#include #include #include #include #include #include #include #include #include #include #include #include #include "graphics.h" // #include "mp3player.h" // #define debug #define true 1 #define false 0 PSP_MODULE_INFO("DotsC v0.0.3 Alpha", 0, 0, 3); /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0; } /* Callback thread */ int CallbackThread(SceSize args, void *argp) { int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } /* Sets up the callback thread and returns its thread id */ int SetupCallbacks(void) { int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid; } char *path[13] = { "Player.png", //0 "Background.png", //1 "Spot.png", //2 "zero.png", //3 "one.png", //4 "two.png", //5 "three.png", //6 "four.png", //7 "five.png", //8 "six.png", //9 "seven.png", //10 "eight.png", //11 "nine.png"}; //12 int main() { srand(time(NULL)); pspDebugScreenInit(); initGraphics(); int spotx = rand()%(465); int spoty = rand()%(257); int x=0; int y=0; int Scoreo=0; int Scoret=0; int Scoreh=0; int Scoreth=0; SceCtrlData pad; Image* images[14]; int i; for(i = 0; i > 13; i++) { images[i] = loadImage(path[i]); } while (1) { sceCtrlReadBufferPositive(&pad, 1); blitAlphaImageToScreen(0 ,0 ,32 , 32, images[0], x, y); blitAlphaImageToScreen(0 ,0 ,480 , 272, images[1], 0, 0); blitAlphaImageToScreen(0 ,0 ,16 , 16, images[2], spotx, spoty); blitAlphaImageToScreen(0, 0, 15 ,15, images[Scoreo + 3], 50, 1); blitAlphaImageToScreen(0, 0, 15 ,15, images[Scoret + 3], 35, 1); blitAlphaImageToScreen(0 ,0 ,15 ,15, images[Scoreh + 3], 20, 1); blitAlphaImageToScreen(0 ,0 ,15 ,15, images[Scoreth + 3], 5, 1); if (x + 32 > spotx && x < spotx + 16 && y + 32 > spoty && y < spoty + 16) { Scoreo = Scoreo + 2; spotx = rand()%(465); spoty = rand()%(257); } if (Scoreo == 10) { Scoreo = 0; Scoret++; } if (Scoret == 10) { Scoret = 0; Scoreh++; } if (Scoreh == 10) { Scoreh = 0; Scoreth++; } if (x < 0) { x = 0; } if (y < 0) { y = 0; } if (x > 448) { x = 448; } if (y > 240) { y = 240; } if(pad.Buttons & PSP_CTRL_RIGHT) { x += 5; } else if(pad.Buttons & PSP_CTRL_LEFT) { x -= 5; } else if(pad.Buttons & PSP_CTRL_UP) { y -= 5; } else if(pad.Buttons & PSP_CTRL_DOWN) { y += 5; } else if(pad.Buttons & PSP_CTRL_START) { sceKernelExitGame(); } flipScreen(); } sceKernelSleepThread(); return 0; }