on *:TEXT:!vd*:#: { if (%vd == 1) && (%vdplay !== 1) { if (!$4) { notice $nick Specify the troops please. | halt } if ($calc($2 + ($3*2) + ($4*4)) >= 20000) { notice $nick You have spent too many points. Please see !vdrules to see how much you can spend. | halt } if (%play == 1) { notice $nick A game is already being played. | halt } if (%vd == 0) { notice $nick Violent Diplomacy is not currently on. Please contact Jcfc so he can turn it on. | halt } if ($calc($2 + ($3*2) + ($4*4)) >= 20000) { msg $chan $nick wants to play Violent Diplomacy! Type !vd [INFANTRY] [DRAGOONS] [CAVALRY] to play with him. set %vdplay 1 set %p1inf $2 set %p1drag $3 set %p1cav $4 set %player1 $nick halt } } if (%vdplay == 1) && (%vd == 1) { if (!$4) { notice $nick Specify the troops please. | halt } if ($calc($2 + ($3 * 2) + ($4 * 4)) >= 20000) { notice $nick You have spent too many points. Please see !vdrules to see how much you can spend. | halt } if (%play == 1) { notice $nick A game is already being played. | halt } if (%vd == 0) { notice $nick Violent Diplomacy is not currently on. Please contact Jcfc so he can turn it on. | halt } if ($calc($2 + ($3 * 2) + ($4 * 4)) <= 20000) { set %vdplay 1 set %p2inf $2 set %p2drag $3 set %p2cav $4 set %player2 $nick msg $chan The game is on! %player1 vs. %player2 $+ . msg $chan It is %player1 $+ 's go first. set %turn 1 halt } if (%vd == 0) { notice $nick Violent Diplomacy is not currently on. Please contact Jcfc so he can turn it on. | halt } } } on *:TEXT:!tell*:#:{ if ($2 == cav) && (%p1cav == 0) && (%turn == 1) { notice %player1 You have no cavalry left to attack with! } if ($3 == cav) && (%p2cav == 0) && (%turn == 1) { notice %player1 You opponent has no cavalry to attack! } if ($2 == cav) && (%p2cav == 0) && (%turn == 2) { notice %player2 You have no cavalry left to attack with! } if ($3 == cav) && (%p1cav == 0) && (%turn == 2) { notice %player2 You opponent has no cavalry to attack! } if ($2 == cav) && ($3 == cav) && (%turn == 1) { if (%p1cav >= %p2cav) { set %p1cav $calc((%p1cav) - $r($calc(%p2cav /5 *2),$calc(%p2cav /5*4)))) set %p2cav 0 msg $chan %player1 defeated all of %player2 $+ 's cavalry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. } if (%p2cav >= %p1cav) { set %p2cav $calc((%p1cav) - $r($calc(%p2cav /5 *2),$calc(%p2cav /5*4)))) set %p1cav 0 msg $chan %player2 defended successfully, and destroyed all of %player1 $+ 's cavalry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. } if ($2 == cav) && ($3 == cav) && (%turn == 2) { if (%p2cav >= %p1cav) { set %p2cav $calc((%p2cav) - $r($calc(%p1cav /5 *2),$calc(%p1cav /5*4)))) set %p1cav 0 msg $chan %player2 defeated all of %player1 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. } if (%p1cav >= %p2cav) { set %p1cav $calc((%p2cav) - $r($calc(%p2cav /5 *2),$calc(%p2cav /5*4)))) set %p2cav 0 msg $chan %player1 defended successfully, and destroyed all of %player2 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. } } if ($2 == inf) && (%p1inf == 0) && (%turn == 1) { notice %player1 You have no cavalry left to attack with! } if ($3 == inf) && (%p2inf == 0) && (%turn == 1) { notice %player1 You opponent has no cavalry to attack! } if ($2 == inf) && (%p2inf == 0) && (%turn == 1) { notice %player1 You have no cavalry left to attack with! } if ($3 == inf) && (%p1inf == 0) && (%turn == 1) { notice %player1 You opponent has no cavalry to attack! } if ($2 == inf) && ($3 == inf) && (%turn == 1) { if (%p1inf >= %p2inf) { set %p1inf $calc((%p1inf) - $r($calc(%p2inf /5 *2),$calc(%p2inf /5*4)))) set %p2inf 0 msg $chan %player1 defeated all of %player2 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. } if (%p2inf >= %p1inf) { set %p2inf $calc((%p2inf) - $r($calc(%p1inf /5 *2),$calc(%p1inf /5*4)))) set %p1inf 0 msg $chan %player2 defended successfully, and destroyed all of %player1 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. } if ($2 == inf) && ($3 == inf) && (%turn == 2) { if (%p2inf >= %p1inf) { set %p2inf $calc((%p1inf) - $r($calc(%p1inf /5 *2),$calc(%p1inf /5*4)))) set %p1inf 0 msg $chan %player2 defeated all of %player1 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. } if (%p1inf >= %p2inf) { set %p1inf $calc((%p2inf) - $r($calc(%p2inf /5 *2),$calc(%p2inf /5*4)))) set %p2inf 0 msg $chan %player1 defended successfully, and destroyed all of %player2 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. } } } } }