new Material(FILENAMEHERE) { baseTex[0] = "FILENAMEHERE"; bumpTex[0] = "FILENAMEHEREn"; mapTo = "FILENAMEHERE"; PixelSpecular[0] = true; specular[0] = "1.0 1.0 1.0 0.1"; specularPower[0] = 32.0; };