#ifndef GRAPHICS_H #define GRAPHICS_H #include #define PSP_LINE_SIZE 512 #define SCREEN_WIDTH 480 #define SCREEN_HEIGHT 272 typedef u32 Color; #define A(color) ((u8)(color >> 24 & 0xFF)) #define B(color) ((u8)(color >> 16 & 0xFF)) #define G(color) ((u8)(color >> 8 & 0xFF)) #define R(color) ((u8)(color & 0xFF)) typedef struct { int textureWidth; // the real width of data, 2^n with n>=0 int textureHeight; // the real height of data, 2^n with n>=0 int imageWidth; // the image width int imageHeight; Color* data; } Image; /** * Load a PNG image. * * @pre filename != NULL * @param filename - filename of the PNG image to load * @return pointer to a new allocated Image struct, or NULL on failure */ extern Image* loadImage(const char* filename); /** * Blit a rectangle part of an image to another image. * * @pre source != NULL && destination != NULL && * sx >= 0 && sy >= 0 && * width > 0 && height > 0 && * sx + width <= source->width && sy + height <= source->height && * dx + width <= destination->width && dy + height <= destination->height * @param sx - left position of rectangle in source image * @param sy - top position of rectangle in source image * @param width - width of rectangle in source image * @param height - height of rectangle in source image * @param source - pointer to Image struct of the source image * @param dx - left target position in destination image * @param dy - top target position in destination image * @param destination - pointer to Image struct of the destination image */ extern void blitImageToImage(int sx, int sy, int width, int height, Image* source, int dx, int dy, Image* destination); /** * Blit a rectangle part of an image to screen. * * @pre source != NULL && destination != NULL && * sx >= 0 && sy >= 0 && * width > 0 && height > 0 && * sx + width <= source->width && sy + height <= source->height && * dx + width <= SCREEN_WIDTH && dy + height <= SCREEN_HEIGHT * @param sx - left position of rectangle in source image * @param sy - top position of rectangle in source image * @param width - width of rectangle in source image * @param height - height of rectangle in source image * @param source - pointer to Image struct of the source image * @param dx - left target position in destination image * @param dy - top target position in destination image */ extern void blitImageToScreen(int sx, int sy, int width, int height, Image* source, int dx, int dy); /** * Blit a rectangle part of an image to another image without alpha pixels in source image. * * @pre source != NULL && destination != NULL && * sx >= 0 && sy >= 0 && * width > 0 && height > 0 && * sx + width <= source->width && sy + height <= source->height && * dx + width <= destination->width && dy + height <= destination->height * @param sx - left position of rectangle in source image * @param sy - top position of rectangle in source image * @param width - width of rectangle in source image * @param height - height of rectangle in source image * @param source - pointer to Image struct of the source image * @param dx - left target position in destination image * @param dy - top target position in destination image * @param destination - pointer to Image struct of the destination image */ extern void blitAlphaImageToImage(int sx, int sy, int width, int height, Image* source, int dx, int dy, Image* destination); /** * Blit a rectangle part of an image to screen without alpha pixels in source image. * * @pre source != NULL && destination != NULL && * sx >= 0 && sy >= 0 && * width > 0 && height > 0 && * sx + width <= source->width && sy + height <= source->height && * dx + width <= SCREEN_WIDTH && dy + height <= SCREEN_HEIGHT * @param sx - left position of rectangle in source image * @param sy - top position of rectangle in source image * @param width - width of rectangle in source image * @param height - height of rectangle in source image * @param source - pointer to Image struct of the source image * @param dx - left target position in destination image * @param dy - top target position in destination image */ extern void blitAlphaImageToScreen(int sx, int sy, int width, int height, Image* source, int dx, int dy); /** * Create an empty image. * * @pre width > 0 && height > 0 && width <= 512 && height <= 512 * @param width - width of the new image * @param height - height of the new image * @return pointer to a new allocated Image struct, all pixels initialized to color 0, or NULL on failure */ extern Image* createImage(int width, int height); /** * Frees an allocated image. * * @pre image != null * @param image a pointer to an image struct */ extern void freeImage(Image* image); /** * Initialize all pixels of an image with a color. * * @pre image != NULL * @param color - new color for the pixels * @param image - image