switch ( targ->client->lasthurt_location & ~(LOCATION_BACK | LOCATION_LEFT | LOCATION_RIGHT | LOCATION_FRONT) ) { case LOCATION_HEAD: take *= 1.8; break; case LOCATION_FACE: if (targ->client->lasthurt_location & LOCATION_FRONT) take *= 5.0; // Faceshots REALLY suck else take *= 1.8; break; case LOCATION_SHOULDER: if (targ->client->lasthurt_location & (LOCATION_FRONT | LOCATION_BACK)) take *= 1.4; // Throat or nape of neck else take *= 1.1; // Shoulders break; case LOCATION_CHEST: if (targ->client->lasthurt_location & (LOCATION_FRONT | LOCATION_BACK)) take *= 1.3; // Belly or back else take *= 0.8; // Arms break; case LOCATION_STOMACH: take *= 1.2; break; case LOCATION_GROIN: if (targ->client->lasthurt_location & LOCATION_FRONT) take *= 1.3; // Groin shot break; case LOCATION_LEG: take *= 0.7; break; case LOCATION_FOOT: take *= 0.5; break; } Dieser Code prüft den unteren Teil des Körpers auf Beintreffer (auch wenn sich der Spieler duckt). Die Schadenswerte liegen bei 70% des normalen Schadens für Beintreffer und 50% für Fusstreffer. Diese Werte kannst du beliebig verändern. Um nun den getroffenen Spieler zu verlangsamen, füge folgende Zeilen unter take*=0.7; und take*=0.5; case LOCATION_GROIN: if (targ->client->lasthurt_location & LOCATION_FRONT) take *= 1.3; // Groin shot break; case LOCATION_LEG: take *= 0.7; targ->client->ps.speed -= take; // slowdown if shot in legs, McBain break; case LOCATION_FOOT: take *= 0.5; targ->client->ps.speed -= take; // slowdown if shot in foot, McBain break; }