util.PrecacheSound("npc/manhack/mh_engine_loop2.wav"); util.PrecacheSound("weapons/rpg/rocket1.wav"); CreateConVar("gc_jet_sound", "GCubed.Jetpack01", false, false); CreateConVar("gc_jetpack", "1", false, false); function fJetpackPlus( p, c, a ) if (GetConVarNumber("gc_jetpack")==1) then p:SetMoveType(MOVETYPE_FLY); p:EmitSound(GetConVarString("gc_jet_sound"), 70, 100); end end function fJetpackMinus( p, c, a ) p:SetMoveType(MOVETYPE_WALK); p:StopSound(GetConVarString("gc_jet_sound")); end concommand.Add( "+jetpack", fJetpackPlus ); concommand.Add( "-jetpack", fJetpackMinus );