==[ VEXOR ]== (Vexor) HIGH-SLOTS : ~~~~~~~~~~~~ - [ 9 | 21] 150mm Railgun II [40xJavelin S] Signature Resolution = 40.0 m powergrid usage = 9.9 MW Charge size = 1.0 1=small 2=medium 3=l Accuracy falloff = 7500.0 m Tertiary Skill required = 11082.0 typeID Secondary Skill required = 3300.0 typeID Used with (chargegroup) = 373.0 groupID Primary Skill required = 3301.0 typeID Used with (chargegroup) = 85.0 groupID requiredSkill3Level = 1.0 requiredSkill2Level = 1.0 requiredSkill1Level = 4.0 Trackingspeed / Accuracy = 0.066 rad/sec Optimal Range = 4500.0 m Rate of fire = 3.06 CPU usage = 21.0 tf hp = 20.0 Tech Level = 2.0 activation cost = 3.757 Energy Damage Modifier = 5.218 x - [ 9 | 21] 150mm Railgun II [40xJavelin S] Signature Resolution = 40.0 m powergrid usage = 9.9 MW Charge size = 1.0 1=small 2=medium 3=l Accuracy falloff = 7500.0 m Tertiary Skill required = 11082.0 typeID Secondary Skill required = 3300.0 typeID Used with (chargegroup) = 373.0 groupID Primary Skill required = 3301.0 typeID Used with (chargegroup) = 85.0 groupID requiredSkill3Level = 1.0 requiredSkill2Level = 1.0 requiredSkill1Level = 4.0 Trackingspeed / Accuracy = 0.066 rad/sec Optimal Range = 4500.0 m Rate of fire = 3.06 CPU usage = 21.0 tf hp = 20.0 Tech Level = 2.0 activation cost = 3.757 Energy Damage Modifier = 5.218 x - [ 9 | 21] 150mm Railgun II [40xJavelin S] Signature Resolution = 40.0 m powergrid usage = 9.9 MW Charge size = 1.0 1=small 2=medium 3=l Accuracy falloff = 7500.0 m Tertiary Skill required = 11082.0 typeID Secondary Skill required = 3300.0 typeID Used with (chargegroup) = 373.0 groupID Primary Skill required = 3301.0 typeID Used with (chargegroup) = 85.0 groupID requiredSkill3Level = 1.0 requiredSkill2Level = 1.0 requiredSkill1Level = 4.0 Trackingspeed / Accuracy = 0.066 rad/sec Optimal Range = 4500.0 m Rate of fire = 3.06 CPU usage = 21.0 tf hp = 20.0 Tech Level = 2.0 activation cost = 3.757 Energy Damage Modifier = 5.218 x - [ 9 | 21] 150mm Railgun II [40xJavelin S] Signature Resolution = 40.0 m powergrid usage = 9.9 MW Charge size = 1.0 1=small 2=medium 3=l Accuracy falloff = 7500.0 m Tertiary Skill required = 11082.0 typeID Secondary Skill required = 3300.0 typeID Used with (chargegroup) = 373.0 groupID Primary Skill required = 3301.0 typeID Used with (chargegroup) = 85.0 groupID requiredSkill3Level = 1.0 requiredSkill2Level = 1.0 requiredSkill1Level = 4.0 Trackingspeed / Accuracy = 0.066 rad/sec Optimal Range = 4500.0 m Rate of fire = 3.06 CPU usage = 21.0 tf hp = 20.0 Tech Level = 2.0 activation cost = 3.757 Energy Damage Modifier = 5.218 x - [ 200 | 16] Medium Unstable Power Fluctuator I powergrid usage = 200.0 MW entityArmorRepairDelayChanceMediumMultiplier = 0.85 entityArmorRepairDelayChanceSmallMultiplier = 0.471 entityArmorRepairDelayChanceLargeMultiplier = 0.962 Tech Level = 1.0 entityShieldBoostDelayChanceLargeMultiplier = 0.962 entityShieldBoostDelayChanceMediumMultiplier = 0.85 entityShieldBoostDelayChanceSmallMultiplier = 0.471 CPU usage = 16.0 tf Primary Skill required = 3423.0 typeID Activation time / duration = 12.0 Range = 12600.0 Energy neutralized = 180.0 hp = 20.0 requiredSkill1Level = 2.0 activation cost = 112.5 Energy MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 25] Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Used with (chargegroup) = 87.0 groupID powergrid usage = 150.0 MW Tech Level = 1.0 requiredSkill1Level = 1.0 Primary Skill required = 3417.0 typeID CPU usage = 25.0 tf Activation time / duration = 12.0 hp = 20.0 - [ 55 | 25] 10MN Afterburner II powergrid usage = 55.0 MW Tech Level = 2.0 Mass Addition = 5000000.0 kg CPU usage = 25.0 tf Max Velocity Bonus = 155.25 % Primary Skill required = 3450.0 typeID Activation time / duration = 15.0 Capacitor bonus = 100.0 % Shield HP bonus = 100.0 % hp = 20.0 Thrust = 1.5E7 N requiredSkill1Level = 4.0 activation cost = 