-- --------------------------- -- Table structure for random_spawn -- --------------------------- DROP TABLE IF EXISTS random_spawn; CREATE TABLE random_spawn ( groupId INT NOT NULL default 0, npcId INT NOT NULL default 0, count INT NOT NULL default 0, initialDelay BIGINT NOT NULL default -1, respawnDelay BIGINT NOT NULL default -1, despawnDelay BIGINT NOT NULL default -1, broadcastSpawn VARCHAR(5) NOT NULL default 'false', randomSpawn VARCHAR(5) NOT NULL default 'true', PRIMARY KEY (groupId) ); INSERT INTO `random_spawn` VALUES (1,7556,1,-1,1800000,1800000,'false','true'), (2,8092,1,-1,60,0,'false','false'), (3,8092,1,-1,60,0,'false','false'), (4,8092,1,-1,60,0,'false','false'), (5,8092,1,-1,60,0,'false','false'), (6,8092,1,-1,60,0,'false','false'), (7,8092,1,-1,60,0,'false','false'), (8,8092,1,-1,60,0,'false','false'), (9,8111,1,-1,60,0,'false','false'), (10,8112,1,-1,60,0,'false','false'), (11,8113,1,-1,-1,-1,'true','true'), (12,8126,1,-1,-1,-1,'true','true'), (13,8094,1,-1,300000,300000,'false','true'), (14,8094,1,-1,300000,300000,'false','true'), (15,8094,1,-1,300000,300000,'false','true'), (16,8094,1,-1,300000,300000,'false','true'), (17,8094,1,-1,300000,300000,'false','true'), (18,8094,1,-1,300000,300000,'false','true'), (19,8094,1,-1,300000,300000,'false','true'), (20,8094,1,-1,300000,300000,'false','true'), (21,8093,1,-1,300000,300000,'false','true'), (22,8093,1,-1,300000,300000,'false','true'), (23,8093,1,-1,300000,300000,'false','true'), (24,8093,1,-1,300000,300000,'false','true'), (25,8093,1,-1,300000,300000,'false','true'), (26,8093,1,-1,300000,300000,'false','true'), (27,8093,1,-1,300000,300000,'false','true'), (28,8093,1,-1,300000,300000,'false','true'), (29,10283,1,-1,86400,0,'false','false'), (30,10286,1,-1,86400,0,'false','false');