to clear */ extern void clearImage(Color color, Image* image); /** * Initialize all pixels of the screen with a color. * * @param color - new color for the pixels */ extern void clearScreen(Color color); /** * Fill a rectangle of an image with a color. * * @pre image != NULL * @param color - new color for the pixels * @param x0 - left position of rectangle in image * @param y0 - top position of rectangle in image * @param width - width of rectangle in image * @param height - height of rectangle in image * @param image - image */ extern void fillImageRect(Color color, int x0, int y0, int width, int height, Image* image); /** * Fill a rectangle of an image with a color. * * @pre image != NULL * @param color - new color for the pixels * @param x0 - left position of rectangle in image * @param y0 - top position of rectangle in image * @param width - width of rectangle in image * @param height - height of rectangle in image */ extern void fillScreenRect(Color color, int x0, int y0, int width, int height); /** * Set a pixel on screen to the specified color. * * @pre x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT * @param color - new color for the pixels * @param x - left position of the pixel * @param y - top position of the pixel */ extern void putPixelScreen(Color color, int x, int y); /** * Set a pixel in an image to the specified color. * * @pre x >= 0 && x < image->imageWidth && y >= 0 && y < image->imageHeight && image != NULL * @param color - new color for the pixels * @param x - left position of the pixel * @param y - top position of the pixel */ extern void putPixelImage(Color color, int x, int y, Image* image); /** * Get the color of a pixel on screen. * * @pre x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT * @param x - left position of the pixel * @param y - top position of the pixel * @return the color of the pixel */ extern Color getPixelScreen(int x, int y); /** * Get the color of a pixel of an image. * * @pre x >= 0 && x < image->imageWidth && y >= 0 && y < image->imageHeight && image != NULL * @param x - left position of the pixel * @param y - top position of the pixel * @return the color of the pixel */ extern Color getPixelImage(int x, int y, Image* image); /** * Print a text (pixels out of the screen or image are clipped). * * @param x - left position of text * @param y - top position of text * @param text - the text to print * @param color - new color for the pixels */ extern void printTextScreen(int x, int y, const char* text, u32 color); /** * Print a text (pixels out of the screen or image are clipped). * * @param x - left position of text * @param y - top position of text * @param text - the text to print * @param color - new color for the pixels * @param image - image */ extern void printTextImage(int x, int y, const char* text, u32 color, Image* image); /** * Save an image or the screen in PNG format. * * @pre filename != NULL * @param filename - filename of the PNG image * @param data - start of Color type pixel data (can be getVramDisplayBuffer()) * @param width - logical width of the image or SCREEN_WIDTH * @param height - height of the image or SCREEN_HEIGHT * @param lineSize - physical width of the image or PSP_LINE_SIZE * @param saveAlpha - if 0, image is saved without alpha channel */ extern void saveImage(const char* filename, Color* data, int width, int height, int lineSize, int saveAlpha); /** * Exchange display buffer and drawing buffer. */ extern void flipScreen(); /** * Initialize the graphics. */ extern void initGraphics(); /** * Disable graphics, used for debug text output. */ extern void disableGraphics(); /** * Draw a line to screen. * * @pre x0 >= 0 && x0 < SCREEN_WIDTH && y0 >= 0 && y0 < SCREEN_HEIGHT && * x1 >= 0 && x1 < SCREEN_WIDTH && y1 >= 0 && y1 < SCREEN_HEIGHT * @param x0 - x line start position * @param y0 - y line start position * @param x1 - x line end position * @param y1 - y line end position */ void drawLineScreen(int x0, int y0, int x1, int y1, Color color); /** * Draw a line to screen. * * @pre x0 >= 0 && x0 < image->imageWidth && y0 >= 0 && y0 < image->imageHeight && * x1 >= 0 && x1 < image->imageWidth && y1 >= 0 && y1 < image->imageHeight * @param x0 - x line start position * @param y0 - y line start position * @param x1 - x line end position * @param y1 - y line end position */ extern void drawLineImage(int x0, int y0, int x1, int y1, Color color, Image* image); /** * Get the current draw buffer for fast unchecked access. * * @return the start address of the current draw buffer */ extern Color* getVramDrawBuffer(); /** * Get the current display buffer for fast unchecked access. * * @return the start address of the current display buffer */ extern Color* getVramDisplayBuffer(); extern void guStart(); #endif