on *:TEXT:!tell*:#:{ if ($2 == inf) && (%p1inf == 0) && (%turn == 1) { notice %player1 You have no cavalry left to attack with! | halt } if ($3 == inf) && (%p2inf == 0) && (%turn == 1) { notice %player1 You opponent has no cavalry to attack! | halt } if ($2 == inf) && (%p2inf == 0) && (%turn == 1) { notice %player1 You have no cavalry left to attack with! | halt } if ($3 == inf) && (%p1inf == 0) && (%turn == 1) { notice %player1 You opponent has no cavalry to attack! | halt } if ($2 == inf) && ($3 == inf) && (%turn == 1) { if (%p1inf >= %p2inf) && (%turn == 1) { set %p1inf $calc((%p1inf) - $r($calc(%p2inf /5 *2),$calc(%p2inf /5*4))) set %p2inf 0 msg $chan %player1 defeated all of %player2 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if (%p2inf > %p1inf) && (%turn == 1) { set %p2inf $calc((%p2inf) - $r($calc(%p1inf /5 *2),$calc(%p1inf /5*4)))) set %p1inf 0 msg $chan %player2 defended successfully, and destroyed all of %player1 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if ($2 == inf) && ($3 == inf) && (%turn == 2) { if (%p2inf > %p1inf) { set %p2inf $calc((%p1inf) - $r($calc(%p1inf /5 *2),$calc(%p1inf /5*4))) set %p1inf 0 msg $chan %player2 defeated all of %player1 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } if (%p1inf > %p2inf) && (%turn == 2) { set %p1inf $calc((%p2inf) - $r($calc(%p2inf /5 *2),$calc(%p2inf /5*4)))) set %p2inf 0 msg $chan %player1 defended successfully, and destroyed all of %player2 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } } } } on *:TEXT:!tell*:#:{ if ($2 == cav) && (%p1cav == 0) && (%turn == 1) && ($nick == %player1) { notice %player1 You have no cavalry left to attack with! | halt } if ($3 == cav) && (%p2cav == 0) && (%turn == 1) { notice %player1 You opponent has no cavalry to attack! | halt } if ($2 == cav) && (%p2cav == 0) && (%turn == 2) { notice %player2 You have no cavalry left to attack with! | halt } if ($3 == cav) && (%p1cav == 0) && (%turn == 2) { notice %player2 You opponent has no cavalry to attack! | halt } if ($2 == cav) && ($3 == cav) && (%turn == 1) { if (%p1cav > %p2cav) && (%turn == 1) { set %p1cav $calc((%p1cav) - $r($calc(%p2cav /5 *2),$calc(%p2cav /5*4))) set %p2cav 0 msg $chan %player1 defeated all of %player2 $+ 's cavalry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if (%p2cav > %p1cav) && (%turn == 1) { set %p2cav $calc((%p1cav) - $r($calc(%p2cav /5 *2),$calc(%p2cav /5*4))) set %p1cav 0 msg $chan %player2 defended successfully, and destroyed all of %player1 $+ 's cavalry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if ($2 == cav) && ($3 == cav) && (%turn == 2) { if (%p2cav >= %p1cav) { set %p2cav $calc((%p2cav) - $r($calc(%p1cav /5 *2),$calc(%p1cav /5*4))) set %p1cav 0 msg $chan %player2 defeated all of %player1 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } if (%p1cav > %p2cav) && (%turn == 2) { set %p1cav $calc((%p2cav) - $r($calc(%p2cav /5 *2),$calc(%p2cav /5*4)))) set %p2cav 0 msg $chan %player1 defended successfully, and destroyed all of %player2 $+ 's infantry! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } } } }