// Launch the magic skill in order to calculate its effects
callSkill(skill, targets);
// Notify the AI of the L2Character with EVT_FINISH_CASTING
getAI().notifyEvent(CtrlEvent.EVT_FINISH_CASTING);
switch(skill.getSkillType())
{
case PDAM:
case DRAIN_SOUL:
case FATALBLOW:
case STUN:
case SPOIL:
if((getTarget() != null) && (getTarget() instanceof L2Character))
{
enableAllSkills();
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getTarget());
}
default:
}
}
}
/**
* Reduce the item number of the L2Character.
*