foreach (Texture2D texture in textureBasket) { foreach (Vector2 position in vectorBasket) { Rectangle sourceRectangle = new Rectangle(0, 0, texture.Width, texture.Height); spriteBatch.Draw(texture, position, sourceRectangle, color, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, layer); } }