-- resurrection script function Player_OnDeath(killer, victim) local vid = victim:getVehicle():vehicletypeid() local c = victim:coords() local kid = killer:getVehicle():vehicletypeid() if ((vid == 103) or (vid == 100) or (vid == 109) or (vid == 107) or (vid == 106) or (vid == 105) or (vid == 113) or (vid == 112) or (vid == 116) or (vid == 117) or (vid == 115) or (vid == 12)) then victim:setstat(1, vid) end if ((vid == 113) or (vid == 112) or (vid == 116) or (vid == 117) or (vid == 115) or (vid == 12)) then victim:setVehicle(118) g_arena:vehicle_create(401, c.x, c.y, 1) elseif ((vid == 103) or (vid == 100) or (vid == 109) or (vid == 107) or (vid == 106) or (vid == 105)) then victim:setVehicle(121) g_arena:vehicle_create(402, c.x, c.y, 1) end end function Vehicle_OnDeath(victim,killer) local c = victim:coords() local vid = victim:vehicletypeid() ---death timer respawn if ((vid == 402) or (vid == 404)) then local oldkid = killer:getstat(1) if ((oldkid == 103) or (oldkid == 100) or (oldkid == 109) or (oldkid == 107) or (oldkid == 106) or (oldkid == 105)) then killer:setVehicle(oldkid) killer:setstat(1, 0) if (vid == 402) then killer:warp(6000, 14976, 50) elseif (vid == 404) then killer:warp(c.x, c.y, 1) end end elseif ((vid == 401) or (vid == 403)) then local oldkid = killer:getstat(1) if ((oldkid == 113) or (oldkid == 112) or (oldkid == 116) or (oldkid == 117) or (oldkid == 115) or (oldkid == 12)) then killer:setVehicle(oldkid) killer:setstat(1, 0) if (vid == 401) then killer:warp(6000, 2448, 50) elseif (vid == 403) then killer:warp(c.x, c.y, 1) end end end end