#include static gTeam[MAX_PLAYERS]; #define TEAM_BASEBALL 1 #define TEAM_DIEHARDFAN 2 #define TEAM_BASEBALL_COLOR 0x00FF00AA // Bright Green (in RGBA format) #define TEAM_DIEHARDFAN_COLOR 0xFF00FFAA // Bright Purple #define TEAM_POLICE 3 #define TEAM_POLICE_COLOR 0x1111AAFF #define COLOR_RED 0xAA3333AA //--------------------------------------------------------- main() { print("\n----------------------------------"); print(" BaseBall War"); print("----------------------------------\n"); } //--------------------------------------------------------- public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("BBWAR"); //BASEBALL AddPlayerClass(195, 1380.6936, 2158.9534, 11.0234, 103.1759, 5, 0, 0, 0, 0, 0); //DIEHARDFAN AddPlayerClass(184, 1414.6588, 2140.0095, 19.8438, 124.8430, 3, 1, 0, 0, 0, 0); AddPlayerClass(188, 1414.9174, 2181.6282, 19.8438, 94.4260, 3, 1, 0, 0, 0, 0); AddPlayerClass(223, 1415.0934, 2120.3333, 19.8438, 268.9544, 3, 1, 0, 0, 0, 0); AddPlayerClass(28, 1328.7094, 2215.1731, 19.4063, 95.3894, 3, 1, 0, 0, 0, 0); AddPlayerClass(230, 1413.0887, 2198.6057, 12.0156, 251.1903, 3, 1, 0, 0, 0, 0); //POLICE AddPlayerClass(227, 1398.8644, 2173.4131, 15.0625, 230.7511, 1, 3, 22, 0, 0, 0); AddPlayerClass(280, 2294.8701, 2460.6716, 10.5426, 359.2695, 1, 3, 22, 100, 32, 50); AddStaticVehicle(562,2040.3105,1342.8018,10.3317,3.3304,17,1);// AddStaticVehicle(596,2259.2422,2478.6328,10.5399,2.0418,17,1);// AddStaticVehicle(420,2074.5378,1330.8604,10.3301,358.1079,17,1);// GameTextForAll("Welcome to BaseBall War! Scripted by [AC]FrozenX", 1000, 1); return 1; } //--------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } //--------------------------------------------------------- public SetPlayerTeamFromClass(playerid, classid) { if (classid == 1) { gTeam[playerid] = TEAM_BASEBALL; } if (classid == 2) { gTeam[playerid] = TEAM_DIEHARDFAN; } else { gTeam[playerid] = TEAM_POLICE; } } //--------------------------------------------------------- public OnGameModeExit() { print("GameModeExit()"); return 1; } //--------------------------------------------------------- public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); GameTextForPlayer(playerid,"~w~SA:MP Las Ventarus Deathmatch Grove vs. Ballas!",4000,3); return 1; } //--------------------------------------------------------- public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } //--------------------------------------------------------- public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); SetPlayerToTeamColor(playerid); ResetPlayerMoney(playerid); GivePlayerMoney(playerid, 1000); return 1; } //--------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } //--------------------------------------------------------- public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } //--------------------------------------------------------- public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } //--------------------------------------------------------- public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } //--------------------------------------------------------- public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/help", true)==0) { SendClientMessage(playerid, COLOR_RED, "This is the GameMode BaseBall War. There are some handy commands!"); SendClientMessage(playerid, COLOR_RED, "/duty: Let see you what you must do. /help: let see you this message."); return 1; } if(strcmp(cmdtext, "/duty", true)==0) { if(gTeam[playerid] == TEAM_BASEBALL) { SendClientMessage(playerid, COLOR_RED, "Stand Alive! And don't kill the police! They defend you. The Die-Hard Fans wil try to kill you!"); } if(gTeam[playerid] == TEAM_DIEHARDFAN) { SendClientMessage(playerid, COLOR_RED, "Kill that BaseBall Players and the Police, they want to kill you!"); } if(gTeam[playerid] == TEAM_POLICE) { SendClientMessage(playerid, COLOR_RED, "Kill the Die-Hard Fans, and defend the BaseBall Players!"); } return 1; } return 0; } //--------------------------------------------------------- public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } //--------------------------------------------------------- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } //--------------------------------------------------------- public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } //--------------------------------------------------------- public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } //--------------------------------------------------------- public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } //--------------------------------------------------------- public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; } //--------------------------------------------------------- public SetPlayerToTeamColor(playerid) { if (gTeam[playerid] == TEAM_BASEBALL) SetPlayerColor(playerid, TEAM_BASEBALL_COLOR); if (gTeam[playerid] == TEAM_DIEHARDFAN) SetPlayerColor(playerid, TEAM_DIEHARDFAN_COLOR); if (gTeam[playerid] == TEAM_POLICE) SetPlayerColor(playerid, TEAM_POLICE_COLOR); } //---------------------------------------------------------