79.2 Energy - [ 1 | 25] J5b Phased Prototype Warp Inhibitor I powergrid usage = 1.0 MW Warp Scramble Strength = 2.0 Tech Level = 1.0 Optimal Range = 7500.0 m CPU usage = 25.0 tf Primary Skill required = 3435.0 typeID Activation time / duration = 5.0 hp = 20.0 requiredSkill1Level = 1.0 activation cost = 3.75 Energy LOW-SLOTS : ~~~~~~~~~~~~ - [ 173 | 28] Medium Armor Repairer II powergrid usage = 173.0 MW Armor hp Repaired = 320.0 Tech Level = 2.0 CPU usage = 28.0 tf Secondary Skill required = 3392.0 typeID Primary Skill required = 3393.0 typeID Activation time / duration = 9.0 hp = 20.0 requiredSkill2Level = 4.0 requiredSkill1Level = 4.0 activation cost = 160.0 Energy - [ 173 | 28] Medium Armor Repairer II powergrid usage = 173.0 MW Armor hp Repaired = 320.0 Tech Level = 2.0 CPU usage = 28.0 tf Secondary Skill required = 3392.0 typeID Primary Skill required = 3393.0 typeID Activation time / duration = 9.0 hp = 20.0 requiredSkill2Level = 4.0 requiredSkill1Level = 4.0 activation cost = 160.0 Energy - [ 1 | 30] Damage Control II Armor Em Damage Resistance = 15.0 % powergrid usage = 1.0 MW Hull Thermal Damage Resistance = 60.0 % Primary Skill required = 3394.0 typeID Hull Kinetic Damage Resistance = 60.0 % Hull Explosive Damage Resistance = 60.0 % Hull Em Damage Resistance = 60.0 % Activation time / duration = 30.0 requiredSkill1Level = 4.0 Shield Thermal Damage Resistance = 12.5 % Shield Kinetic Damage Resistance = 12.5 % Shield Explosive Damage Resistance = 12.5 % Shield Em Damage Resistance = 12.5 % Armor Thermal Damage Resistance = 15.0 % CPU usage = 30.0 tf hp = 20.0 cpuBonusSuperWeapon = 0.0010 Tech Level = 2.0 cpuPenaltySuperWeapon = 99900.0 activation cost = 1.0 Energy Armor Kinetic Damage Resistance = 15.0 % Armor Explosive Damage Resistance = 15.0 % - [ 2 | 30] Energized Adaptive Nano Membrane II Kinetic dmg resistance bonus = -20.0 % Explosive dmg resistance bonus = -20.0 % powergrid usage = 2.0 MW EM dmg resistance bonus = -21.0 % Tech Level = 2.0 CPU usage = 30.0 tf Primary Skill required = 3394.0 typeID Armor HP bonus = 100.0 % hp = 10.0 requiredSkill1Level = 5.0 Thermal dmg resistance bonus = -21.0 % RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot - [ 0] Empty Slot - [ 0] Empty Slot DRONE BAY : ~~~~~~~~~~~~~~~ - Hammerhead II (Medium Scout Drone) - Hammerhead II (Medium Scout Drone) - Hobgoblin II (Light Scout Drone) - Hobgoblin II (Light Scout Drone) - Hobgoblin II (Light Scout Drone) - Hobgoblin II (Light Scout Drone) - Hobgoblin II (Light Scout Drone) - Hammerhead II (Medium Scout Drone) - Hammerhead II (Medium Scout Drone) - Hammerhead II (Medium Scout Drone) SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 794.6 MW / 843.75 MW CPU : 291.0 tf / 337.5 tf Capacitor (regen) : 1437.5 Energy (334.69sec) Max Cap Regen : 10.52 per sec (approx.) Max Cap Needed : 55.906 per sec Velocity : 413.623 m/sec Signature : 150.0 m Target Range : 57750.0 m Scan Resolution : 252.0 mm ECCM Magnetometric : 14.0 points Shield HP (regen) : 1290.3 HP (1062.5sec) Max Shield Regen : 3.04 per sec (approx.) Shield EM : 12.5 % Shield Explo : 65.0 % Shield Kinetic : 47.5 % Shield Thermal : 30.0 % Armor HP : 1856.25 Armor EM : 73.14 % Armor Explo : 38.8 % Armor Kinetic : 55.8 % Armor Thermal : 56.35 % Structure HP : 1856.25 Drone Capacity : 75.0 m3 Capacity : 480.0 Warp Max Distance : 196.5AU ==> 258.2 DPS <== SKILLS REQUIRED ~~~~~~~~~~~~~~~ Lvl 2 Gallente Cruiser Lvl 3 Electronics Lvl 2 Energy Emission Systems Lvl 4 Gallente Frigate Lvl 3 Spaceship Command Lvl 1 Small Railgun Specialization Lvl 1 Energy Systems Operation Lvl 2 Gallente Drone Specialization Lvl 3 Engineering Lvl 3 Sharpshooter Lvl 4 Afterburner Lvl 2 Science Lvl 2 Navigation Lvl 5 Small Hybrid Turret Lvl 5 Hull Upgrades Lvl 2 Gunnery Lvl 4 Repair Systems Lvl 4 Mechanic Lvl 5 Scout Drone Operation Lvl 5 Drones Lvl 1 Propulsion Jamming