Main.cs:Startup() - Success: Got a grid connection OK! Main.cs:Startup() - We are Mortville at 997,996 Initialising world World.cs - creating new entitities instance World.cs - creating LandMap Avatar.cs:LoadAnims() - Loading avatar animations Creating OpenSim JVM scripting engine Db4LocalStorage Opening localworld.yap Db4LocalStorage creation LoadWorld() - Loading world.... LoadWorld() - Looking for a heightmap in local DB creating new terrain Main.cs:Startup() - Starting up messaging system creating basicphysics World.cs: LoadPrimsFromStorage() - Loading primitives Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is 0 Main.cs:Startup() - Initialising HTTP server Main.cs:Startup() - Starting HTTP server BaseHttpServer.cs: Starting up HTTP Server BaseHtUDPServer.cs:ServerListener() - Opening UDP socket on 9000 UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen UDPServer.cs:ServerListener() - Listening... Region Mortville# : tpServer.cs: StartHTTP() - Spawned main thread OK OpenSimClient.cs - Started up new client thread to handle incoming request OpenSimClient.cs:AuthUser() - Got authenticated connection from 67.10.137.242:3844 OpenSimClient.cs:InitNewClient() - Adding viewer agent to world World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent Avatar.cs - Loading details from grid (DUMMY) World.cs:AddViewerAgent() - Adding new avatar to world World.cs:AddViewerAgent() - Starting RegionHandshake Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet OpenSimClient.cs:ClientLoop() - Entered loop Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet http://66.240.221.120:9004 Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[System.UInt32,OpenSim.Framework.Types.AgentCircuitData].get_Item (UInt32 ) [0x00000] at OpenSim.SimClient.EnableNeighbours () [0x00000] at OpenSim.SimClient.ProcessInPacket (libsecondlife.Packets.Packet Pack) [0x00000] at OpenSim.SimClient.ClientLoop () [0x00000] at OpenSim.SimClient.AuthUser () [0x00000] at (wrapper delegate-invoke) System.MulticastDelegate:invoke_void ()