void Com_CharGenAbilitySkills (character_t * chr, int team) { int i, skillWindow, abilityWindow, training, ability1, ability2; float windowScalar; int minAbility = 0, maxAbility = 0, minSkill = 0, maxSkill = 0; assert(chr); /* The globalCampaignID must be set to proceed. Set with Com_SetGlobalCampaignID */ /*assert(globalCampaignID >= 0);*/ /** * Build the acceptable ranges for skills / abilities for this character on this team * as appropriate for this campaign */ Com_GetAbility(chr, team, &minAbility, &maxAbility, globalCampaignID); Com_GetSkill(chr, team, &minSkill, &maxSkill, globalCampaignID);