gun7_show "1" hud_gun7_style "0" hud_gun8_align_x "right" hud_gun8_align_y "bottom" hud_gun8_frame "0" hud_gun8_frame_color "0 0 0" hud_gun8_order "0" hud_gun8_place "screen" hud_gun8_pos_x "0" hud_gun8_pos_y "-92" hud_gun8_scale "1" hud_gun8_show "1" hud_gun8_style "0" hud_gun8_wide "0" hud_gun_align_x "center" hud_gun_align_y "bottom" hud_gun_frame "0" hud_gun_frame_color "0 0 0" hud_gun_order "0" hud_gun_place "screen" hud_gun_pos_x "0" hud_gun_pos_y "0" hud_gun_scale "1" hud_gun_show "0" hud_gun_style "0" hud_gun_wide "0" hud_health_align "right" hud_health_align_x "left" hud_health_align_y "top" hud_health_digits "3" hud_health_frame "0" hud_health_frame_color "0 0 0" hud_health_order "0" hud_health_place "face" hud_health_pos_x "24" hud_health_pos_y "0" hud_health_scale "1" hud_health_show "1" hud_health_style "0" hud_healthdamage_align "right" hud_healthdamage_align_x "left" hud_healthdamage_align_y "before" hud_healthdamage_digits "3" hud_healthdamage_duration "0.8" hud_healthdamage_frame "0" hud_healthdamage_frame_color "0 0 0" hud_healthdamage_order "0" hud_healthdamage_place "health" hud_healthdamage_pos_x "0" hud_healthdamage_pos_y "0" hud_healthdamage_scale "1" hud_healthdamage_show "0" hud_healthdamage_style "0" hud_iammo1_align_x "right" hud_iammo1_align_y "bottom" hud_iammo1_frame "0" hud_iammo1_frame_color "0 0 0" hud_iammo1_order "0" hud_iammo1_place "screen" hud_iammo1_pos_x "0" hud_iammo1_pos_y "0" hud_iammo1_scale "1" hud_iammo1_show "0" hud_iammo1_style "2" hud_iammo2_align_x "left" hud_iammo2_align_y "top" hud_iammo2_frame "0" hud_iammo2_frame_color "0 0 0" hud_iammo2_order "0" hud_iammo2_place "screen" hud_iammo2_pos_x "0" hud_iammo2_pos_y "0" hud_iammo2_scale "1" hud_iammo2_show "0" hud_iammo2_style "0" hud_iammo3_align_x "left" hud_iammo3_align_y "top" hud_iammo3_frame "0" hud_iammo3_frame_color "0 0 0" hud_iammo3_order "0" hud_iammo3_place "screen" hud_iammo3_pos_x "0" hud_iammo3_pos_y "0" hud_iammo3_scale "1" hud_iammo3_show "0" hud_iammo3_style "2" hud_iammo4_align_x "left" hud_iammo4_align_y "top" hud_iammo4_frame "0" hud_iammo4_frame_color "0 0 0" hud_iammo4_order "0" hud_iammo4_place "screen" hud_iammo4_pos_x "0" hud_iammo4_pos_y "0" hud_iammo4_scale "1" hud_iammo4_show "0" hud_iammo4_style "2" hud_iammo_align_x "center" hud_iammo_align_y "bottom" hud_iammo_frame "0" hud_iammo_frame_color "0 0 0" hud_iammo_order "0" hud_iammo_place "screen" hud_iammo_pos_x "76" hud_iammo_pos_y "0" hud_iammo_scale "1" hud_iammo_show "1" hud_iammo_style "0" hud_iarmor_align_x "center" hud_iarmor_align_y "bottom" hud_iarmor_frame "0" hud_iarmor_frame_color "0 0 0" hud_iarmor_order "0" hud_iarmor_place "screen" hud_iarmor_pos_x "-148" hud_iarmor_pos_y "0" hud_iarmor_scale "1" hud_iarmor_show "1" hud_iarmor_style "0" hud_key1_align_x "top" hud_key1_align_y "left" hud_key1_frame "0" hud_key1_frame_color "0 0 0" hud_key1_order "0" hud_key1_place "top" hud_key1_pos_x "0" hud_key1_pos_y "64" hud_key1_scale "1" hud_key1_show "0" hud_key1_style "0" hud_key2_align_x "left" hud_key2_align_y "after" hud_key2_frame "0" hud_key2_frame_color "0 0 0" hud_key2_order "0" hud_key2_place "key1" hud_key2_pos_x "0" hud_key2_pos_y "0" hud_key2_scale "1" hud_key2_show "0" hud_key2_style "0" hud_mouserate_align_x "left" hud_mouserate_align_y "bottom" hud_mouserate_frame "0" hud_mouserate_frame_color "0 0 0" hud_mouserate_interval "1" hud_mouserate_order "9" hud_mouserate_place "screen" hud_mouserate_pos_x "0" hud_mouserate_pos_y "0" hud_mouserate_show "0" hud_mouserate_title "1" hud_mp3_time_align_x "left" hud_mp3_time_align_y "bottom" hud_mp3_time_frame "0" hud_mp3_time_frame_color "0 0 0" hud_mp3_time_on_scoreboard "0" hud_mp3_time_order "0" hud_mp3_time_place "top" hud_mp3_time_pos_x "0" hud_mp3_time_pos_y "0" hud_mp3_time_show "0" hud_mp3_time_style "0" hud_mp3_title_align_x "right" hud_mp3_title_align_y "bottom" hud_mp3_title_frame "0" hud_mp3_title_frame_color "0 0 0" hud_mp3_title_height "8" hud_mp3_title_on_scoreboard "0" hud_mp3_title_order "0" hud_mp3_title_place "top" hud_mp3_title_pos_x "0" hud_mp3_title_pos_y "0" hud_mp3_title_scroll "1" hud_mp3_title_scroll_delay "0.5" hud_mp3_title_show "0" hud_mp3_title_style "2" hud_mp3_title_width "512" hud_mp3_title_wordwrap "0" hud_net_align_x "left" hud_net_align_y "center" hud_net_frame "0.2" hud_net_frame_color "0 0 0" hud_net_order "7" hud_net_period "1" hud_net_place "top" hud_net_pos_x "0" hud_net_pos_y "0" hud_net_show "0" hud_netgraph_align_x "left" hud_netgraph_align_y "bottom" hud_netgraph_alpha "1" hud_netgraph_frame "0" hud_netgraph_frame_color "0 0 0" hud_netgraph_full "0" hud_netgraph_height "32" hud_netgraph_inframes "0" hud_netgraph_lostscale "1" hud_netgraph_order "0" hud_netgraph_place "top" hud_netgraph_ploss "1" hud_netgraph_pos_x "0" hud_netgraph_pos_y "0" hud_netgraph_scale "256" hud_netgraph_show "0" hud_netgraph_swap_x "0" hud_netgraph_swap_y "0" hud_netgraph_width "256" hud_offscreen "0" hud_pent_align_x "left" hud_pent_align_y "after" hud_pent_frame "0" hud_pent_frame_color "0 0 0" hud_pent_order "0" hud_pent_place "ring" hud_pent_pos_x "0" hud_pent_pos_y "0" hud_pent_scale "1" hud_pent_show "0" hud_pent_style "0" hud_ping_align_x "center" hud_ping_align_y "console" hud_ping_blink "0" hud_ping_frame "0" hud_ping_frame_color "0 0 0" hud_ping_order "9" hud_ping_period "1" hud_ping_place "top" hud_ping_pos_x "0" hud_ping_pos_y "-11" hud_ping_show "1" hud_ping_show_dev "1" hud_ping_show_max "1" hud_ping_show_min "0" hud_ping_show_pl "1" hud_planmode "0" hud_quad_align_x "left" hud_quad_align_y "after" hud_quad_frame "0" hud_quad_frame_color "0 0 0" hud_quad_order "0" hud_quad_place "suit" hud_quad_pos_x "0" hud_quad_pos_y "0" hud_quad_scale "1" hud_quad_show "0" hud_quad_style "0" hud_radar_align_x "left" hud_radar_align_y "bottom" hud_radar_autosize "0" hud_radar_fade_players "1" hud_radar_frame "0" hud_radar_frame_color "0 0 0" hud_radar_height "200" hud_radar_highlight "0" hud_radar_highlight_color "yellow" hud_radar_itemfilter "backpack quad pent suit ring health armor shells cells rockets nails mega" hud_radar_onlytp "0" hud_radar_opacity "0.5" hud_radar_order "0" hud_radar_otherfilter "projectiles gibs explosions shotgun" hud_radar_place "top" hud_radar_player_size "10" hud_radar_pos_x "0" hud_radar_pos_y "0" hud_radar_show "0" hud_radar_show_height "1" hud_radar_show_hold "0" hud_radar_show_names "0" hud_radar_show_powerups "1" hud_radar_show_stats "1" hud_radar_weaponfilter "ssg ng sng gl rl lg" hud_radar_width "200" hud_ring_align_x "left" hud_ring_align_y "after" hud_ring_frame "0" hud_ring_frame_color "0 0 0" hud_ring_order "0" hud_ring_place "key2" hud_ring_pos_x "0" hud_ring_pos_y "0" hud_ring_scale "1" hud_ring_show "0" hud_ring_style "0" hud_sigil1_align_x "left" hud_sigil1_align_y "top" hud_sigil1_frame "0" hud_sigil1_frame_color "0 0 0" hud_sigil1_order "0" hud_sigil1_place "screen" hud_sigil1_pos_x "0" hud_sigil1_pos_y "0" hud_sigil1_scale "1" hud_sigil1_show "0" hud_sigil1_style "0" hud_sigil2_align_x "after" hud_sigil2_align_y "top" hud_sigil2_frame "0" hud_sigil2_frame_color "0 0 0" hud_sigil2_order "0" hud_sigil2_place "sigil1" hud_sigil2_pos_x "0" hud_sigil2_pos_y "0" hud_sigil2_scale "1" hud_sigil2_show "0" hud_sigil2_style "0" hud_sigil3_align_x "after" hud_sigil3_align_y "top" hud_sigil3_frame "0" hud_sigil3_frame_color "0 0 0" hud_sigil3_order "0" hud_sigil3_place "sigil2" hud_sigil3_pos_x "0" hud_sigil3_pos_y "0" hud_sigil3_scale "1" hud_sigil3_show "0" hud_sigil3_style "0" hud_sigil4_align_x "after" hud_sigil4_align_y "top" hud_sigil4_frame "0" hud_sigil4_frame_color "0 0 0" hud_sigil4_order "0" hud_sigil4_place "sigil3" hud_sigil4_pos_x "0" hud_sigil4_pos_y "0" hud_sigil4_scale "1" hud_sigil4_show "0" hud_sigil4_style "0" hud_speed2_align_x "center" hud_speed2_align_y "bottom" hud_speed2_color_fast "72" hud_speed2_color_fastest "216" hud_speed2_color_insane "229" hud_speed2_color_normal "100" hud_speed2_color_stopped "52" hud_speed2_frame "0" hud_speed2_frame_color "0 0 0" hud_speed2_opacity "1.0" hud_speed2_order "7" hud_speed2_orientation "0" hud_speed2_place "top" hud_speed2_pos_x "0" hud_speed2_pos_y "0" hud_speed2_radius "50.0" hud_speed2_show "0" hud_speed2_wrapspeed "500" hud_speed2_xyz "0" hud_speed_align_x "center" hud_speed_align_y "bottom" hud_speed_color_fast "72" hud_speed_color_fastest "216" hud_speed_color_insane "229" hud_speed_color_normal "100" hud_speed_color_stopped "52" hud_speed_frame "0" hud_speed_frame_color "0 0 0" hud_speed_height "15" hud_speed_opacity "1.0" hud_speed_order "7" hud_speed_place "top" hud_speed_pos_x "0" hud_speed_pos_y "-140" hud_speed_show "0" hud_speed_text_align "1" hud_speed_tick_spacing "0.2" hud_speed_vertical "0" hud_speed_vertical_text "1" hud_speed_width "160" hud_speed_xyz "0" hud_suit_align_x "left" hud_suit_align_y "after" hud_suit_frame "0" hud_suit_frame_color "0 0 0" hud_suit_order "0" hud_suit_place "pent" hud_suit_pos_x "0" hud_suit_pos_y "0" hud_suit_scale "1" hud_suit_show "0" hud_suit_style "0" hud_teamfrags_align_x "center" hud_teamfrags_align_y "bottom" hud_teamfrags_bignum "0" hud_teamfrags_cell_height "6" hud_teamfrags_cell_width "28" hud_teamfrags_colors_alpha "1.0" hud_teamfrags_cols "2" hud_teamfrags_extra_spec_info "0" hud_teamfrags_fliptext "1" hud_teamfrags_frame "0" hud_teamfrags_frame_color "0 0 0" hud_teamfrags_maxname "16" hud_teamfrags_onlytp "0" hud_teamfrags_order "0" hud_teamfrags_padtext "1" hud_teamfrags_place "screen" hud_teamfrags_pos_x "100" hud_teamfrags_pos_y "-30" hud_teamfrags_rows "1" hud_teamfrags_show "1" hud_teamfrags_shownames "0" hud_teamfrags_space_x "4" hud_teamfrags_space_y "1" hud_teamfrags_strip "1" hud_teamfrags_style "0" hud_teamfrags_vertical "0" hud_teamholdbar_align_x "left" hud_teamholdbar_align_y "bottom" hud_teamholdbar_frame "0" hud_teamholdbar_frame_color "0 0 0" hud_teamholdbar_height "8" hud_teamholdbar_onlytp "0" hud_teamholdbar_opacity "0.8" hud_teamholdbar_order "0" hud_teamholdbar_place "top" hud_teamholdbar_pos_x "0" hud_teamholdbar_pos_y "0" hud_teamholdbar_show "0" hud_teamholdbar_show_text "1" hud_teamholdbar_vertical "0" hud_teamholdbar_vertical_text "0" hud_teamholdbar_width "200" hud_teamholdinfo_align_x "left" hud_teamholdinfo_align_y "bottom" hud_teamholdinfo_frame "0" hud_teamholdinfo_frame_color "0 0 0" hud_teamholdinfo_height "8" hud_teamholdinfo_itemfilter "quad ra ya ga mega pent rl quad" hud_teamholdinfo_onlytp "0" hud_teamholdinfo_opacity "0.8" hud_teamholdinfo_order "0" hud_teamholdinfo_place "top" hud_teamholdinfo_pos_x "0" hud_teamholdinfo_pos_y "0" hud_teamholdinfo_show "0" hud_teamholdinfo_style "1" hud_teamholdinfo_width "200" hud_tp_need "0" hud_tracking_align_x "center" hud_tracking_align_y "bottom" hud_tracking_format "%n" hud_tracking_frame "0" hud_tracking_frame_color "0 0 0" hud_tracking_order "9" hud_tracking_place "screen" hud_tracking_pos_x "-160" hud_tracking_pos_y "-24" hud_tracking_show "1" //Player Settings b_switch "2" w_switch "2" bottomcolor "13" topcolor "13" noaim "1" msg "1" name "çáůěďňä" rate "20000" skin "" spectator "" team "wtf" //Teamplay Communications tp_forceTriggers "0" tp_loadlocs "1" tp_msgtriggers "1" tp_pointpriorities "0" tp_soundtrigger "~" tp_triggers "1" tp_weapon_order "78653241" //Skin Settings teamskin "2red" enemyskin "nmy" teamquadskin "" enemyquadskin "" teampentskin "" enemypentskin "" teambothskin "" enemybothskin "" enemybottomcolor "-1" enemytopcolor "-1" teambottomcolor "-1" teamtopcolor "-1" cl_name_as_skin "0" baseskin "red" noskins "2" r_skincolormode "0" r_teamskincolor "255 0 0" r_enemyskincolor "255 255 0" r_fullbrightSkins "1" //Console Settings cl_chatmode "1" cl_newCompletion "1" cl_savehistory "1" con_clearnotify "1" con_funchars_mode "0" con_highlight "0" con_highlight_mark "" con_notifylines "7" con_notifytime "4" con_particles_alpha "1" con_particles_images "3" con_shift "0" con_timestamps "0" con_wordwrap "1" cvar_viewdefault "1" cvar_viewhelp "1" cvar_viewlatched "1" gl_alphafont "0" gl_consolefont "666" gl_smoothfont "1" log_dir "" log_readable "1" s_mm1_file "misc/talk.wav" s_mm1_volume "1" s_mm2_file "misc/talk.wav" s_mm2_volume "1" s_otherchat_file "misc/talk.wav" s_otherchat_volume "1" s_spec_file "misc/talk.wav" s_spec_volume "1" scr_conalpha "0.8" scr_conback "1" scr_consize "0.76" scr_conspeed "100000" scr_printspeed "64" //Chat Settings allow_f_cmdline "1" allow_f_system "1" auth_viewcrc "1" cl_fakename "" cl_floodprot "0" cl_fp_messages "4" cl_fp_persecond "4" cl_nofake "0" cl_parseFunChars "1" cl_parseSay "1" cl_parseWhiteText "1" cl_restrictions "0" ignore_flood "0" ignore_flood_duration "4" ignore_mode "0" ignore_opponents "0" ignore_qizmo_spec "0" ignore_spec "0" msg_filter "0" s_chat_custom "1" //FPS and EyeCandy Settings cl_deadbodyFilter "1" cl_fakeshaft "0.5" cl_gibFilter "1" cl_hidenails "0" cl_hiderockets "0" cl_lerp_monsters "1" cl_maxfps "0" cl_model_bobbing "0" cl_muzzleflash "0" cl_nolerp "0" cl_physfps "76.923076923076923076923076923077" cl_r2g "1" gl_detail "0" r_chaticons_alpha "0.8" r_drawentities "1" r_drawflame "0" r_explosionLight "0" r_explosionLightColor "5" r_explosionType "3" r_flagColor "0" r_grenadeTrail "0" r_lerpframes "1" r_lerpmuzzlehack "1" r_lgbloodColor "225" r_lightflicker "1" r_powerupGlow "2" r_rocketLight "0" r_rocketLightColor "4" r_rocketTrail "2" r_shaftalpha "1" r_shiftbeam "0" r_telesplash "1" //Particle Effects gl_bounceparticles "1" gl_clipparticles "1" gl_part_blobs "0" gl_part_blood "0" gl_part_explosions "0" gl_part_gunshots "0" gl_part_inferno "0" gl_part_lavasplash "0" gl_part_spikes "0" gl_part_telesplash "0" gl_part_trails "1" gl_particle_blobs "0" gl_particle_blood "0" gl_particle_blood_color "1" gl_particle_blood_type "1" gl_particle_deatheffect "0" gl_particle_explosions "0" gl_particle_fasttrails "0" gl_particle_fire "0" gl_particle_firecolor "" gl_particle_gibtrails "0" gl_particle_gunshots "0" gl_particle_gunshots_type "1" gl_particle_muzzleflash "0" gl_particle_shockwaves "0" gl_particle_shockwaves_flat "0" gl_particle_sparks "0" gl_particle_spikes "0" gl_particle_spikes_type "1" gl_particle_trail_detail "1" gl_particle_trail_lenght "1" gl_particle_trail_time "1" gl_particle_trail_type "1" gl_particle_trail_width "1" gl_solidparticles "0" r_particles_count "2048" //Lighting gl_colorlights "1" gl_coronas "0" gl_coronas_tele "0" gl_fb_bmodels "1" gl_fb_models "1" gl_flashblend "1" gl_lighting_colour "0" gl_lighting_vertex "0" gl_lightmode "2" gl_loadlitfiles "0" gl_shaftlight "0" r_dynamic "1" r_fullbright "0" r_lightmap "0" r_shadows "0" //Turbulency and Sky Settings gl_caustics "0" gl_fog "0" gl_fogblue "0.4" gl_fogend "800.0" gl_foggreen "0.5" gl_fogred "0.6" gl_fogsky "1" gl_fogstart "50.0" gl_surface_lava "0" gl_surface_slime "0" gl_turb_trails "0" gl_turbalpha "1" gl_turbfog "0" gl_turbfogDensity "1" gl_turbripple "0" gl_weather_rain "0" gl_weather_rain_fast "0" r_fastsky "1" r_fastturb "1" r_lavacolor "80 0 0" r_novis "0" r_skycolor "16" r_skyname "" r_slimecolor "10 60 10" r_telecolor "255 60 60" r_watercolor "2" //Weapon View Model Settings cl_bob "0" cl_bobcycle "0.6" cl_bobup "0" cl_filterdrawviewmodel "1" r_drawviewmodel "0" r_viewmodelSize ".7" r_viewmodeloffset "" r_viewpreselgun "0" //Texture Settings gl_anisotropy "1" gl_ext_texture_compression "0" gl_externalTextures_bmodels "1" gl_externalTextures_world "1" gl_lerpimages "1" gl_lumaTextures "1" gl_max_size "2" gl_miptexLevel "0" gl_no24bit "0" gl_picmip "0" gl_playermip "0" gl_scaleModelTextures "0" gl_scaleTurbTextures "0" gl_subdivide_size "128" gl_textureless "0" gl_texturemode "gl_linear_mipmap_linear" r_drawflat "0" r_floorcolor "50 100 150" r_wallcolor "255 255 255" skin_browser_democolor "255 255 255 255" skin_browser_dircolor "170 80 0 255" skin_browser_interline "0" skin_browser_scrollnames "1" skin_browser_selectedcolor "0 150 235 255" skin_browser_showdate "1" skin_browser_showsize "0" skin_browser_showstatus "1" skin_browser_showtime "0" skin_browser_sortmode "1" skin_browser_stripnames "1" skin_browser_zipcolor "255 170 0 255" //Config Management cfg_backup "0" cfg_browser_democolor "255 255 255 255" cfg_browser_dircolor "170 80 0 255" cfg_browser_interline "0" cfg_browser_scrollnames "1" cfg_browser_selectedcolor "0 150 235 255" cfg_browser_showdate "1" cfg_browser_showsize "1" cfg_browser_showstatus "1" cfg_browser_showtime "1" cfg_browser_sortmode "1" cfg_browser_stripnames "1" cfg_browser_zipcolor "255 170 0 255" cfg_legacy_exec "0" cfg_legacy_write "0" cfg_save_aliases "1" cfg_save_binds "1" cfg_save_cmdline "1" cfg_save_cmds "1" cfg_save_cvars "1" cfg_save_sysinfo "1" cfg_save_unchanged "1" cfg_save_userinfo "2" cfg_use_home "0" //OpenGL Rendering gl_affinemodels "0" gl_buildingsparks "0" gl_clear "0" gl_clearColor "0 0 0" gl_cull "1" gl_cutf_tesla_effect "0" gl_detpacklights "0" gl_extratrails "0" gl_finish "0" gl_inferno_speed "1000" gl_inferno_trail "2" gl_lightning "0" gl_lightning_size "1" gl_lightning_sparks "0" gl_motiontrails "0" gl_motiontrails_wtf "0" gl_nailtrail "0" gl_nailtrail_plasma "0" gl_nailtrail_turb "0" gl_nocolors "0" gl_smoothmodels "1" gl_triplebuffer "1" gl_ztrick "1" r_farclip "4096" //System Settings cl_mediaroot "0" sys_disableWinKeys "0" sys_highpriority "-1" sys_inactiveSleep "1" sys_yieldcpu "1" //Video Settings _windowed_mouse "1" vid_allowExtensions "1" vid_allowSoftwareGL "0" vid_colorbits "32" vid_conheight "480" vid_conwidth "640" vid_customheight "1024" vid_customwidth "1600" vid_depthbits "0" vid_displayfrequency "100" vid_flashonactivity "1" vid_fullscreen "1" vid_glDriver "opengl32" vid_hwgammacontrol "1" vid_ignoreGLErrors "1" vid_maskMinidriver "0" vid_mode "6" vid_showextensions "0" vid_stencilbits "8" vid_verbose "0" vid_vsync "0" vid_xpos "3" vid_ypos "22" //Sound Settings bgmvolume "0.4" cl_staticSounds "0" s_ambientfade "100" s_ambientlevel "0" s_khz "44" s_loadas8bit "0" s_mixahead "0.037" s_noextraupdate "1" s_nosound "0" s_precache "1" s_show "0" s_swapstereo "0" volume "0.06" //MP3 Settings mp3_scrolltitle "1" mp3_showtime "1" mp3_winamp_dir "d:/program files/winamp" //Input - Keyboard cl_anglespeedkey "1.5" cl_backspeed "4096" cl_forwardspeed "400" cl_keypad "1" cl_movespeedkey "2.0" cl_pitchspeed "150" cl_showkeycodes "0" cl_sidespeed "400" cl_smartjump "1" cl_upspeed "4096" cl_weaponhide "1" cl_weaponpreselect "1" cl_yawspeed "140" //Input - Mouse in_m_mwhook "0" in_m_os_parameters "0" in_m_smooth "0" in_mouse "2" m_accel "0" m_filter "0" m_forward "1" m_pitch "0.07" m_rate "125" m_showrate "0" m_side "0.8" m_yaw "0.07" //Input - Joystick joystick "0" //Input - Misc freelook "1" lookspring "0" lookstrafe "0" scr_cursor_sensitivity "1" sensitivity "0.8" //Network Settings cl_c2sImpulseBackup "3" cl_c2spps "0" cl_crypt_rcon "0" cl_fix_mvd "0" cl_nodelta "0" cl_nopred "0" cl_oldPL "0" cl_predict_players "1" cl_solid_players "1" cl_timeout "60" cl_useproxy "0" pushlatency "0" //Server Browser sb_autohide "1" sb_autoupdate "0" sb_hidedead "1" sb_hideempty "1" sb_hidefull "0" sb_hidenotempty "0" sb_inforetries "3" sb_infospersec "500.000000" sb_infotimeout "400.000000" sb_liveupdate "2" sb_mastercache "1" sb_masterretries "3" sb_mastertimeout "1000" sb_pings "3" sb_pingspersec "500.000000" sb_pingtimeout "400.000000" sb_showaddress "0" sb_showfraglimit "0" sb_showgamedir "0" sb_showmap "1" sb_showping "1" sb_showplayers "1" sb_showtimelimit "0" sb_sortplayers "92" sb_sortservers "32" sb_sortsources "3" sb_sourcevalidity "30" sb_status "1" //Status Bar and Scoreboard cl_hudswap "0" cl_loadFragfiles "1" cl_parseFrags "1" cl_sbar "0" con_fragmessages "0" r_damagestats "0" scr_centerSbar "1" scr_compactHud "0" scr_compactHudAlign "0" scr_drawHFrags "3" scr_drawVFrags "0" scr_newhud "1" scr_sbar_drawammo "1" scr_sbar_drawammocounts "1" scr_sbar_drawammoicon "1" scr_sbar_drawarmor "1" scr_sbar_drawarmoricon "1" scr_sbar_drawfaceicon "1" scr_sbar_drawguns "1" scr_sbar_drawhealth "1" scr_sbar_drawitems "1" scr_sbar_drawsigils "1" scr_scoreboard_borderless "1" scr_scoreboard_centered "1" scr_scoreboard_drawtitle "1" scr_scoreboard_fadescreen "0" scr_scoreboard_fillalpha "0" scr_scoreboard_fillcolored "1" scr_scoreboard_forcecolors "1" scr_scoreboard_posy "0" scr_scoreboard_showfrags "1" scr_scoreboard_teamsort "1" //Crosshair Settings cl_crossx "0" cl_crossy "1" crosshair "3" crosshairalpha "1" crosshaircolor "0 255 0" crosshairimage "" crosshairsize "1" //Screen Settings cl_clock "0" cl_clock_format "%H:%M:%S" cl_clock_x "0" cl_clock_y "-1" cl_confirmquit "0" cl_democlock "0" cl_democlock_x "16" cl_democlock_y "-2" cl_gameclock "0" cl_gameclock_x "16" cl_gameclock_y "-0.1" cl_hud "1" cl_multiview "0" cl_mvdisplayhud "1" cl_mvhudflip "0" cl_mvhudpos "bottom center" cl_mvhudvertical "0" cl_mvinset "0" cl_mvinsetcrosshair "1" cl_mvinsethud "1" cl_onload "menu" cl_shownet "0" cl_window_caption "1" demo_playlist_loop "0" demo_playlist_track_name "" draw_fps "0" gl_contrast "1.2" gl_gamma "0.4" menu_marked_bgcolor "0 0 0 128" menu_marked_fade "4" r_glstats "0" r_netgraph "0" r_netstats "0" r_speeds "0" r_tracker_align_right "1" r_tracker_color_bad "900" r_tracker_color_fragonme "900" r_tracker_color_good "090" r_tracker_color_myfrag "090" r_tracker_color_suicide "900" r_tracker_color_tkbad "009" r_tracker_color_tkgood "990" r_tracker_flags "1" r_tracker_frags "2" r_tracker_frame_color "0 0 0 0" r_tracker_images_scale "1" r_tracker_messages "10" r_tracker_scale "1" r_tracker_streaks "0" r_tracker_string_died " (died)" r_tracker_string_suicides " (suicides)" r_tracker_time "6" r_tracker_x "0" r_tracker_y "-30" scr_autoid "0" scr_centerMenu "1" scr_centershift "10" scr_centertime "2" scr_coloredText "1" scr_coloredfrags "0" scr_cursor_alpha "1" scr_cursor_iconoffset_x "10" scr_cursor_iconoffset_y "0" scr_cursor_scale "0.2" scr_menualpha "0.7" scr_scaleMenu "1" scr_showcrosshair "1" scr_spectatorMessage "1" scr_teaminfo "1" scr_teaminfo_align_right "1" scr_teaminfo_armor_style "0" scr_teaminfo_frame_color "10 0 0 120" scr_teaminfo_loc_width "5" scr_teaminfo_low_health "10" scr_teaminfo_name_width "10" scr_teaminfo_order "%p%n %l %h %a %w" scr_teaminfo_scale "1" scr_teaminfo_weapon_style "0" scr_teaminfo_x "0" scr_teaminfo_y "0" scr_tracking "Tracking %t %n, [JUMP] for next" show_fps "1" show_fps_x "-5" show_fps_y "-1" show_speed "0" show_speed_x "-1" show_speed_y "1" showdrop "0" showpackets "0" showpause "1" showram "0" showturtle "0" //Screen & Powerup Blends cl_bonusflash "0" cl_demoplay_flash "1" gl_cshiftpercent "0" gl_hwblend "1" gl_polyblend "1" v_contentblend "0" v_damagecshift "0" v_dlightcshift "0" v_pentcshift "0" v_quadcshift "0" v_ringcshift "0" v_suitcshift "0" //View Settings cl_rollalpha "20" cl_rollangle "4.3" cl_rollspeed "200" default_fov "110" fov "110" v_centermove "0.15" v_centerspeed "500" v_gunkick "0" v_idlescale "0" v_ipitch_cycle "1" v_ipitch_level "0.3" v_iroll_cycle "0.5" v_iroll_level "0.1" v_iyaw_cycle "2" v_iyaw_level "0.3" v_kickpitch "0" v_kickroll "0" v_kicktime "0" v_viewheight "-6" viewsize "100" //Match Tools match_auto_logconsole "0" match_auto_minlength "25" match_auto_record "1" match_auto_spectating "0" match_auto_sshot "1" match_format_2on2 "2on2/%Y.%m.%d.%n_%t_vs_%l_%M" match_format_3on3 "tdm/%Y.%m.%d.%n_%t_vs_%l_%M" match_format_4on4 "4on4/%Y.%m.%d-%n_%t_vs_%e_%M" match_format_arena "arena/%Y.%m.%d-%n_%t_vs_%e_%M" match_format_coop "coop/%Y.%m.%d-%n_%t_vs_%e_%M" match_format_duel "1on1/%Y.%m.%d-%n_%t_vs_%e_%M" match_format_ffa "FFA/%Y.%m.%d-%n_%M" match_format_multiteam "tdm/%n - [%a_%b] - [%M]" match_format_race "race/%Y.%m.%d-%n_%t_vs_%e_%M" match_format_solo "solo/%Y-%m-%d-%n_%t_vs_%e_%M" match_format_tdm "%Oon%E/%Y.%m.%d-%n_%t_vs_%e_%M" match_format_tf_clanwar "tfwar/%Y.%m.%d-%n_%t_vs_%e_%M" match_format_tf_duel "tfduel/%Y-%m-%d-%n_%t_vs_%e_%M" match_name_and "_&_" match_name_nick "" match_name_on "on" match_name_spec "(SPEC)" match_name_versus "_vs_" //Demo Handling cl_demoPingInterval "5" cl_demospeed "1" demo_browser_democolor "255 255 255 255" demo_browser_dircolor "170 80 0 255" demo_browser_interline "0" demo_browser_scrollnames "1" demo_browser_selectedcolor "0 150 235 255" demo_browser_showdate "1" demo_browser_showsize "1" demo_browser_showstatus "1" demo_browser_showtime "0" demo_browser_sortmode "1" demo_browser_stripnames "1" demo_browser_zipcolor "255 170 0 255" demo_capture_codec "0" demo_capture_dir "capture" demo_capture_fps "30.0" demo_capture_mp3 "0" demo_capture_mp3_kbps "128" demo_capture_steadycam "0" demo_dir "demos" demo_format "qwz" demo_getpings "1" qizmo_dir "demos" qwdtools_dir "qwdtools" //Screenshot Settings image_jpeg_quality_level "100" image_png_compression_level "1" scr_allowsnap "1" sshot_dir "qw" sshot_format "jpg" //Spectator Tracking cam_dist "100" cam_lockdir "0" cam_lockpos "0" cam_thirdperson "0" cam_zoomaccel "2000" cam_zoomspeed "300" cl_camera_death "0" cl_camera_tpp "0" cl_camera_tpp_distance "-56" cl_camera_tpp_height "24" cl_chasecam "1" cl_hightrack "0" //Item Names tp_name_axe "axe" tp_name_sg "sg" tp_name_ssg "ssg" tp_name_ng "ng" tp_name_sng "sng" tp_name_gl "gl" tp_name_rl "rl" tp_name_lg "lg" tp_name_ga "ga" tp_name_ya "ya" tp_name_ra "ra" tp_name_armortype_ga "g" tp_name_armortype_ya "y" tp_name_armortype_ra "r" tp_name_shells "shells" tp_name_nails "nails" tp_name_rockets "rox" tp_name_cells "cells" tp_name_quad "quad" tp_name_pent "pent" tp_name_ring "ring" tp_name_suit "suit" tp_name_mh "mega" tp_name_health "hlth" tp_name_armor "arm" tp_name_weapon "wpn" tp_name_backpack "pack" tp_name_flag "flag" tp_name_sentry "sentry gun" tp_name_disp "dispenser" tp_name_teammate "teammate" tp_name_enemy "nmy" tp_name_eyes "eyes" tp_name_quaded "quaded" tp_name_pented "pented" tp_name_status_green "$G" tp_name_status_yellow "$Y" tp_name_status_red "$R" tp_name_status_blue "$B" tp_name_rune4 "regeneration rune" tp_name_rune3 "haste rune" tp_name_rune2 "strength rune" tp_name_rune1 "resistance rune" tp_name_someplace "someplace" tp_name_at "@" tp_name_nothing "--" tp_name_none "" tp_name_separator "/" //Item Need Amounts tp_need_rl "1" tp_need_weapon "35687" tp_need_ga "50" tp_need_ya "50" tp_need_ra "50" tp_need_shells "10" tp_need_nails "40" tp_need_rockets "5" tp_need_cells "20" tp_need_health "50" //Server Settings coop "0" filterban "1" floodprotmsg "" pausable "1" skill "3" sv_cheats "0" sv_fastconnect "0" sv_highchars "1" sv_loadentfiles "0" sv_mapcheck "1" sv_maxpitch "80" sv_maxrate "0" sv_maxtic "0.1" sv_minpitch "-70" sv_mintic "0" sv_nailhack "1" sv_phs "1" sv_spectalk "1" sv_timeout "65" sv_zombietime "2" //Serverside Physics pm_airstep "0" pm_bunnyspeedcap "" pm_ktjump "1" pm_pground "0" pm_slidefix "" sv_accelerate "10" sv_airaccelerate "10" sv_friction "4" sv_gravity "800" sv_maxspeed "320" sv_maxvelocity "2000" sv_spectatormaxspeed "500" sv_stopspeed "100" sv_wateraccelerate "10" sv_waterfriction "4" //Serverside Permissions allow_download "1" allow_download_gfx "1" allow_download_maps "1" allow_download_models "1" allow_download_other "1" allow_download_pakmaps "1" allow_download_skins "1" allow_download_sounds "1" //Unsorted Variables auth_validate "1" auth_warninvalid "0" gl_maxtmu2 "0" gl_particle_fulldetail "0" in_builtinkeymap "0" keymap_name "Default" menu_advanced "0" ruleset "default" //User Created Variables set dl "{%d}" set eq_arrow "Ť" set eq_arrows "ŤŤ" set eq_awaitspoint "powerups armor players mh lg rl gl sng ssg pack rockets cells" set eq_blue "‰‰" set eq_green "††" set eq_green3 "†††" set eq_left "{" set eq_lightblue "ƒƒ" set eq_normalpoint "powerups armor players mh lg rl gl sng ssg pack rockets" set eq_purple "‹‹" set eq_red "‡‡" set eq_red3 "‡‡‡" set eq_right "}" set eq_white "„„" set eq_white3 "„„„" set eq_yellow "ˆˆ" set l "{%l}" set loc "{%l}" set loc_name_ga "ga" set loc_name_gl "gl" set loc_name_mh "mega" set loc_name_ng "ng" set loc_name_ra "ra" set loc_name_rl "rl" set loc_name_separator "-" set loc_name_sng "sng" set loc_name_ssg "ssg" set loc_name_ya "ya" set nick "tom" set nmback "0" set nmforward "0" set nmleft "0" set nmright "0" set timer "23" set tp_name_attack "attack" set tp_name_coming "coming" set tp_name_dm2button "low-rl/button" set tp_name_dm2quadlow "quad-low" set tp_name_help "help" set tp_name_lgpack "lg-pack" set tp_name_need "need" set tp_name_powdead "dead" set tp_name_ratunnel "ra-tunnel" set tp_name_rlpack "rl-pack" set tp_name_soon "soon" set tp_name_sync "sync" set tp_name_teamp "team" set tp_name_trick "trick" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // S E L E C T E D S O U R C E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// sb_sourceunmarkall sb_sourcemark "Poland" sb_sourcemark "Global" sb_sourcemark "phc" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // A L I A S E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// alias +aback "+back" alias -aback "-back" alias +aforward "+forward" alias -aforward "-forward" alias +ajump "+jump" alias -ajump "-jump" alias +amoveleft "+moveleft" alias -amoveleft "-moveleft" alias +amoveright "+moveright" alias -amoveright "-moveright" alias +mback "+back;inc nmback 1;if $nmforward > 0 then -forward" alias -mback "-back;inc nmback -1;if $nmforward > 0 then +forward" alias +mforward "+forward;inc nmforward 1;if $nmback > 0 then -back" alias -mforward "-forward;inc nmforward -1;if $nmback > 0 then +back" alias +mleft "+moveleft;inc nmleft 1;if $nmright > 0 then -moveright" alias -mleft "-moveleft;inc nmleft -1;if $nmright > 0 then +moveright" alias +mright "+moveright;inc nmright 1;if $nmleft > 0 then -moveleft" alias -mright "-moveright;inc nmright -1;if $nmleft > 0 then +moveleft" alias +switchwheel "if dm2 isin $mapname then _enemybinddm2 else if dm3 isin $mapname then _enemybinddm3 else if e1m2 isin $mapname then _enemybinde1m2" alias -switchwheel "reset_mwheel; reset_mouse12345" alias +switchwheel2 "bind mwheelup timerup; bind mwheeldown timerdown; bind mouse1 _getquadon; bind mouse2 _getpenton; bind mouse3 _statusplz" alias -switchwheel2 "reset_mwheel; reset_mouse12345" alias *break "break;bind f1 *ready" alias *ready "ready;bind f1 *break" alias .attack "say_team $\$nick $eq_red $tp_name_attack $dl %E" alias .attacksync "say_team $\$nick $eq_yellow $tp_name_sync $l %b" alias .attacksync2 "say_team $\$nick $eq_yellow $tp_name_sync $l rlg:$rockets" alias .attacksyncpowp "say_team $\$nick $eq_yellow {p} $tp_name_sync $l" alias .attacksyncpowpr "say_team $\$nick $eq_yellow {pr} $tp_name_sync $l" alias .attacksyncpowq "say_team $\$nick $eq_yellow {q} $tp_name_sync $l" alias .attacksyncpowqp "say_team $\$nick $eq_yellow {qp} $tp_name_sync $l" alias .attacksyncpowqpr "say_team $\$nick $eq_yellow {qpr} $tp_name_sync $l" alias .attacksyncpowqr "say_team $\$nick $eq_yellow {qr} $tp_name_sync $l" alias .attacksyncpowr "say_team $\$nick $eq_yellow {r} $tp_name_sync $l" alias .attacksyncpowrlgp "say_team $\$nick $eq_yellow {p} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgpr "say_team $\$nick $eq_yellow {pr} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgq "say_team $\$nick $eq_yellow {q} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgqp "say_team $\$nick $eq_yellow {qp} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgqpr "say_team $\$nick $eq_yellow {qpr} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgqr "say_team $\$nick $eq_yellow {qr} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgr "say_team $\$nick $eq_yellow {r} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowwpnp "say_team $\$nick $eq_yellow {p} $tp_name_sync $l %b" alias .attacksyncpowwpnpr "say_team $\$nick $eq_yellow {pr} $tp_name_sync $l %b" alias .attacksyncpowwpnq "say_team $\$nick $eq_yellow {q} $tp_name_sync $l %b" alias .attacksyncpowwpnqp "say_team $\$nick $eq_yellow {qp} $tp_name_sync $l %b" alias .attacksyncpowwpnqpr "say_team $\$nick $eq_yellow {qpr} $tp_name_sync $l %b" alias .attacksyncpowwpnqr "say_team $\$nick $eq_yellow {qr} $tp_name_sync $l %b" alias .attacksyncpowwpnr "say_team $\$nick $eq_yellow {r} $tp_name_sync $l %b" alias .awaits "say_team $\$nick $eq_yellow awaits $l" alias .coming "say_team $\$nick $eq_green $tp_name_coming $l" alias .coming2 "say_team $\$nick $eq_green $tp_name_coming $l %A%a" alias .comingamrpowp "say_team $\$nick $eq_green {p} coming $l %A%a" alias .comingamrpowpr "say_team $\$nick $eq_green {pr} coming $l %A%a" alias .comingamrpowq "say_team $\$nick $eq_green {q} coming $l %A%a" alias .comingamrpowqp "say_team $\$nick $eq_green {qp} coming $l %A%a" alias .comingamrpowqpr "say_team $\$nick $eq_green {qpr} coming $l %A%a" alias .comingamrpowqr "say_team $\$nick $eq_green {qr} coming $l %A%a" alias .comingamrpowr "say_team $\$nick $eq_green {r} coming $l %A%a" alias .comingpowp "say_team $\$nick $eq_green {p} coming $l" alias .comingpowpr "say_team $\$nick $eq_green {pr} coming $l" alias .comingpowq "say_team $\$nick $eq_green {q} coming $l" alias .comingpowqp "say_team $\$nick $eq_green {qp} coming $l" alias .comingpowqpr "say_team $\$nick $eq_green {qpr} coming $l" alias .comingpowqr "say_team $\$nick $eq_green {qr} coming $l" alias .comingpowr "say_team $\$nick $eq_green {r} coming $l" alias .enemyp "say_team $\$nick $eq_red enemy %q $eq_red" alias .enemyp2 "say_team $\$nick $eq_red enemy %q $eq_red $l" alias .enemyp3 "say_team $\$nick $eq_red enemy %q $eq_red $eq_left%y$eq_right" alias .enemypowerup "say_team $\$nick ‡‡ {ENEMY} %q ‡‡" alias .getpent "say_team $\$nick $eq_purple get $tp_name_pent/$tp_name_ring $eq_purple" alias .getquad "say_team $\$nick $eq_purple get $tp_name_quad $eq_purple" alias .getring "say_team $\$nick $eq_purple get $tp_name_ring $eq_purple" alias .help "say_team $\$nick $eq_yellow help $l %E" alias .killedbyq "say_team $\$nick ‡‡ {killed by} %q ‡‡ %L" alias .lost "say_team $\$nick $eq_red lost $dl %E" alias .need "say_team $\$nick $eq_white $tp_name_need %u $l" alias .needp "say_team $\$nick $eq_white {p} $tp_name_need %u $l" alias .needpr "say_team $\$nick $eq_white {pr} $tp_name_need %u $l" alias .needq "say_team $\$nick $eq_white {q} $tp_name_need %u $l" alias .needqp "say_team $\$nick $eq_white {qp} $tp_name_need %u $l" alias .needqpr "say_team $\$nick $eq_white {qpr} $tp_name_need %u $l" alias .needqr "say_team $\$nick $eq_white {qr} $tp_name_need %u $l" alias .needr "say_team $\$nick $eq_white {r} $tp_name_need %u $l" alias .point "say_team $\$nick $eq_arrows %x $eq_left%y$eq_right" alias .point2 "say_team $\$nick $eq_arrows %x $eq_left%y$eq_right need %u" alias .point3 "say_team $\$nick $eq_arrows %x $eq_left%y$eq_right" alias .qout "say_team $\$nick $eq_green $tp_name_quad killed $eq_green" alias .report "say_team $\$nick $eq_blue %A%a/%h $l rlg:$rockets" alias .report2 "say_team $\$nick $eq_blue %A%a/%h $l %b" alias .report3 "say_team $\$nick $eq_blue %A%a/%h $l" alias .reportpowp "say_team $\$nick $eq_blue {p} %A%a/%h $l" alias .reportpowpr "say_team $\$nick $eq_blue {pr} %A%a/%h $l" alias .reportpowq "say_team $\$nick $eq_blue {q} %A%a/%h $l" alias .reportpowqp "say_team $\$nick $eq_blue {qp} %A%a/%h $l" alias .reportpowqpr "say_team $\$nick $eq_blue {qpr} %A%a/%h $l" alias .reportpowqr "say_team $\$nick $eq_blue {qr} %A%a/%h $l" alias .reportpowr "say_team $\$nick $eq_blue {r} %A%a/%h $l" alias .reportpowrlgp "say_team $\$nick $eq_blue {p} %A%a/%h $l rlg:$rockets" alias .reportpowrlgpr "say_team $\$nick $eq_blue {pr} %A%a/%h $l rlg:$rockets" alias .reportpowrlgq "say_team $\$nick $eq_blue {q} %A%a/%h $l rlg:$rockets" alias .reportpowrlgqp "say_team $\$nick $eq_blue {qp} %A%a/%h $l rlg:$rockets" alias .reportpowrlgqpr "say_team $\$nick $eq_blue {qpr} %A%a/%h $l rlg:$rockets" alias .reportpowrlgqr "say_team $\$nick $eq_blue {qr} %A%a/%h $l rlg:$rockets" alias .reportpowrlgr "say_team $\$nick $eq_blue {r} %A%a/%h $l rlg:$rockets" alias .reportpowwpnp "say_team $\$nick $eq_blue {p} %A%a/%h $l %b" alias .reportpowwpnpr "say_team $\$nick $eq_blue {pr} %A%a/%h $l %b" alias .reportpowwpnq "say_team $\$nick $eq_blue {q} %A%a/%h $l %b" alias .reportpowwpnqp "say_team $\$nick $eq_blue {qp} %A%a/%h $l %b" alias .reportpowwpnqpr "say_team $\$nick $eq_blue {qpr} %A%a/%h $l %b" alias .reportpowwpnqr "say_team $\$nick $eq_blue {qr} %A%a/%h $l %b" alias .reportpowwpnr "say_team $\$nick $eq_blue {r} %A%a/%h $l %b" alias .rlpack "say_team $\$nick $eq_red rl-pack $dl %E" alias .safe "say_team $\$nick $eq_green safe $l rlg:$rockets" alias .safe2 "say_team $\$nick $eq_green safe $l %b" alias .safe3 "say_team $\$nick $eq_green safe $l" alias .safepowrlgp "say_team $\$nick $eq_green {p} safe $l rlg:$rockets" alias .safepowrlgpr "say_team $\$nick $eq_green {pr} safe $l rlg:$rockets" alias .safepowrlgq "say_team $\$nick $eq_green {q} safe $l rlg:$rockets" alias .safepowrlgqp "say_team $\$nick $eq_green {qp} safe $l rlg:$rockets" alias .safepowrlgqpr "say_team $\$nick $eq_green {qpr} safe $l rlg:$rockets" alias .safepowrlgqr "say_team $\$nick $eq_green {qr} safe $l rlg:$rockets" alias .safepowrlgr "say_team $\$nick $eq_green {r} safe $l rlg:$rockets" alias .safepowwpnp "say_team $\$nick $eq_green {p} safe $l %b" alias .safepowwpnpr "say_team $\$nick $eq_green {pr} safe $l %b" alias .safepowwpnq "say_team $\$nick $eq_green {q} safe $l %b" alias .safepowwpnqp "say_team $\$nick $eq_green {qp} safe $l %b" alias .safepowwpnqpr "say_team $\$nick $eq_green {qpr} safe $l %b" alias .safepowwpnqr "say_team $\$nick $eq_green {qr} safe $l %b" alias .safepowwpnr "say_team $\$nick $eq_green {r} safe $l %b" alias .soon "say_team $\$nick $eq_green $tp_name_soon $l" alias .take_mate "say_team $\$nick $eq_yellow %x take $l" alias .teamp "say_team $\$nick $eq_green $tp_name_teamp %p $eq_green need %u" alias .teamp2 "say_team $\$nick $eq_green $tp_name_teamp %p $eq_green" alias .took "say_team $\$nick $eq_yellow took %X $eq_left%Y$eq_right" alias .tookrlpack "say_team $\$nick $eq_yellow took rl-pack $eq_left%Y$eq_right" alias .trick "say_team $\$nick $eq_yellow $tp_name_help/$tp_name_trick $l" alias __awaitspoint "tp_point $eq_awaitspoint" alias __normalpoint "tp_point $eq_normalpoint" alias _attack "if $health < 1 then .attack else _attack2" alias _attack2 "if $qt$tp_name_quad$qt isin $qt$powerups$qt then _attacksyncp else _attack3" alias _attack3 "if $bestweapon isin $tp_name_rl|$tp_name_lg then _attacksync else .attack" alias _attacksync "if $tp_name_lg isin $qt$weapons$qt then _attacksync2 else _attacksync4" alias _attacksync2 "if $cells > 14 then _attacksync3 else _attacksync4" alias _attacksync3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksync4 else _attacksync5" alias _attacksync4 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync else _attacksyncpowwpn" alias _attacksync5 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync2 else _attacksyncpowrlg" alias _attacksyncp "if $bestweapon isin $tp_name_sg|$tp_name_ng then _attacksyncpow else _attacksyncp1" alias _attacksyncp1 "if $tp_name_lg isin $qt$weapons$qt then _attacksyncp2 else _attacksyncpowwpn" alias _attacksyncp2 "if $cells > 14 then _attacksyncp3 else _attacksyncpowwpn" alias _attacksyncp3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksyncpowwpn else _attacksyncpowrlg" alias _attacksyncpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowq else _attacksyncpow2" alias _attacksyncpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowp else _attacksyncpow3" alias _attacksyncpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowr else _attacksyncpow4" alias _attacksyncpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowpr else _attacksyncpow5" alias _attacksyncpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowqp else _attacksyncpow6" alias _attacksyncpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowqr else .attacksyncpowqpr" alias _attacksyncpowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowrlgq else _attacksyncpowrlg2" alias _attacksyncpowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowrlgp else _attacksyncpowrlg3" alias _attacksyncpowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowrlgr else _attacksyncpowrlg4" alias _attacksyncpowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowrlgpr else _attacksyncpowrlg5" alias _attacksyncpowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowrlgqp else _attacksyncpowrlg6" alias _attacksyncpowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowrlgqr else .attacksyncpowrlgqpr" alias _attacksyncpowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowwpnq else _attacksyncpowwpn2" alias _attacksyncpowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowwpnp else _attacksyncpowwpn3" alias _attacksyncpowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowwpnr else _attacksyncpowwpn4" alias _attacksyncpowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowwpnpr else _attacksyncpowwpn5" alias _attacksyncpowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowwpnqp else _attacksyncpowwpn6" alias _attacksyncpowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowwpnqr else .attacksyncpowwpnqpr" alias _cancel "say_team $\$nick $Y cancel" alias _checkforcoming "if $health < 1 then _getmypack else if $bestweapon isin rlgl then _coming2 else _coming" alias _checkforitem "if teammate isin $point then shownick else if nmy isin $qt$point$qt then _enemypoint else if pack isin $point then _getitem2 else if -- isin $point then _waititem else _getitem" alias _checksafety "if $bestweapon isin rlgl then _safe2 else _safe" alias _coming "say_team $\$nick $Y coming from $location" alias _coming1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _coming2 else _comingp" alias _coming2 "say_team $\$nick $Y coming from $location {$bestweapon:$bestammo}" alias _coming3 "if $armor > 99 then .coming2 else .coming" alias _comingamrpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingamrpowq else _comingamrpow2" alias _comingamrpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingamrpowp else _comingamrpow3" alias _comingamrpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingamrpowr else _comingamrpow4" alias _comingamrpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingamrpowpr else _comingamrpow5" alias _comingamrpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingamrpowqp else _comingamrpow6" alias _comingamrpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingamrpowqr else .comingamrpowqpr" alias _comingp "_comingp1" alias _comingp1 "if $bestweapon != $qt$tp_name_rl$qt then _comingp2 else _comingpow" alias _comingp2 "if $armor > 99 then _comingamrpow else _comingpow" alias _comingpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingpowq else _comingpow2" alias _comingpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingpowp else _comingpow3" alias _comingpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingpowr else _comingpow4" alias _comingpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingpowpr else _comingpow5" alias _comingpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingpowqp else _comingpow6" alias _comingpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingpowqr else .comingpowqpr" alias _decidetricks "if dm2 isin $mapname then _trickdm2 else if dm3 isin $mapname then _trickdm3" alias _dm2enemyatbig "say_team $\$nick $R nmy @ big" alias _dm2enemyathighrl "say_team $\$nick $R nmy @ high-rl" alias _dm2enemyatquad "say_team $\$nick $R nmy @ quad" alias _dm2enemyatramega "say_team $\$nick $R nmy @ ra-mega" alias _dm2enemyatsecret "say_team $\$nick $R nmy @ secret" alias _dm2enemyattele "say_team $\$nick $R nmy @ tele" alias _dm3enemyatlift "say_team $\$nick $R nmy @ lifts" alias _dm3enemyatra "say_team $\$nick $R nmy @ ra" alias _dm3enemyatratunnel "say_team $\$nick $R nmy @ ra-tunnel" alias _dm3enemyatsng "say_team $\$nick $R nmy @ sng" alias _e1m2enemyatmega "say_team $\$nick $R nmy @ mega" alias _e1m2enemyatrl "say_team $\$nick $R nmy @ rl" alias _enemyatya "say_team $\$nick $R nmy @ ya" alias _enemybinddm2 "bind mwheelup _dm2enemyatsecret; bind mwheeldown _dm2enemyatramega; bind mouse1 _dm2enemyathighrl; bind mouse2 _dm2enemyattele; bind mouse3 _dm2enemyatbig; bind mouse4 _dm2enemyatquad" alias _enemybinddm3 "bind mwheelup _dm3enemyatlift; bind mwheeldown _dm3enemyatratunnel; bind mouse1 _dm3enemyatsng; bind mouse2 _dm3enemyatra; bind mouse3 _enemyatya" alias _enemybinde1m2 "bind mwheelup _e1m2enemyatmega; bind mwheeldown _e1m2enemyatrl; bind mouse1 _enemyatya" alias _enemyp "if $health < 1 then _enemyp2 else .enemyp" alias _enemyp2 "if $ledpoint = $tp_name_status_red then .enemyp3 else .enemyp2" alias _enemypent "say_team $\$nick $R nmy pent" alias _enemypoint "say_team $\$nick $R nmy @ $pointloc" alias _enemypowerup "if $health > 0 .enemypowerup else .killedbyq" alias _enemyquad "say_team $\$nick $R nmy quad" alias _enemyring "say_team $\$nick $R nmy ring" alias _enemyyatele "say_team $\$nick $R nmy through ya-tele" alias _getitem "say_team $\$nick $B get $point @ $pointloc" alias _getitem2 "say_team $\$nick $B get {$point} @ $pointloc" alias _getmypack "say_team $\$nick $Y get my backpack @ $deathloc" alias _getpent "say_team $\$nick $Y get pent" alias _getpent1 "if $qt$tp_name_pent$qt isin $qt$powerups$qt then _getring else .getpent" alias _getpenton "say_team $\$nick $Y get pent on {$timer}" alias _getquad "say_team $\$nick $Y get quad" alias _getquadon "say_team $\$nick $Y get quad on {$timer}" alias _getring "say_team $\$nick $Y get ring" alias _help "say_team $\$nick $Y $location help" alias _help_trick_dm2 "if $qt$tp_name_quad-low$qt isin $location then .trick else if $qtquad-button$qt isin $location then .trick else .help" alias _help_trick_maps "if $mapname = $qtdm2$qt then _help_trick_dm2 else .help" alias _helpswitch "if $health < 1 then _weakenemy else _help" alias _itemsoon "say_team $\$nick $B item soon @ $location" alias _killedquad "say_team $\$nick $G killed quad" alias _killedring "say_team $\$nick $G killed ring" alias _lost "say_team $\$nick $R $deathloc lost {%E}" alias _lost1 "if $qtsomeplace$qt isin $deathloc then else _lost2" alias _lost2 "if $tp_name_rl = $droppedweapon then .rlpack else if $tp_name_lg = $droppedweapon then _lost3 else .lost" alias _lost3 "if $droppedammo > 13 then .lgpack else .lost" alias _need "say_team $\$nick $Y need $need @ $location" alias _need1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _need2 else _needp" alias _need2 "if $need = $qt$tp_name_nothing$qt then _safe else .need" alias _needp "if $need = $qt$tp_name_nothing$qt then _safe else _needp2" alias _needp2 "if $qt$powerups$qt == $qt$tp_name_quad$qt then .needq else _needp3" alias _needp3 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .needp else _needp4" alias _needp4 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .needr else _needp5" alias _needp5 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .needpr else _needp6" alias _needp6 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .needqp else _needp7" alias _needp7 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .needqr else .needqpr" alias _point "if $health > 1 then _point1 else if $qt$tp_name_backpack$qt isin $qt$point$qt then else _point1" alias _point1 "if $qt$point$qt = $qt$tp_name_nothing$qt then else _point2" alias _point2 "if $health < 1000 then _point2x else if $ledpoint = $tp_name_status_red then else _point2x" alias _point2x "if $ledpoint = $tp_name_status_red then .point3 else _point3" alias _point3 "if $ledpoint = $tp_name_status_green then else _point5" alias _point5 "if $ledpoint = $tp_name_status_yellow then _point6 else .point" alias _point6 "if $need = $qt$tp_name_nothing$qt then .point else .point2" alias _qout "if $qt$tp_name_quad$qt isin $qt$powerups$qt then else .qout" alias _replaceme "say_team $\$nick $Y replace me @ $location" alias _report "if $health < 1 then _lost else _report1" alias _report1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _report2 else _reportp1" alias _report2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then .report3 else if $tp_name_lg isin $qt$weapons$qt then _report4 else .report2" alias _report4 "if $cells > 14 then _report5 else .report2" alias _report5 "if $bestweapon = $qt$tp_name_lg$qt then .report2 else .report" alias _reportp1 "_reportp2" alias _reportp2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _reportpow else if $tp_name_lg isin $qt$weapons$qt then _reportp4 else _reportpowwpn" alias _reportp4 "if $cells > 14 then _reportp5 else _reportpowwpn" alias _reportp5 "if $bestweapon = $qt$tp_name_lg$qt then _reportpowwpn else _reportpowrlg" alias _reportpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowq else _reportpow2" alias _reportpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowp else _reportpow3" alias _reportpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowr else _reportpow4" alias _reportpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowpr else _reportpow5" alias _reportpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowqp else _reportpow6" alias _reportpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowqr else .reportpowqpr" alias _reportpowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowrlgq else _reportpowrlg2" alias _reportpowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowrlgp else _reportpowrlg3" alias _reportpowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowrlgr else _reportpowrlg4" alias _reportpowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowrlgpr else _reportpowrlg5" alias _reportpowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowrlgqp else _reportpowrlg6" alias _reportpowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowrlgqr else .reportpowrlgqpr" alias _reportpowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowwpnq else _reportpowwpn2" alias _reportpowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowwpnp else _reportpowwpn3" alias _reportpowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowwpnr else _reportpowwpn4" alias _reportpowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowwpnpr else _reportpowwpn5" alias _reportpowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowwpnqp else _reportpowwpn6" alias _reportpowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowwpnqr else .reportpowwpnqpr" alias _rlpack ".rlpack" alias _safe "say_team $\$nick $G $location safe" alias _safe1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _safe2 else _safep" alias _safe2 "say_team $\$nick $G $location safe {$bestweapon:$bestammo}" alias _safe3 "if $tp_name_lg isin $qt$weapons$qt then _safe4 else .safe2" alias _safe4 "if $cells > 14 then _safe5 else .safe2" alias _safe5 "if $bestweapon = $qt$tp_name_lg$qt then .safe2 else .safe" alias _safep "if $health < 1 then _lost else _safep2" alias _safep2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _reportp1 else _safep3" alias _safep3 "if $tp_name_lg isin $qt$weapons$qt then _safep4 else _safepowwpn" alias _safep4 "if $cells > 14 then _safep5 else _safepowwpn" alias _safep5 "if $bestweapon = $qt$tp_name_lg$qt then _safepowwpn else _safepowrlg" alias _safepowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowrlgq else _safepowrlg2" alias _safepowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowrlgp else _safepowrlg3" alias _safepowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowrlgr else _safepowrlg4" alias _safepowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowrlgpr else _safepowrlg5" alias _safepowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowrlgqp else _safepowrlg6" alias _safepowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowrlgqr else .safepowrlgqpr" alias _safepowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowwpnq else _safepowwpn2" alias _safepowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowwpnp else _safepowwpn3" alias _safepowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowwpnr else _safepowwpn4" alias _safepowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowwpnpr else _safepowwpn5" alias _safepowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowwpnqp else _safepowwpn6" alias _safepowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowwpnqr else .safepowwpnqpr" alias _sendstatus "if $health < 1 then _lost else if $bestweapon isin rlgl then _status2 else _status" alias _status "say_team $\$nick $B $armortype$armor/$health @ $location" alias _status2 "say_team $\$nick $B $armortype$armor/$health {$bestweapon:$bestammo} @ $location" alias _status3 "say_team $\$nick $B $armortype$armor/$health {$bestweapon:$bestammo} with {$powerups} @ $location" alias _status4 "say_team $\$nick $B $armortype$armor/$health with {$powerups} @ $location" alias _statusplz "say_team $\$nick $Y status?" alias _take "if $health < 1 then _lost else _take_try" alias _take_ga "if $armor < $tp_need_ga then .awaits else .soon" alias _take_lg "if $bestweapon isin $tp_name_lg then .soon else _take_point_it" alias _take_point "if $ledpoint = $tp_name_status_green then .take_mate else _take_point_1" alias _take_point_1 "__normalpoint; if $qt$point$qt != $qtrl$qt then _take_point_2 else if $qtrl$qt isin $location then _point else _take_point_2" alias _take_point_2 "if $qt$point$qt != $qtlg$qt then _take_point_3 else if $qtlg$qt isin $location then _point else _take_point_3" alias _take_point_3 "if $qt$point$qt != $qtra$qt then _take_point_4 else if $qtra$qt isin $location then _point else _take_point_4" alias _take_point_4 "if $qt$point$qt != $qtya$qt then _take_point_5 else if $qtya$qt isin $location then _point else _take_point_5" alias _take_point_5 "if $qt$point$qt != $qtga$qt then _take_try_ra else if $qtga$gt isin $location then _point else _take_try_ra" alias _take_point_c "if $qt$point$qt != $qt$tp_name_cells$qt then .awaits else _point" alias _take_point_it "if $ledpoint = $tp_name_status_blue then _take_point_c else .awaits" alias _take_ra "if $armor < $tp_need_ra then .awaits else .soon" alias _take_rl "if $bestweapon isin $tp_name_rl then .soon else .awaits" alias _take_try "__awaitspoint;if $qt$point$qt != $tp_name_nothing then _take_point else _take_try_ra" alias _take_try_dm2 "if $mapname != $qtdm2$qt then _take_try_ya else if $qtsecret$qt = $qt$location$qt then _take_ra else _take_try_ya" alias _take_try_ga "if $qtga$qt isin $location then _take_ga else _take_try_rl" alias _take_try_lg "if $qtlg$qt isin $location then _take_lg else _take_point_it" alias _take_try_mega "if $qtmega$qt isin $location then .awaits else _take_try_ga" alias _take_try_ra "__normalpoint; if $qtra$qt isin $location then _take_ra else _take_try_dm2" alias _take_try_rl "if $qtrl$qt isin $location then _take_rl else _take_try_lg" alias _take_try_ya "if $qtya$qt isin $location then _take_ya else _take_try_mega" alias _take_ya "if $armor < $tp_need_ra then .awaits else .soon" alias _teamp "if $need = $qt$tp_name_nothing$qt then _teamp2 else _teamp1" alias _teamp1 ".teamp;.teamp" alias _teamp2 ".teamp2;.teamp2" alias _teampowerup "say_team $\$nick $G team $powerups {$bestweapon:$bestammo}" alias _took "if $qt$took$qt isin $qt$tp_name_quad/$tp_name_ring/$tp_name_pent$qt then _teamp else _took_nopow" alias _took_nopow "if $qt$took$qt == $qt$tp_name_nothing$qt then else _took_rlpack" alias _took_rlpack "if $qt$took$qt == $qt$tp_name_backpack$qt then _took_rlpack2 else .took" alias _took_rlpack2 "if $bestweapon isin $tp_name_rl then .tookrlpack else .took" alias _tookitem "say_team $\$nick $B took $took @ $tookloc" alias _trick "say_team $\$nick $Y trick @ $location" alias _trickdm2 "if secret isin $location _trickdm2secret else if tele-ya isin $location then _trickdm2tele else if low-button isin $location _trickdm2ramega else if low-rl isin $location _trickdm2ramega else _trickdm2quad" alias _trickdm2quad "say_team $\$nick $Y quadhop" alias _trickdm2ramega "say_team $\$nick $Y open ra-mega" alias _trickdm2secret "say_team $\$nick $Y open secret" alias _trickdm2tele "say_team $\$nick $Y open tele-ya" alias _trickdm3 "if water isin $location _trickdm3discharge" alias _trickdm3discharge "say_team $\$nick $Y going to discharge" alias _waititem "say_team $\$nick $Y waiting @ $location" alias _weakenemy "say_team $\$nick $Y attack weak nmy @ $location" alias advanced_nmygotele "say_team $\$nick ‡‡ ENEMY THRUE {TELE}" alias advanced_switch "say_team $\$nick ˆˆ SWITCH {%l}" alias ic "team ic;topcolor 0;bottomcolor 13;name tom" alias lh "connect localhost" alias lh2 "say proxy:connect localhost:27501" alias longpowerups "tp_name_quad quad; tp_name_ring ring; tp_name_pent pent" alias malinka "name ^m^a^l^i^n^o^w^y tom;team ^m2" alias okienko1 "r_mode 3;r_fullscreen 0;vid_restart;bind F11 okienko2" alias okienko2 "r_mode 6;r_fullscreen 1;vid_restart;bind F11 okienko1" alias on_enter "rate 25000" alias qizmo_aster "connect 194.187.43.243:27666" alias qizmo_chosen "connect 193.10.66.198:30000" alias qizmo_dc "connect 87.105.250.4:27666" alias qizmo_ex "connect 195.114.173.181:27600" alias qizmo_fbo "connect 194.134.0.60:27501" alias qizmo_lamicka "connect 147.231.20.214:44444" alias qizmo_munchen "connect 213.139.76.146:28000" alias qizmo_nl "connect 195.241.79.19:28000" alias qizmo_sobol "connect 193.201.105.2:27600" alias qizmo_splatter "connect 62.26.123.23:27501" alias qizmo_topsid "connect 160.45.32.200:10000" alias qizmo_uk "connect 217.158.68.196:27666" alias reset_mouse12345 "bind mouse1 +attack; bind mouse2 +jump" alias reset_mwheel "bind mwheeldown _checkforitem; bind mwheelup _sendstatus" alias shortpowerups "tp_name_quad q; tp_name_ring r; tp_name_pent p" alias timerdown "if $timer == 0 then set timer 59 else inc timer -1;echo timer = $timer" alias timerup "if $timer == 59 then set timer 0 else inc timer 1;echo timer = $timer" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // T E A M P L A Y C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// tp_pickup powerups armor mh lg rl gl pack rockets tp_took powerups armor mh lg rl gl pack rockets tp_point powerups armor players mh lg rl gl sng ssg pack rockets filter clear //////////////////////////////////////////////////////////////////////////////////////////////////// // // // M I S C E L L A N E O U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// mapgroup clear skygroup clear floodprot 4 4 10 hud_recalculate //////////////////////////////////////////////////////////////////////////////////////////////////// // // // P L U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// -moveup -movedown -left -right -forward -back -lookup -lookdown -strafe -moveleft -moveright -speed -attack -use -jump -klook -mlook -showscores -showteamscores //////////////////////////////////////////////////////////////////////////////////////////////////// // // // K E Y B I N D I N G S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// bind TAB "+showteamscores" bind ENTER "say proxy:menu select" bind ESCAPE "togglemenu" bind SPACE "_tookitem" bind + "sizeup" bind , "+moveleft" bind - "sizedown" bind . "+moveright" bind / "impulse 10" bind 0 "_getring" bind 1 "_enemyquad" bind 2 "_getquad" bind 3 "_killedquad" bind 4 "_teampowerup" bind 5 "_cancel" bind 6 "_attack" bind 7 "_getpent" bind 8 "_killedring" bind 9 "_getpent" bind = "sizeup" bind \ "+mlook" bind ` "toggleconsole" bind a "+mleft" bind b "_checksafety" bind c "_need" bind d "+mright" bind e "weapon 6 7 8 2" bind f "weapon 8 3 2" bind g "_replaceme" bind l "+ajump" bind n "_rl-pack" bind o "_enemyring" bind p "_enemypent" bind q "weapon 7 3 2" bind r "_helpswitch" bind s "+mback" bind t "messagemode2" bind v "_lost" bind w "+mforward" bind x "_take" bind y "_decidetricks" bind z "weapon 5 4 3 2" bind ~ "toggleconsole" bind BACKSPACE "say proxy:menu back" bind PAUSE "toggleproxymenu" bind UPARROW "say proxy:menu up" bind DOWNARROW "say proxy:menu down" bind LEFTARROW "say proxy:menu left" bind RIGHTARROW "say proxy:menu right" bind ALT "_enemyyatele" bind CTRL "_checkforcoming" bind SHIFT "+switchwheel" bind F1 "*break" bind F2 "easyrecord" bind F3 "menu_load" bind F4 "connect localhost:27501" bind F5 "menu_multiplayer" bind F6 "echo Quicksaving...; wait; save quick" bind F9 "echo Quickloading...; wait; load quick" bind F10 "quit" bind F11 "okienko1" bind F12 "screenshot" bind INS "say proxy:menu help" bind DEL "say proxy:menu delete" bind PGDN "say proxy:menu pgdn" bind PGUP "say proxy:menu pgup" bind HOME "say proxy:menu home" bind END "say proxy:menu end" bind MOUSE1 "+attack" bind MOUSE2 "+jump" bind MOUSE3 "_statusplz" bind MOUSE4 "+switchwheel2" bind MOUSE5 "" bind MWHEELUP "_sendstatus" bind MWHEELDOWN "_checkforitem"